FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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dcnieho 610b006221 now have function to get window style based on FreeGLUT's stateflag
(fgState.DisplayMode) so that window decoration specification is only in
one place in the code. Also, glutGet(GLUT_WINDOW_BORDER_WIDTH); and
glutGet(GLUT_WINDOW_HEADER_HEIGHT); now return the right sizes, i.e.,
taking the display mode into account, for the border and caption when no
window is created yet


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1396 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-17 00:03:10 +00:00
freeglut now have function to get window style based on FreeGLUT's stateflag 2012-11-17 00:03:10 +00:00
.gitattributes shapes demo can now test shader based drawing as well, added glmatrix 2012-06-09 14:56:58 +00:00
.gitignore Android: unify toolchain and module builds 2012-05-04 11:17:43 +00:00