reimplemented the client-area/window-area conversion code. It should now
be robust across Windows and Visual Studio versions. Bugs in window size with VS2012 fixed! git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1394 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
9241bedc2f
commit
0500cfdf4c
@ -220,13 +220,19 @@ void Redisplay(void)
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int main(int argc, char* argv[])
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{
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int border, caption;
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glutInit( &argc, argv );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE /*| GLUT_BORDERLESS*/); // do try as well with GLUT_BORDERLESS and GLUT_CAPTIONLESS
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glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS);
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/* Get border and caption size of default window style */
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border = glutGet(GLUT_WINDOW_BORDER_WIDTH);
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caption = glutGet(GLUT_WINDOW_HEADER_HEIGHT);
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printf("default window style border: %dpx, caption: %dpx\n",border,caption);
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/* The window position you request is the outer top-left of the window,
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* the client area is at a different position if the window has borders
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* and/or a title bar.
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/* NB: The window position you request is the outer top-left of the
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* window, the client area is at a different position if the window has
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* borders and/or a title bar.
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*/
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glutInitWindowPosition(150,250);
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glutInitWindowSize(200,200);
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@ -63,8 +63,8 @@ struct GXKeyList gxKeyList;
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* and the window rect from the client area given the style of the window
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* (or a valid window pointer from which the style can be queried).
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*/
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extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );
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extern RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside );
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extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
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extern void fghGetClientArea ( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
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void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
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@ -86,7 +86,7 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
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if (window->Parent == NULL)
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/* get the window rect from this to feed to SetWindowPos, correct for window decorations */
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fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
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fghComputeWindowRectFromClientArea_QueryWindow(&windowRect,window,TRUE);
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else
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{
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/* correct rect for position client area of parent window
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@ -96,11 +96,8 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
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* for them.
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*/
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RECT parentRect;
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parentRect = fghGetClientArea( window->Parent, FALSE );
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windowRect.left -= parentRect.left;
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windowRect.right -= parentRect.left;
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windowRect.top -= parentRect.top;
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windowRect.bottom -= parentRect.top;
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fghGetClientArea( &parentRect, window->Parent, FALSE );
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OffsetRect(&windowRect,-parentRect.left,-parentRect.top);
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}
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/* Do the actual resizing */
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@ -29,7 +29,7 @@
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#include <GL/freeglut.h>
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#include "../fg_internal.h"
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extern RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside );
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extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
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GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
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@ -69,11 +69,12 @@ void fgPlatformCheckMenuDeactivate()
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else
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{
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/* Check if focus lost because non-client area of
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* window was pressed (pressing on client area is
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* handled in fgCheckActiveMenu)
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*/
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* window was pressed (pressing on client area is
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* handled in fgCheckActiveMenu)
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*/
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POINT mouse_pos;
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RECT clientArea = fghGetClientArea(menu->ParentWindow, GL_FALSE);
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RECT clientArea;
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fghGetClientArea(&clientArea,menu->ParentWindow, GL_FALSE);
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GetCursorPos(&mouse_pos);
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if ( !PtInRect( &clientArea, mouse_pos ) )
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fgDeactivateMenu(menu->ParentWindow);
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@ -37,8 +37,9 @@ extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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* and the window rect from the client area given the style of the window
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* (or a valid window pointer from which the style can be queried).
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*/
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extern RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside );
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extern void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth);
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extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
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extern void fghGetStyleFromWindow( const SFG_Window *window, DWORD *windowStyle, DWORD *windowExStyle );
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extern void fghComputeWindowRectFromClientArea_UseStyle( RECT *clientRect, const DWORD windowStyle, const DWORD windowExStyle, BOOL posIsOutside );
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/* The following include file is available from SGI but is not standard:
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@ -165,7 +166,7 @@ int fgPlatformGlutGet ( GLenum eWhat )
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* behaviour, both under Windows and under UNIX/X11:
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* - When you create a window with position (x,y) and size
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* (w,h), the upper left hand corner of the outside of the
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* window is at (x,y) and the size of the drawable area is
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* window is at (x,y) and the size of the drawable area is
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* (w,h).
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* - When you query the size and position of the window--as
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* is happening here for Windows--"freeglut" will return
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@ -182,7 +183,7 @@ int fgPlatformGlutGet ( GLenum eWhat )
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#if defined(_WIN32_WCE)
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GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
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#else
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winRect = fghGetClientArea(fgStructure.CurrentWindow, FALSE);
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fghGetClientArea(&winRect,fgStructure.CurrentWindow, FALSE);
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if (fgStructure.CurrentWindow->Parent && (eWhat==GLUT_WINDOW_X || eWhat==GLUT_WINDOW_Y))
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{
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/* For child window, we should return relative to upper-left
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@ -214,25 +215,45 @@ int fgPlatformGlutGet ( GLenum eWhat )
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return 0;
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#else
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{
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DWORD windowStyle;
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/* We can't get the border width or header height in the simple way
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* with some calls to GetSystemMetrics. We'd then have to assume which
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* elements are present for a given decoration, and such calculations
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* wouldn't be valid for every version of Windows. The below should be
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* robust. */
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int borderWidth, captionHeight;
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DWORD windowStyle, windowExStyle;
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RECT clientRect, winRect;
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/* Get style of window, or default style */
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fghGetStyleFromWindow( fgStructure.CurrentWindow, &windowStyle, &windowExStyle );
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/* Get client area if any window */
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if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle)
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windowStyle = GetWindowLong(fgStructure.CurrentWindow->Window.Handle, GWL_STYLE);
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fghGetClientArea(&clientRect,fgStructure.CurrentWindow,FALSE);
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else
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/* If no window, return sizes for a default window with title bar and border */
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windowStyle = WS_OVERLAPPEDWINDOW;
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SetRect(&clientRect,0,0,200,200);
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/* Compute window rect (including non-client area) */
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CopyRect(&winRect,&clientRect);
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fghComputeWindowRectFromClientArea_UseStyle(&winRect,windowStyle,windowExStyle,FALSE);
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/* Calculate border width by taking width of whole window minus width of client area and divide by two
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* NB: we assume horizontal and vertical borders have the same size, which should always be the case
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* unless the user bypassed FreeGLUT and messed with the windowstyle himself.
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* Once borderwidth is known, account for it when comparing height of window to height of client area.
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* all other extra pixels are assumed to be atop the window, forming the caption.
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*/
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borderWidth = ((winRect.right-winRect.left)-(clientRect.right-clientRect.left))/2;
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captionHeight = (winRect.bottom-winRect.top)-(clientRect.bottom-clientRect.top)-borderWidth*2;
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switch( eWhat )
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{
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case GLUT_WINDOW_BORDER_WIDTH:
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{
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int xBorderWidth, yBorderWidth;
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fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
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return xBorderWidth;
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return borderWidth;
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}
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case GLUT_WINDOW_HEADER_HEIGHT:
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/* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
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return (windowStyle & WS_MAXIMIZEBOX)? GetSystemMetrics( SM_CYCAPTION ) : 0;
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return captionHeight;
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}
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}
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#endif /* defined(_WIN32_WCE) */
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@ -371,29 +371,26 @@ void fgPlatformSetWindow ( SFG_Window *window )
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}
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/* Returns the width of the window borders based on the window's style.
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*/
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void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth)
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/* Get window style and extended window style of a FreeGLUT window
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* If the window pointer or the window handle is NULL, a fully
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* decorated window (caption and border) is assumed.
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*/
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void fghGetStyleFromWindow( const SFG_Window *window, DWORD *windowStyle, DWORD *windowExStyle )
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{
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if (windowStyle & WS_THICKFRAME)
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if (window && window->Window.Handle)
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{
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*xBorderWidth = GetSystemMetrics(SM_CXSIZEFRAME);
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*yBorderWidth = GetSystemMetrics(SM_CYSIZEFRAME);
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}
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else if (windowStyle & WS_DLGFRAME)
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{
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*xBorderWidth = GetSystemMetrics(SM_CXFIXEDFRAME);
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*yBorderWidth = GetSystemMetrics(SM_CYFIXEDFRAME);
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*windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
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*windowExStyle = GetWindowLong(window->Window.Handle, GWL_EXSTYLE);
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}
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else
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{
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*xBorderWidth = 0;
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*yBorderWidth = 0;
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/* WindowExStyle==0 is fine/default, exStyle is currently only used for menu windows */
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*windowStyle = WS_OVERLAPPEDWINDOW;
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*windowExStyle = 0;
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}
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}
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/* Computes position of corners of window Rect (outer position including
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* decorations) based on the provided client rect and based on the style
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* of the window in question.
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@ -403,35 +400,25 @@ void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderW
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* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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* area.
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*/
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void fghComputeWindowRectFromClientArea_UseStyle( const DWORD windowStyle, RECT *clientRect, BOOL posIsOutside )
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void fghComputeWindowRectFromClientArea_UseStyle( RECT *clientRect, const DWORD windowStyle, const DWORD windowExStyle, BOOL posIsOutside )
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{
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int xBorderWidth = 0, yBorderWidth = 0;
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RECT windowRect = {0,0,0,0};
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CopyRect(&windowRect,clientRect);
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/* If window has title bar, correct rect for it */
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if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
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{
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if (posIsOutside)
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clientRect->bottom += GetSystemMetrics( SM_CYCAPTION );
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else
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clientRect->top -= GetSystemMetrics( SM_CYCAPTION );
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}
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/* Get rect including non-client area */
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AdjustWindowRectEx(&windowRect,windowStyle,FALSE,windowExStyle);
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/* get width of window's borders (frame), correct rect for it.
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* Note, borders can be of zero width if style does not specify borders
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*/
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fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
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/* Move window right and down by non-client area extent on left and top, if wanted */
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if (posIsOutside)
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{
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clientRect->right += xBorderWidth * 2;
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clientRect->bottom += yBorderWidth * 2;
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}
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else
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{
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clientRect->left -= xBorderWidth;
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clientRect->right += xBorderWidth;
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clientRect->top -= yBorderWidth;
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clientRect->bottom += yBorderWidth;
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windowRect.right += clientRect->left-windowRect.left;
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windowRect.bottom += clientRect->top -windowRect.top;
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windowRect.left = clientRect->left;
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windowRect.top = clientRect->top;
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}
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/* done, copy windowRect to output */
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CopyRect(clientRect,&windowRect);
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}
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/* Computes position of corners of window Rect (outer position including
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@ -444,68 +431,17 @@ void fghComputeWindowRectFromClientArea_UseStyle( const DWORD windowStyle, RECT
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* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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* area.
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*/
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void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside )
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void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside )
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{
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DWORD windowStyle = 0;
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DWORD windowStyle = 0, windowExStyle = 0;
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fghGetStyleFromWindow(window,&windowStyle,&windowExStyle);
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if (window && window->Window.Handle)
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windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
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else
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windowStyle = WS_OVERLAPPEDWINDOW;
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fghComputeWindowRectFromClientArea_UseStyle(windowStyle, clientRect, posIsOutside);
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fghComputeWindowRectFromClientArea_UseStyle(clientRect, windowStyle, windowExStyle, posIsOutside);
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}
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/* Computes position of corners of client area (drawable area) of a window
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* based on the provided window Rect (outer position including decorations)
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* and based on the style of the window in question. If the window pointer
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* or the window handle is NULL, a fully decorated window (caption and
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* border) is assumed.
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* Furthermore, if wantPosOutside is set to true, the output client Rect
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* will follow freeGLUT's window specification convention in which the
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* top-left corner is at the outside of the window, the size
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* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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* area.
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*/
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void fghComputeClientAreaFromWindowRect( const SFG_Window *window, RECT *windowRect, BOOL wantPosOutside )
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{
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DWORD windowStyle = 0;
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int xBorderWidth = 0, yBorderWidth = 0;
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if (window && window->Window.Handle)
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windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
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else
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windowStyle = WS_OVERLAPPEDWINDOW;
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/* If window has title bar, correct rect for it */
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if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
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{
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if (wantPosOutside)
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windowRect->bottom -= GetSystemMetrics( SM_CYCAPTION );
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else
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windowRect->top += GetSystemMetrics( SM_CYCAPTION );
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}
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/* get width of window's borders (frame), correct rect for it.
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* Note, borders can be of zero width if style does not specify borders
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*/
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fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
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if (wantPosOutside)
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{
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windowRect->right -= xBorderWidth * 2;
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windowRect->bottom -= yBorderWidth * 2;
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}
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else
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{
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windowRect->left += xBorderWidth;
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windowRect->right -= xBorderWidth;
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windowRect->top += yBorderWidth;
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windowRect->bottom -= yBorderWidth;
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}
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}
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/* Gets the rect describing the client area (drawable area) of the
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* specified window.
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* specified window. Output is position of corners of client area (drawable area) on the screen.
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* Returns an empty rect if window pointer or window handle is NULL.
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* If wantPosOutside is set to true, the output client Rect
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* will follow freeGLUT's window specification convention in which the
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@ -513,24 +449,38 @@ void fghComputeClientAreaFromWindowRect( const SFG_Window *window, RECT *windowR
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* (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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* area.
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*/
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RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside )
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void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside )
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{
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RECT windowRect = {0,0,0,0};
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POINT topLeftClient = {0,0};
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POINT topLeftWindow = {0,0};
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freeglut_return_val_if_fail((window && window->Window.Handle),windowRect);
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freeglut_return_if_fail((window && window->Window.Handle));
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/*
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* call GetWindowRect()
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* (this returns the pixel coordinates of the outside of the window)
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* cannot use GetClientRect as it seems to return a rect relative to
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* cannot use GetClientRect as it returns a rect relative to
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* the top-left point of the client area (.top and .left are thus always 0)
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* and is thus only useful for querying the size of the client area, not
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* its position.
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*/
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GetWindowRect( window->Window.Handle, &windowRect );
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GetWindowRect( window->Window.Handle, clientRect );
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topLeftWindow.x = clientRect->top;
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topLeftWindow.y = clientRect->left;
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/* Get size of client rect */
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GetClientRect(window->Window.Handle, clientRect);
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/* Get position of top-left of client area on the screen */
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ClientToScreen(window->Window.Handle,&topLeftClient);
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/* Add top-left offset */
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OffsetRect(clientRect,topLeftClient.x,topLeftClient.y);
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/* Then correct the results */
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fghComputeClientAreaFromWindowRect(window, &windowRect, wantPosOutside);
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return windowRect;
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/* replace top and left with top and left of window, if wanted */
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if (wantPosOutside)
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{
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clientRect->left = topLeftWindow.x;
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clientRect->top = topLeftWindow.y;
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}
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}
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#if(WINVER >= 0x500)
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@ -724,8 +674,9 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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windowRect.right = x+w;
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windowRect.bottom = y+h;
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fghComputeWindowRectFromClientArea_UseStyle(flags,&windowRect,TRUE);
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fghComputeWindowRectFromClientArea_UseStyle(&windowRect,flags,exFlags,TRUE);
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/* NB: w and h are now width and height of window including non-client area! */
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w = windowRect.right - windowRect.left;
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h = windowRect.bottom- windowRect.top;
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}
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