fixed build on MSVC6
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1707 7f0cb862-5218-0410-a997-914c9d46530a
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@ -228,6 +228,9 @@ IF(WIN32)
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SET( CMAKE_DEBUG_POSTFIX "d" )
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ENDIF(MSVC)
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# enable the use of Win2000 APIs (needed for really old compilers like MSVC6)
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ADD_DEFINITIONS(-D_WIN32_WINNT=0x0500)
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ADD_DEFINITIONS(-DWINVER=0x0500)
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ENDIF()
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IF(CMAKE_COMPILER_IS_GNUCC)
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@ -3,6 +3,10 @@
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#include <math.h>
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#include "glmatrix.h"
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#ifndef M_PI
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#define M_PI 3.141592653589793
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#endif
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#define MMODE_IDX(x) ((x) - GL_MODELVIEW)
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#define MAT_STACK_SIZE 32
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#define MAT_IDENT {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}
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@ -114,17 +118,17 @@ void gl_scalef(float x, float y, float z)
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gl_mult_matrixf(mat);
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}
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void gl_ortho(float left, float right, float bottom, float top, float near, float far)
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void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar)
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{
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float mat[] = MAT_IDENT;
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float dx = right - left;
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float dy = top - bottom;
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float dz = far - near;
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float dz = zfar - znear;
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float tx = -(right + left) / dx;
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float ty = -(top + bottom) / dy;
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float tz = -(far + near) / dz;
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float tz = -(zfar + znear) / dz;
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float sx = 2.f / dx;
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float sy = 2.f / dy;
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@ -140,21 +144,21 @@ void gl_ortho(float left, float right, float bottom, float top, float near, floa
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gl_mult_matrixf(mat);
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}
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void gl_frustum(float left, float right, float bottom, float top, float near, float far)
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void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar)
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{
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float mat[] = MAT_IDENT;
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float dx = right - left;
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float dy = top - bottom;
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float dz = far - near;
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float dz = zfar - znear;
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float a = (right + left) / dx;
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float b = (top + bottom) / dy;
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float c = -(far + near) / dz;
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float d = -2.f * far * near / dz;
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float c = -(zfar + znear) / dz;
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float d = -2.f * zfar * znear / dz;
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mat[0] = 2.f * near / dx;
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mat[5] = 2.f * near / dy;
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mat[0] = 2.f * znear / dx;
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mat[5] = 2.f * znear / dy;
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mat[8] = a;
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mat[9] = b;
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mat[10] = c;
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@ -165,11 +169,11 @@ void gl_frustum(float left, float right, float bottom, float top, float near, fl
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gl_mult_matrixf(mat);
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}
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void glu_perspective(float vfov, float aspect, float near, float far)
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void glu_perspective(float vfov, float aspect, float znear, float zfar)
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{
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float vfov_rad = (float)M_PI * vfov / 180.f;
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float x = near * (float)tan(vfov_rad / 2.f);
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gl_frustum(-aspect * x, aspect * x, -x, x, near, far);
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float x = znear * (float)tan(vfov_rad / 2.f);
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gl_frustum(-aspect * x, aspect * x, -x, x, znear, zfar);
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}
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/* return the matrix (16 elements, 4x4 matrix, row-major order */
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@ -20,9 +20,9 @@ void gl_mult_matrixf(const float *mat);
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void gl_translatef(float x, float y, float z);
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void gl_rotatef(float angle, float x, float y, float z);
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void gl_scalef(float x, float y, float z);
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void gl_ortho(float left, float right, float bottom, float top, float near, float far);
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void gl_frustum(float left, float right, float bottom, float top, float near, float far);
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void glu_perspective(float vfov, float aspect, float near, float far);
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void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar);
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void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar);
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void glu_perspective(float vfov, float aspect, float znear, float zfar);
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/* getters */
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float* get_matrix(int mm);
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@ -44,6 +44,7 @@
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "glmatrix.h"
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@ -184,7 +184,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
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# if(_WIN32_WINNT >= 0x0500)
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# if(_WIN32_WINNT >= 0x0500) && defined(WM_NCXBUTTONDOWN)
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DEFINE_MESSAGE(WM_NCXBUTTONDOWN),
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DEFINE_MESSAGE(WM_NCXBUTTONUP),
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DEFINE_MESSAGE(WM_NCXBUTTONDBLCLK),
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@ -241,7 +241,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
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DEFINE_MESSAGE(WM_UNINITMENUPOPUP),
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DEFINE_MESSAGE(WM_MENUCOMMAND),
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# if(_WIN32_WINNT >= 0x0500)
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# if(_WIN32_WINNT >= 0x0500) && defined(WM_CHANGEUISTATE)
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DEFINE_MESSAGE(WM_CHANGEUISTATE),
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DEFINE_MESSAGE(WM_UPDATEUISTATE),
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DEFINE_MESSAGE(WM_QUERYUISTATE),
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@ -272,7 +272,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
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# if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
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DEFINE_MESSAGE(WM_MOUSEWHEEL),
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# endif
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# if (_WIN32_WINNT >= 0x0500)
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# if (_WIN32_WINNT >= 0x0500) && defined(WM_XBUTTONDOWN)
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DEFINE_MESSAGE(WM_XBUTTONDOWN),
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DEFINE_MESSAGE(WM_XBUTTONUP),
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DEFINE_MESSAGE(WM_XBUTTONDBLCLK),
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@ -364,7 +364,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
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DEFINE_MESSAGE(WM_MOUSEHOVER),
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DEFINE_MESSAGE(WM_MOUSELEAVE),
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# endif
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# if(WINVER >= 0x0500)
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# if(WINVER >= 0x0500) && defined(WM_NCMOUSEHOVER)
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DEFINE_MESSAGE(WM_NCMOUSEHOVER),
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DEFINE_MESSAGE(WM_NCMOUSELEAVE),
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# endif /* WINVER >= 0x0500 */
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@ -398,7 +398,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
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DEFINE_MESSAGE(WM_PRINTCLIENT),
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# endif /* WINVER >= 0x0400 */
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# if(_WIN32_WINNT >= 0x0500)
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# if(_WIN32_WINNT >= 0x0500) && defined(WM_APPCOMMAND)
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DEFINE_MESSAGE(WM_APPCOMMAND),
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# endif /* _WIN32_WINNT >= 0x0500 */
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@ -1283,7 +1283,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
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*/
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#else
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/* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */
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short ticks = GET_WHEEL_DELTA_WPARAM( wParam );
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short ticks = HIWORD( wParam );
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/* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
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window->State.MouseX = GET_X_LPARAM( lParam );
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window->State.MouseY = GET_Y_LPARAM( lParam );
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