EGL is always double-buffered
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1688 7f0cb862-5218-0410-a997-914c9d46530a
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@ -88,6 +88,9 @@ int fghPlatformGlutGetEGL ( GLenum eWhat )
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return 0;
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return fgPlatformGetConfig( EGL_NATIVE_VISUAL_ID );
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case GLUT_WINDOW_DOUBLEBUFFER:
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return 1; /* EGL is always double-buffered */
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default:
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fgWarning( "glutGet(): missing enum handle %d", eWhat );
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break;
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@ -127,15 +127,19 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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fgSetWindow( window );
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#ifndef EGL_VERSION_1_0
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window->Window.DoubleBuffered =
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( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
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#ifndef EGL_VERSION_1_0 /* No glDrawBuffer/glReadBuffer in GLES */
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if ( ! window->Window.DoubleBuffered )
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{
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glDrawBuffer ( GL_FRONT );
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glReadBuffer ( GL_FRONT );
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}
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#else
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/* - EGL is always double-buffered */
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/* - No glDrawBuffer/glReadBuffer in GLES */
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window->Window.DoubleBuffered = 1;
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#endif
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window->Window.attribute_v_coord = -1;
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window->Window.attribute_v_normal = -1;
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