2ed4ed5b52
was problematic when passing invalid modes. Now instead, if xrandr is available, we use that, and only that. XF86VM is now only used when XR&R is not supported at all. I also added a set of env vars to artificially disable one or the other, or both. If FREEGLUT_NO_XRANDR is set we completely ignore XR&R, and if FREEGLUT_NO_XF86VM is set, we completely ignore XF86VidMode. Obviously if both are defined or missing, game mode can't switch resolutions at all any more, but that's a nice debugging aid, and may be useful to allow the user to pick which extension he'd rather use for mode switching. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1695 7f0cb862-5218-0410-a997-914c9d46530a |
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