FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
2ed4ed5b52
was problematic when passing invalid modes. Now instead, if xrandr is available, we use that, and only that. XF86VM is now only used when XR&R is not supported at all. I also added a set of env vars to artificially disable one or the other, or both. If FREEGLUT_NO_XRANDR is set we completely ignore XR&R, and if FREEGLUT_NO_XF86VM is set, we completely ignore XF86VidMode. Obviously if both are defined or missing, game mode can't switch resolutions at all any more, but that's a nice debugging aid, and may be useful to allow the user to pick which extension he'd rather use for mode switching. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1695 7f0cb862-5218-0410-a997-914c9d46530a |
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README.md |
FreeGLUT
This readme file applies to the git clone of FreeGLUT's svn repo on sourceforge.net that is hosted on github. This is provided here to enable user to contribute easier.
Every effort is made to ensure that the git_master
branch only progresses in a fastforward manner, but complete guarantees cannot be given as the sourceforge.net trunk is at all times leading.
This copy of the svn repository was not created with git svn
but with the excellent svn support of SmartGit. Basic workflow upon receiving a pull request is as follows:
- Merge pull request on github
- pull in changes to my local clone of the
git_master
branch. - cherry pick the merged commits onto my local clone of the
svn/trunk
branch - push these commits to svn remote (this alters the commits in the local
svn/trunk
clone as extra meta data is added) - merge
svn/trunk
into localgit_master
- push merge commit to github (its fast forward!)
I will be unable to merge a pull request if the github clone is behind svn/trunk
on srouceforge.net. Should you detect this, please contact me, maybe through making an issue here on github.