- pitch and yaw rotation speeds are now prime numbers so we don't have a
repeating cycle
- made window slightly larger so we have more space for the info printed
- added info for 2D rotation vs 1D rotation
- added keys to info where they were missing
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1400 7f0cb862-5218-0410-a997-914c9d46530a
- freeglut shared library now in /bin dir, as is its pdb file
- its import library, the static library and the static lib's debug info
are installed in /lib
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1399 7f0cb862-5218-0410-a997-914c9d46530a
(fgState.DisplayMode) so that window decoration specification is only in
one place in the code. Also, glutGet(GLUT_WINDOW_BORDER_WIDTH); and
glutGet(GLUT_WINDOW_HEADER_HEIGHT); now return the right sizes, i.e.,
taking the display mode into account, for the border and caption when no
window is created yet
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1396 7f0cb862-5218-0410-a997-914c9d46530a
window tool is pressed by the user) -- resize borders are by default of
the screen to maximize the client area. Lets not change this as FreeGLUT
has stuck with this default for a long time.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1395 7f0cb862-5218-0410-a997-914c9d46530a
- small bug in gl_frustum implementation in matrix lib, element (4,4)
should be 0
- default OpenGL ambient color is (.2, .2, .2, 1.), not black
little bit of formatting
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1388 7f0cb862-5218-0410-a997-914c9d46530a
now have function fghPlatformGetMousePos to get current mouse position
in screen coordinates
Using this in fg_menu as all that code should be platform independent
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1376 7f0cb862-5218-0410-a997-914c9d46530a
standard (non-multi) callbacks directly, overriding all the
menu-handling logic in the standard X event processing loop.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1375 7f0cb862-5218-0410-a997-914c9d46530a
Now erroring out when trying to modify menu when a menu is currently
active
small fix to callbackmaker: glutMenuDestroyFunc is per defined menu
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1368 7f0cb862-5218-0410-a997-914c9d46530a
return top-left of child w.r.t. parent's client area
resizer demo now also has child window button 'c'. doesn't work with
fullscreen for some reason....
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1367 7f0cb862-5218-0410-a997-914c9d46530a
Now proper animation whose speed does not depend on the number of
windows currently open
Got some flicker in gamemode when other windows (that weren't visible)
were also updated (only occurs when child windows present). Simply no
drawing to these windows fixes things - one shouldn't draw anyway as
they aren't visible.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1366 7f0cb862-5218-0410-a997-914c9d46530a
actually get focus
That fixes corner case issue with menus in main and child windows being
open at the same time
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1361 7f0cb862-5218-0410-a997-914c9d46530a
point out this occurs)
now dealing with the aftermath of the corner case bugs of different
menus in main and child windows both being open at the same time (which
is a bug in itself, but can't figure out a fix). No more crash at least!
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1359 7f0cb862-5218-0410-a997-914c9d46530a