Commit Graph

1942 Commits

Author SHA1 Message Date
dcnieho
79f3a0d64d some callback naming cosmetics as suggested in an old comment
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1466 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-22 05:27:19 +00:00
dcnieho
eb968382e8 extensive changes in callbackmaker: each of the two windows now has its
own events registered and displayed separately


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1465 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-22 04:38:03 +00:00
dcnieho
a85eaf5632 nicely lining up the two windows for the callbackmaker demo, small other
edit


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1464 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-21 08:30:47 +00:00
dcnieho
74b361d347 now using WHEEL_DELTA for mouse wheel processing, instead of a magic
number


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1463 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-21 05:15:31 +00:00
dcnieho
2359c3cc11 wrote macro for the special key checks (shift, alt, ctrl) to
significantly reduce code length (and it was copy-paste code anyway)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1460 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-21 04:18:32 +00:00
dcnieho
507338a816 small enhancement to Callbackmaker demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1459 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-20 08:57:18 +00:00
dcnieho
26a07b9ef3 small updates to one demo, so windowed windows display after the
gamemode window is closed


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1456 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-20 05:25:14 +00:00
dcnieho
cd50f5fd92 forgot docs for last change
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1454 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-20 02:23:47 +00:00
dcnieho
d01664a8bf when entering game mode, now avoiding call to ChangeDisplaySettingsEx
when not necessary. Avoids flashing of the screen



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1453 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-20 02:17:31 +00:00
dcnieho
2de980d6b4 some comments missing in shapes demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1452 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-20 02:15:43 +00:00
dcnieho
5fb529348a cosmetics in one demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1448 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 13:32:44 +00:00
dcnieho
0517f0e543 pulling in cleanup from r1442
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1443 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 13:16:17 +00:00
dcnieho
9ec740114a specified in docs with geometric objects need depth test enabled for correct
rendering


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1441 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 12:52:31 +00:00
dcnieho
1759c0ef92 shapes demo: now only draw necessary size info, and calling that info by
the right name.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1409 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 02:46:34 +00:00
dcnieho
eec680a34b fixed normals of glutCone, thanks Ioannis!
Also now using irad as base input for cone and cylinder, while using
orad as height. Without that the problem can't be seen in our demo


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1408 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 02:26:07 +00:00
dcnieho
7e1599594c GLUT_GEOMETRY_VISUALIZE_NORMALS is a better name than GLUT_OBJECTS_VISUALIZE_NORMALS
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1407 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 02:01:52 +00:00
dcnieho
bc89db3fb9 can now visualize normals of GLUT geometry in GL2 mode as well
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1406 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 01:54:28 +00:00
dcnieho
6b77283fc1 size of cuboctahedron in shapes demo now in line with other shapes. and
resizes along with the other shapes


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1405 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 15:55:55 +00:00
dcnieho
b6f1526f6e shapes demo: cuboctahedron is from the demo itself and not from FreeGLUT
geometry. Hence not supported in shader drawing mode. Now skipping it


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1404 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 15:49:27 +00:00
dcnieho
465ff5d0d1 can now also draw the normal vectors (seems very useful for instructive
programs, something which FreeGLUT often gets used for). use the 'n' key
in the shapes demo



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1403 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 15:41:03 +00:00
dcnieho
1f1768f07e added note to docs that depth test is needed for correct drawing of some
of the objects


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1402 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 03:45:34 +00:00
dcnieho
5a0d107a9c wrote out the ipow function so its easier to mentally parse
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1401 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 03:31:47 +00:00
dcnieho
82cfc20eac small enhancements to shapes demo:
- pitch and yaw rotation speeds are now prime numbers so we don't have a
  repeating cycle
- made window slightly larger so we have more space for the info printed
- added info for 2D rotation vs 1D rotation
- added keys to info where they were missing


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1400 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 03:30:54 +00:00
dcnieho
a1daa9fc77 fixed install target:
- freeglut shared library now in /bin dir, as is its pdb file
- its import library, the static library and the static lib's debug info
  are installed in /lib


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1399 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-17 02:20:20 +00:00
dcnieho
a7771ab4b2 menus attached to child windows did not appear in the right place.
Fixed in fghActivateMenu, whose logic is now simpler and commented as
well


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1398 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-17 01:02:30 +00:00
dcnieho
de8853e675 minor cosmetics
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1397 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-17 00:07:30 +00:00
dcnieho
610b006221 now have function to get window style based on FreeGLUT's stateflag
(fgState.DisplayMode) so that window decoration specification is only in
one place in the code. Also, glutGet(GLUT_WINDOW_BORDER_WIDTH); and
glutGet(GLUT_WINDOW_HEADER_HEIGHT); now return the right sizes, i.e.,
taking the display mode into account, for the border and caption when no
window is created yet


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1396 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-17 00:03:10 +00:00
dcnieho
dec5717f1e added note about maximizing behavior on Windows (when the maximize
window tool is pressed by the user) -- resize borders are by default of
the screen to maximize the client area. Lets not change this as FreeGLUT
has stuck with this default for a long time.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1395 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-16 15:07:33 +00:00
dcnieho
0500cfdf4c reimplemented the client-area/window-area conversion code. It should now
be robust across Windows and Visual Studio versions. Bugs in window
size with VS2012 fixed!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1394 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-16 11:02:06 +00:00
dcnieho
9241bedc2f including OpenGL/gl.h and OpenGL/glu.h when on apple platform
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1393 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-16 00:14:55 +00:00
dcnieho
45f45042c2 fixing conflicts with opengl headers on some systems, same solution as
by John in r1385


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1390 7f0cb862-5218-0410-a997-914c9d46530a
2012-09-25 07:46:25 +00:00
dcnieho
767cf1bcbe GLUT_WINDOW_HEADER_HEIGHT should always have been GLUT_WINDOW_BORDER_HEIGHT.
Adding the second, keeping the first for backward compatibility


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1389 7f0cb862-5218-0410-a997-914c9d46530a
2012-09-25 07:39:13 +00:00
dcnieho
eae233fe6e fixed shader route in shapes demo:
- small bug in gl_frustum implementation in matrix lib, element (4,4)
  should be 0
- default OpenGL ambient color is (.2, .2, .2, 1.), not black
little bit of formatting


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1388 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-13 04:59:48 +00:00
dcnieho
b76e745afc shapes demo: material color now set to red in shader, ambient light off again. looks
better now that i understand light a bit better


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1387 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-13 02:57:30 +00:00
jtsiomb
b8ea74d51e The mapping from XInput button mask to the standard X event button mask is not 1-1, fixed.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1386 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-09 01:36:31 +00:00
jtsiomb
03fea19290 - trying to fix bug 2781865
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1385 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-07 11:15:01 +00:00
dcnieho
d598173a25 also add an InvalidateRect call before the BeginPaint in WM_PAINT
handler.this ensures the whole window is repainted, and hopefully fixes
some bug reports.



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1384 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-06 15:05:10 +00:00
dcnieho
80ed4c02f9 better to put code to check if menu should be deactivated in
fg_menu_mswin.c


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1383 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-06 15:03:20 +00:00
dcnieho
c1492ab1ef some doc on why not using GetClientRect for getting the position of the
client rect on the screen


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1382 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-06 03:10:33 +00:00
dcnieho
19c5ab0140 calling glutExit in the erro callback is a really bad example...
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1381 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-05 04:28:57 +00:00
jtsiomb
4c740e0f35 gamemode-x11: fixed the conditions checking for XR&R >= 1.1, as it where they would match 1.0 too
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1380 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-31 14:33:26 +00:00
dcnieho
01d00ef0d0 forgot to set use to true (not that its useful, but avoid confusion that
could arise when returning false)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1379 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-29 05:33:07 +00:00
dcnieho
3173417248 attempt to implement fghPlatformGetCursorPos on X11
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1378 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-29 05:28:10 +00:00
dcnieho
89df7d96ed fg_cursor is a much better place for code reading the mouse position
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1377 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-29 05:18:36 +00:00
dcnieho
faf732bda6 some cleanup
now have function fghPlatformGetMousePos to get current mouse position
in screen coordinates
Using this in fg_menu as all that code should be platform independent


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1376 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-29 05:11:53 +00:00
jtsiomb
3162c53c9f Fixed broken X11 menus. The MPX patch would naively just call the
standard (non-multi) callbacks directly, overriding all the
menu-handling logic in the standard X event processing loop.



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1375 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-29 04:11:01 +00:00
dcnieho
8c81fedaa0 little bit of cleanup and extra comments
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1374 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-26 15:11:37 +00:00
dcnieho
fc4d999897 the Callbackmaker demo, with its window close callback, is a nice place
to test glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION)
working fine :)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1373 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-24 17:43:12 +00:00
dcnieho
1b92446cdd adding option (on windows) to also install .pdb files
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1372 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-24 17:38:58 +00:00
dcnieho
2a1ed68305 fix to smooth demo to work with GL 3.3 and higher, thanks Neil Mannall
(bug tracker ID 3496257)!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1371 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-24 15:37:28 +00:00