android: update documentation with gles1/gles2 unification
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1685 7f0cb862-5218-0410-a997-914c9d46530a
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@ -34,16 +34,13 @@ generateHeader($_SERVER['PHP_SELF']);
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<ul>
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<li>Note: at the moment, you need to chose between OpenGL ES 1.0 (FREEGLUT_GLES1) or 2.0 (FREEGLUT_GLES2) at compile time.<br />
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In the near future, we may implement a way to set this at run-time.</li>
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<li>
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Use your own cross-compiler for Android, or export the one from
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the Android NDK:
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the Android NDK (API level 9 is required to use native activities):
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<pre>
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/usr/src/android-ndk-r7c/build/tools/make-standalone-toolchain.sh \
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/usr/src/android-ndk-r9d/build/tools/make-standalone-toolchain.sh \
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--platform=android-9 \
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--install-dir=/usr/src/ndk-standalone-9
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</pre>
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@ -55,20 +52,20 @@ generateHeader($_SERVER['PHP_SELF']);
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<pre>
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PATH=/usr/src/ndk-standalone-9/bin:$PATH
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cd /usr/src/freeglut-x.x/
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mkdir cross-android-gles2/
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cd cross-android-gles2/
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cd /usr/src/freeglut-3.0/
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mkdir cross-android-gles/
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cd cross-android-gles/
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cmake \
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-D CMAKE_TOOLCHAIN_FILE=../android_toolchain.cmake \
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-D CMAKE_INSTALL_PREFIX=/usr/src/ndk-standalone-9/sysroot/usr \
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-D CMAKE_BUILD_TYPE=Debug \
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-D FREEGLUT_GLES2=ON \
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-D FREEGLUT_GLES=ON \
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-D FREEGLUT_BUILD_DEMOS=NO \
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..
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make -j4
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make install
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# Only static for now:
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rm -f /usr/src/ndk-standalone-9/sysroot/usr/lib/libfreeglut-gles?.so*
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rm -f /usr/src/ndk-standalone-9/sysroot/usr/lib/libfreeglut-gles.so*
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</pre>
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</li>
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@ -94,9 +91,11 @@ generateHeader($_SERVER['PHP_SELF']);
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'android_toolchain.cmake':</p>
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<pre>
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PATH=/usr/src/ndk-standalone-9/bin:$PATH
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PATH="$PATH:/usr/src/android-ndk-r9d"
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PATH="$PATH:/usr/src/android-sdk-linux/tools"
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PATH="$PATH:/usr/src/android-sdk-linux/platform-tools"
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export PKG_CONFIG_PATH=/usr/src/ndk-standalone-9/sysroot/usr/share/pkgconfig
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cp .../freeglut-x.x/android_toolchain.cmake .
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cp .../freeglut-3.0/android_toolchain.cmake .
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mkdir cross-android/
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cd cross-android/
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cmake \
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@ -121,10 +120,10 @@ generateHeader($_SERVER['PHP_SELF']);
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Create a module hierarchy pointing to FreeGLUT, with our Android.mk:
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<pre>
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mkdir freeglut-gles2/
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cp .../freeglut-x.x/android/gles2/Android.mk freeglut-gles2/
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ln -s /usr/src/ndk-standalone-9/sysroot/usr/include freeglut-gles2/include
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ln -s /usr/src/ndk-standalone-9/sysroot/usr/lib freeglut-gles2/lib
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mkdir freeglut-gles/
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cp .../freeglut-3.0/android/Android.mk freeglut-gles/
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ln -s /usr/src/ndk-standalone-9/sysroot/usr/include freeglut-gles/include
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ln -s /usr/src/ndk-standalone-9/sysroot/usr/lib freeglut-gles/lib
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</pre>
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</li>
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@ -134,9 +133,9 @@ generateHeader($_SERVER['PHP_SELF']);
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Reference this module in your jni/Android.mk:
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<pre>
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LOCAL_STATIC_LIBRARIES := ... freeglut-gles2
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LOCAL_STATIC_LIBRARIES := ... freeglut-gles
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...
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$(call import-module,freeglut-gles2)
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$(call import-module,freeglut-gles)
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</pre>
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</li>
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@ -165,8 +164,7 @@ Done:
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<li>Virtual keypad (on touchscreen)</li>
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<li>Extract assets in cache dir on start-up</li>
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<li>Make EGL support reusable by Mesa X11</li>
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<li>freeglut_std.h can be used with GLES1 or GLES2 or non-ES headers<br />
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(using -DFREEGLUT_GLES1 and -DFREEGLUT_GLES2)</li>
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<li>freeglut_std.h can be used with GLES1 or GLES2 or non-ES headers</li>
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<li>GLES1 and GLES2 support for geometry</li>
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<li>Pause/resume application support</li>
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<li>Callback to reload OpenGL resources lost during a pause</li>
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