updated discussion of making font rendering GL2+ and GLES 1/2 clean
added unicode support as todo note (its frequently requested)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1706 7f0cb862-5218-0410-a997-914c9d46530a
was problematic when passing invalid modes. Now instead, if xrandr is
available, we use that, and only that. XF86VM is now only used when XR&R is not
supported at all.
I also added a set of env vars to artificially disable one or the other, or
both. If FREEGLUT_NO_XRANDR is set we completely ignore XR&R, and if
FREEGLUT_NO_XF86VM is set, we completely ignore XF86VidMode. Obviously if both
are defined or missing, game mode can't switch resolutions at all any more, but
that's a nice debugging aid, and may be useful to allow the user to pick which
extension he'd rather use for mode switching.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1695 7f0cb862-5218-0410-a997-914c9d46530a
Updated BlackBerry toolchain to support building with Dinkum and to support OS 10.3 and GCC 4.8.2
Updated BlackBerry fg_window_blackberry so that window usages aren't hardcoded based on compile information, since it is now controlled by glutInitContextVersion.
EGL window setup now supports EGL 1.5, Renderable type for ES3, and using the minor version from glutInitContextVersion to have more exact control over which version of OpenGL ES is used (requires EGL 1.5)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1694 7f0cb862-5218-0410-a997-914c9d46530a
Updated BlackBerry toolchain to support building with Dinkum and to support OS 10.3 and GCC 4.8.2
Updated BlackBerry fg_window_blackberry so that window usages aren't hardcoded based on compile information, since it is now controlled by glutInitContextVersion.
EGL window setup now supports EGL 1.5, Renderable type for ES3, and using the minor version from glutInitContextVersion to have more exact control over which version of OpenGL ES is used (requires EGL 1.5)
unavailable. This was masked until recently by an incorrect conditional in the
CMakeLists.txt file, that looked like it would use -ansi on anything other than
android, but it didn't actually use it anywhere. As soon as that was fixed, and
-ansi started being used, build broke on linux.
The intention of the -ansi flag was to help catch portability-reducing mistakes
in the code, so instead of removing it completely I used -pedantic in its place,
which produces a lot of warnings for not strictly ISO/ANSI compliant code that
relies on compiler-specific features.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1681 7f0cb862-5218-0410-a997-914c9d46530a
point to an actual XEvent object, not an XConfigureEvent, which is
smaller. This avoids an invalid stack read.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1680 7f0cb862-5218-0410-a997-914c9d46530a