FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
b5664b39e7
Now proper animation whose speed does not depend on the number of windows currently open Got some flicker in gamemode when other windows (that weren't visible) were also updated (only occurs when child windows present). Simply no drawing to these windows fixes things - one shouldn't draw anyway as they aren't visible. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1366 7f0cb862-5218-0410-a997-914c9d46530a |
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