FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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dcnieho b5664b39e7 some cleanup of one demo. added menu back in gamemode
Now proper animation whose speed does not depend on the number of
windows currently open
Got some flicker in gamemode when other windows (that weren't visible)
were also updated (only occurs when child windows present). Simply no
drawing to these windows fixes things - one shouldn't draw anyway as
they aren't visible.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1366 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-23 10:37:40 +00:00
freeglut some cleanup of one demo. added menu back in gamemode 2012-07-23 10:37:40 +00:00
.gitattributes shapes demo can now test shader based drawing as well, added glmatrix 2012-06-09 14:56:58 +00:00
.gitignore Android: unify toolchain and module builds 2012-05-04 11:17:43 +00:00