FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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dcnieho 767cf1bcbe GLUT_WINDOW_HEADER_HEIGHT should always have been GLUT_WINDOW_BORDER_HEIGHT.
Adding the second, keeping the first for backward compatibility


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1389 7f0cb862-5218-0410-a997-914c9d46530a
2012-09-25 07:39:13 +00:00
freeglut GLUT_WINDOW_HEADER_HEIGHT should always have been GLUT_WINDOW_BORDER_HEIGHT. 2012-09-25 07:39:13 +00:00
.gitattributes shapes demo can now test shader based drawing as well, added glmatrix 2012-06-09 14:56:58 +00:00
.gitignore Android: unify toolchain and module builds 2012-05-04 11:17:43 +00:00