WGL_ARB_framebuffer_sRGB extensions. Added support for context profiles via the
new parts of the GLX_ARB_create_context / WGL_ARB_create_context extensions.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@832 7f0cb862-5218-0410-a997-914c9d46530a
with glutSetOption(GLUT_MULTISAMPLE,...) in Windows code. Previously the Windows
code used a hardwired value of 4 and the GLX code had a default of 0, neither
made much sense. Similarly, set the default number of auxiliary buffers to 1 and
use that value when GLUT_AUX is used. Note: There latter token has the same
value as GLUT_AUX1, and for historical reasons we seem to have 2 APIs to set the
number of auxiliary buffers: Explicitly using GLUT_AUX1 ... GLUT_AUX4, and using
a combination of GLUT_AUX with glutSetOption. The default of 1 ensures
consistent behaviour in both cases.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@802 7f0cb862-5218-0410-a997-914c9d46530a
to avoid warnings.
NOTE: Due to excessive use of #ifdefs, the joystick code is on the
border of being unmaintainable! I could only check that it compiles
cleanly on my Linux box. Others should test this on their platforms
(Windows, Mac OS X, *BSD) to make sure that nothing has been broken.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@784 7f0cb862-5218-0410-a997-914c9d46530a
warnings. Using snprintf directly would be a little bit more tricky,
because once again Microsoft decided to avoid followind standards and
provide _snprintf instead. We could use this, too, but this would
require an additional autoconf check, which I'd like to avoid, if
possible.
Note: If VS *still* issues warnings, but this time about vsnprintf,
somebody should add some pragmas or whatever is needed to shut up that
warning, it would be silly.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@783 7f0cb862-5218-0410-a997-914c9d46530a
* Use vertex attribute arrays.
* Use our own projection matrix.
* Do not use deprecated vertex/fragment shader variables.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@778 7f0cb862-5218-0410-a997-914c9d46530a
Red Book. What has been done already:
* Explicitly request a forward-compatible 3.0 context
* Report GL errors, if any, at a few crucial places
* Replaced gluOrtho2D with a home-grown matrix + glLoadMatrixf
What remains to be done:
* Use vertex shaders and fragment shaders
* Use vertex buffer objects
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@774 7f0cb862-5218-0410-a997-914c9d46530a
it served no real purpose, and on some platforms there simply is no such
thing as a direct context.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@753 7f0cb862-5218-0410-a997-914c9d46530a
glutInitContextVersion,
glutInitContextFlags
and their related constants
GLUT_INIT_MAJOR_VERSION
GLUT_INIT_MINOR_VERSION
GLUT_INIT_FLAGS
GLUT_DEBUG
GLUT_FORWARD_COMPATIBLE
Note that this works with GLX only currently, the glutInitContext* API entries
have no effect for WGL yet.
TODO: Centralize the context creation code for WGL (the harder part) and use the
new wglCreateContextAttribsARB API entry (the easy part, re-use most of the GLX
code).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@749 7f0cb862-5218-0410-a997-914c9d46530a
-Werror is not used by default anymore, a separate configure flag
--enable-warnings-as-errors has been introduced for this purpose, which is off
by default.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@744 7f0cb862-5218-0410-a997-914c9d46530a
I actually had put those comments in because I had meant to go back and
re-check the WGL extension. But, maybe locally defined extensions
should be kept in a separate include file?
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@713 7f0cb862-5218-0410-a997-914c9d46530a
a keyboard in Windows CE. Also, several glutGet results returning
TRUE/FALSE were changed to 1/0, because the actual return type
is int (although they are technically the same in practice).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@707 7f0cb862-5218-0410-a997-914c9d46530a
The initialized flag was redundant with the main Initialized flag,
and conversion of timeval to milliseconds in POSIX makes the code
cleaner. Timeval has a longer range, but the time value is already
limited by the GLUT API.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@706 7f0cb862-5218-0410-a997-914c9d46530a
way in the autotools documentation. Removed INSTALL, install-sh and
mkinstalldirs, they are either unused or automatically generated by
autogen.sh.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@690 7f0cb862-5218-0410-a997-914c9d46530a
Note that this commit is untested, but at least it looks better than
before. We really a need a cursor test program.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@678 7f0cb862-5218-0410-a997-914c9d46530a
externally visible symbols should either be from the GLUT API ("glutXXX")
or internal freeglut entities ("fgYYY"). Reformatted things a bit on the way.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@671 7f0cb862-5218-0410-a997-914c9d46530a
redisplayed *and* it is visible. Otherwise we won't redraw, anyway, and
immediately discover that there's still something to do, etc. etc., leading
to 100% CPU load.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@670 7f0cb862-5218-0410-a997-914c9d46530a
context. Not really worth a ChangeLog entry...
IMHO it looks like we could kill the whole MenuContext stuff, it is of no
use currently and some things look strange, like e.g. having a context per
menu. The latter is not OK when a menu is attached to multiple windows.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@662 7f0cb862-5218-0410-a997-914c9d46530a
(glutGetModifiers not set/allowed in mouse callbacks). In addition, some related
cleanup has been done.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@661 7f0cb862-5218-0410-a997-914c9d46530a
VisibilityNotify, so we have to handle the window status callback in the
former case, too. This fixes bug #763442 (Call the visibility callback when
minimizing a window).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@649 7f0cb862-5218-0410-a997-914c9d46530a
tracing, but in the future we could add more.
Note: freeglut_main.c could benefit from some restructuring to clean up
the #ifdefs and cut down the sizes of some extremely long functions.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@646 7f0cb862-5218-0410-a997-914c9d46530a
mode window, not TRUE/FALSE, we should better follow that. Note that
most man pages claim that this function returns void, but this is
definitely wrong.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@623 7f0cb862-5218-0410-a997-914c9d46530a
happen and consequently no reshape callback will ever be called via
the normal mechanism. To fix this, note that the game mode window
needs to be resized and handle this before redraw.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@622 7f0cb862-5218-0410-a997-914c9d46530a
using a macro. In addition, this avoids any non-constant initializer
issues which might be raised when using WinDoze GCCs. The additional
code overhead is negligible, at least for x86 (a few instructions per
name).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@621 7f0cb862-5218-0410-a997-914c9d46530a
The code which changes the X11 video mode has an off-by-one error,
resulting in a wrong mode or segfault. I've refactored the code
slighty to make it hopefully clearer what's going on and corrected
some #ifdefs on the way. Now at least the "One" demo works for me.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@615 7f0cb862-5218-0410-a997-914c9d46530a
pointers don't work) on the way:
* Use slightly more compatible cursor shapes for GLUT_CURSOR_RIGHT_ARROW
and GLUT_CURSOR_LEFT_ARROW.
* Refactored and fixed the erroneous code for GLUT_CURSOR_NONE.
* Removed the incorrect use of XFreeCursor and use a cache of cursors
instead. Cursors are never freed now, we could do this e.g. via
reference countig if this is really needed.
* Fixed error handling.
* Unknown cursor types are an error now.
* Now the window state always corresponds to the wanted cursorID, even in
the case of GLUT_CURSOR_FULL_CROSSHAIR.
NOTE: I am not sure where the cursor cache should really reside, currently it
is simply a file-local variable.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@560 7f0cb862-5218-0410-a997-914c9d46530a
fullscreen): Now we first try to get an exact mode match, ignoring the
refresh rate if none could be found. This way the X11 part and the WinDoze
behave similarly. NOTE: We still don't behave like GLUT, because it has a
wider notion of "best" match. We have to refactor and extend freeglut quite
a bit to do that.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@558 7f0cb862-5218-0410-a997-914c9d46530a
fullscreen), i.e. memory leak caused by not freeing the mode lines
returned by XF86VidModeGetAllModeLines
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@557 7f0cb862-5218-0410-a997-914c9d46530a
few things I've fixed already a few days ago. Have today's commits
been done by copying instead of merging? :-(
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@544 7f0cb862-5218-0410-a997-914c9d46530a
issue a warning about select when a non-blocked signal was caught.
This makes sense and is more compatible with GLUT.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@531 7f0cb862-5218-0410-a997-914c9d46530a
If you wish to do offscreen supportin a portable manner, you will
no longer be able to do so with current versions of freeglut.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@481 7f0cb862-5218-0410-a997-914c9d46530a
CreateWindowEx(WS_EX_TOOLWINDOW,...) extended style suppresses the popup menu window from the taskbar or ALT-TAB list
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@474 7f0cb862-5218-0410-a997-914c9d46530a
For compatibility with GLUT, the mode should be FALSE by default
This issues was probably undetected until now because ignoreKeyRepeat didn't yet work.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@473 7f0cb862-5218-0410-a997-914c9d46530a
This allows some additional flexibility with file layout.
It should be the responsibility of the build environment, rather than at source level.
This change tested on MSVC 6, cygwin and mingw32 gcc and Linux gcc.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@470 7f0cb862-5218-0410-a997-914c9d46530a
(These are warnings about gamemode features not working the same on
some systems as on others. The semantics of gamemode are dubious,
since it was never formally documented, and has for a long time
worked in different ways on different systems, so it is arguable that
there is nothing really wrong with systems that don't support
resolution-changes.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@468 7f0cb862-5218-0410-a997-914c9d46530a
glutPostRedsiplay(). This is wrong on the face of it, and may be
at root for some of the annoying "timing" issues we've had with
redisplay events being called inappopriately.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@467 7f0cb862-5218-0410-a997-914c9d46530a
window and, upon command, renders a similar offscreen display and writes
the result to disk.
Also, modified the build structure for UNIX_X11 to autobuild the demo.
(Not done for WIN32 at this time.)
Also, forgot to previously commit the updated freeglut_ext.h include.
Eeep.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@465 7f0cb862-5218-0410-a997-914c9d46530a
the display handler in the client. (Okay, it was calling a function
that operates on the window handle.)
If you have any complexity to the display code, this can be painful
to watch. I can't think of a good reason to do the display immediately,
so I fixed the code to do a glutPostRedisplay().
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@461 7f0cb862-5218-0410-a997-914c9d46530a
Thierry).
* Renamed some of the old PLIB functions to have glut* prefixes.
(I guess that there is some thought about exporting them to the
API.)
* Changes from Thierry for FreeBSD support, and/or results of testing?
* I re-merged an XXX comment re. NetBSD/amd64 and propogated a
comment on a duplicated #define for FreeBSD. We need the GNU
autoconfig stuff to be updated by someone who groks it, now.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@460 7f0cb862-5218-0410-a997-914c9d46530a
offscreen window. (^& This is no longer permitted.
(Actually, it would be nice if it would work, but I don't think that you
can subwindow a pixmap in UNIX_X11, and assume that subwindowing offscreen
doesn't work on WIN32, either.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@456 7f0cb862-5218-0410-a997-914c9d46530a
* Recognizing the mode when you call glutCreateWindow().
(Offscreen looks and acts like a top-level window in many
ways.)
* During the life of the offscreen "window", various window-management
functions are modified to respect offscreen status.
(Excepting reshaping windows, there is not much useful interpretation
for managment of offscreen areas. Reshaping is possibly more work
than it's worth to support, and GLUT specs allow us to ignore the
request.)
* Cleanup for "offscreen" windows is a little different than for regular
windows.
Windows still don't start up quite ideally. Offscreen windows should
probably get a reshape event, but not a display.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@451 7f0cb862-5218-0410-a997-914c9d46530a
Steve Baker. Most of the adaptation done by John, with a little bit
of testing and changes by Thierry Thomas and myself. Seems to compile on:
WIN32
Red Hat LINUX
FreeBSD
NetBSD/amd64
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@450 7f0cb862-5218-0410-a997-914c9d46530a
caught between the socket and the client-side queue on X, sometime
after glutMainLoopEvent()'s loop quits and before the sleep code is
invoked.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@449 7f0cb862-5218-0410-a997-914c9d46530a
before John's changes. No functional changes:
* Removed some hard TABs introduced.
* Removed some spaces-at-end-of-line introduced.
* A couple of function calls were touched up.
I did this separately only because I don't like messing with other people's
commits. (I don't like feeling like the style police, either, but when
I mess with the commit, there's no room for reverting my interference if
it is deemed undesirable...)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@447 7f0cb862-5218-0410-a997-914c9d46530a
Restrict resize callbacks to visible windows
When iconified via glutIconifyWindow(), don't pass (0,0) to resize callback
Note that minimising the window via the menu or minimise button is not yet resolved.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@443 7f0cb862-5218-0410-a997-914c9d46530a
Some reorgansiation of navigation structure.
Developer Info "dinfo.php" and User Info "uinfo.php" now obsolete.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@441 7f0cb862-5218-0410-a997-914c9d46530a
Adjusted some spacing in a few spots to be more consistant with
freeglut style. Including one unindented if() body.
Eliminated a dead variable.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@437 7f0cb862-5218-0410-a997-914c9d46530a
Move assignment out of while test, scope temporary inside loop
Be explicit about assignment/comparison in if test for gcc peace of mind
suppress gcc -Wall -pendantic "noise"
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@431 7f0cb862-5218-0410-a997-914c9d46530a
The windows mmsystem header need only be included internally to freeglut
strdup vs _strdup is specific to the MS compiler
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@430 7f0cb862-5218-0410-a997-914c9d46530a
Also, changed to follow the convention that stuff-you-type is in
a "typewriter" font (use <tt> tags).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@417 7f0cb862-5218-0410-a997-914c9d46530a
* CallbackMaker defined, but did not use, the Joystick() function
(a callback for the freeglut joystick interface). I uncommented
the callback-registration. I assume that it was commented out
because it was spammy. (freeglut does joysticks by polling with a
timer.) Perhaps a longer interval than 10ms would be advisable?
* fractals.c used strcpy() without getting the prototype. Added
#include <string.h> at the top.
* fractals_random.c had the same problem as fractals.c.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@415 7f0cb862-5218-0410-a997-914c9d46530a
pending resize for the window, whether or not the window is visible or
in need of a redisplay. The resize is now done before the visibility
and need-to-redisplay checks.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@414 7f0cb862-5218-0410-a997-914c9d46530a
casting an {int} to a pointer, and later retrieving the int
by another cast. It should be safe provided that pointers
are at least as big as {int}, but GCC was giving warnings on
my system, so...fixed.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@413 7f0cb862-5218-0410-a997-914c9d46530a
the FETCH_WCB() as an lvalue (which it shouldn't, since the value of
the FETCH is cast to the correct function-pointer type).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@410 7f0cb862-5218-0410-a997-914c9d46530a
There were no changes other than replacing about 10 to 12 TABs with a
visually-suitable number of spaces, so this can probably be blindly treated
as equivalent to the previous versions of the two affected files.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@397 7f0cb862-5218-0410-a997-914c9d46530a
order. This cased a crash when the call to glutDestroyWindow() for a sub
windows was immediately followed by a call to glutDestroyWindow() for it's
parent. fgCloseWindows() would call fgDestroyWindow() for the parent first
fgDestroyWindws() would recurse over the children and then fgCloseWindows()
would call fgDestroyWindow() again for the child.
I've replaced the single linked list with one of our two way link list
structures. I've also moved it into fgStructure because that seemed the
consistent thing to do.
I said the the deferred windows destruction causes more problems then it
solves.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@396 7f0cb862-5218-0410-a997-914c9d46530a
{OldWidth} in the window structure should be done for both windows
and sub-windows, and the easiest way to do this is in the
freeglut_structure.c:fgCreateWindow() code. So, transplant one line.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@383 7f0cb862-5218-0410-a997-914c9d46530a
only windows left are freeglut menu windows, and correctly calls exit()
if we drop out of the main loop without having requested any freeglut
extensions to glutMainLoop() handling.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@382 7f0cb862-5218-0410-a997-914c9d46530a
* Updated shapes.c. I think that it's just reformatting and the addition
of some comments.
* Added shapes.dsp, a Microsoft Visual C++ Developer Studio Project file
for building shapes on WIN32 with MSVC++.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@381 7f0cb862-5218-0410-a997-914c9d46530a
{...Height}. Those are *not* records of the old values, but rather
of the *desired* *new* values, hence it was inappropriate to use them
in ConfigureNotify X11 event handling. Doing so introduced some new
problems.
So, I created OldHeight and OldWidth in the window State structure,
and *those* do what I require.
I also stripped out the obsolete comment about getting extra/bogus
reshape events. (Though I maintain that an application should be
robust against them, freeglut should no longer generate them if the
window has not changed size since last reported.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@378 7f0cb862-5218-0410-a997-914c9d46530a
* Just need to call GETWINDOW() once. Ooops. Heh.
* Update {window->State} with the new size of the window.
* If the window-size has NOT changed, then do NOT call the Reshape event.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@377 7f0cb862-5218-0410-a997-914c9d46530a
definitely in need of consideration, I believe, but is not immediately
a major bug, so I'd rather not mess with it at the risk of postponing
a release "soon".)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@376 7f0cb862-5218-0410-a997-914c9d46530a
to mark the window as *needing* a reshape (which during general display
callback handling would result in effectively a glutReshapeWindow()).
The code is now system-dependant. It should be abstracted to a function,
but is presently copied in two places. Sorry.
Also, inverted the order of the associated if()/else check (in both
WIN32 and UNIX_X11 branches) since the former "else" part was a one-line
callback invocation.
This fixes two seemingly unrelated bugs that I was seeing in UNIX_X11.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@374 7f0cb862-5218-0410-a997-914c9d46530a
highst-window-ID marker when the highest window is deleted. (This
was a half-way measure for an idea that was decided to be dubious
in the first place.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@366 7f0cb862-5218-0410-a997-914c9d46530a
Massive rework of the geometric primitive code. Includes a new
primitive (cylinder; solid and wireframe) and corresponding update
to freeglut_ext.h for the prototype.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@364 7f0cb862-5218-0410-a997-914c9d46530a
* We forgot to bump our version number in freeglut_internal.h
It is now at 2.0.2 (actually, I think that 2.1.0 might be
a better choice), which is presumably going to be our next
formal release. 2.0.1 is incorrectly identified as 2.0.0 in
the header.
* A typo in a comment has been corrected ("than"/"that").
* Numerous "manual" checks for callbacks are omitted now, since
INVOKE_WCB() does this for us. These were holdovers from the
pre-INVOKE_WCB() days. There may be some very subtle changes
in freeglut behavior, since freeglut used to test the callbacks
a little earlier in some cases and may have skipped some minor
things (like changes to the current window) in some special cases,
otherwise. It is not believed that any documented behavior is
broken, and it is unlikely---not to say impossible---that any
extant applications will detect the change. It is even possible
that there is no external behavioral change in freeglut.
This also significantly simplifies some sections of code that used
to have conditional execution. "Unconditional code is simpler code"
as one of the comments used to say.
* Lots of XXX commentary is now removed. Some of it was obsoleted
by other changes, some by changes from John.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@363 7f0cb862-5218-0410-a997-914c9d46530a
his freeglut_internal.h file where they were wrapping in EMACS; otherwise,
the files are exactly as he sent them to me).
The change unifies the WIN32 and UNIX_X11 code by defining our own
window-handle-type in freeglut_internal.h. This let John rip out some
#if garbage in several places. The result is clearer code.
Thanks, John!
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@362 7f0cb862-5218-0410-a997-914c9d46530a
(a) I re-inserted the meat of a comment that I still feel is relavent.
(b) I fixed a compile-time error in the UNIX_X11 code where a variable
is declared after executable code in a block without creating
a new sub-block for the declaration.
Changes from John include:
(a) Style revision.
(b) Changes to postpone the handling of window resizes.
Lots of lines were changed, but I think that thos two cover the ground that
he hit. See the diffs for details.
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Moved geometry parsing to after fgInitialize() so we can use the screen size
to correctly calculate negative positions in the geometry string.
Copied the code for XParseGeometry from the X11 sources for use in the
Win32 version.
freeglut now passes test1 of the glut test suite.
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Replaced referenced to Time.Set with this new variable where appropriate.
fgElapsedTime() now set the start time if Time.Set is false.
Moved glutGet(GLUT_ELAPSED_TIME) handling to before the assert.
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And I left alone the "INIT DISPLAY STRING PARSING" section, since
it still appears to be in flux.
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Sorry, but that's all that I'm up to at the moment. On the plus,
excepting the font_data file (which I've been skipping), up through
this file, I think that the code style is pretty close to uniform.
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efficiently be postponed, quite easily---and which GLUT promises *is* to
be postponed. (It is unlikely that the difference will break any apps, but
postponing should be easy...)
No real change, just a comment in the code.
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few in the "one" demo, it seems, and some more crept back into
freeglut_(ext|font).c, presumably due to my own edits when I forgot to
use the "freeglut-c-mode" in EMACS.)
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glutInit() in general, since it allows the user to override settings via
{argc, argv} command-line params.)
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Added entries summarizing my commits since September or late August, for
the benefit of those lacking both CVS and web access.
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WIN32 expected us to pass the message on up the chain (or do something
else with it), rather than just throwing away the event, for a certain
class of events. (See the diffs for more details.)
The code is also slightly reformatted from what was previously in the
repository.
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Plus updated *.dsp and *.dsw files to reflect the new freeglut header
file.
NOTE: The prior version of the *.dsw file does not in fact have CRs. I
thought that it did. For consistancy, I am not putting them in in this
version, either. (At least one person said that his MSVC++ system is
happy with the current files. If there are problems, we can easily add
the CRs, but that should be a separate commit...)
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This demo shows the use of every callback that you can register with
freeglut, and also generates event reports so that you can see what is
happening to the program as it runs.
Not much to look at, but both utilitarian and a practical example.
Please double-check that I updated everything that needs to be updated.
I reran autogen.sh and ./configure, and it built okay for me. (^&
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Oh well... Should be no functional changes. Should be pretty
close to in-line with the style of changes that I've been making else-
where.
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on, leaving Destroy to be cleared later after the last possible point
where it should be invoked.
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in fghDisplayMenuBox(). The local variable was already defined and used
for some purposes, so we might as well use it throughout. It does serve
to shorten and clarify the code a bit---though I have mixed feelings about
creating aliases that way.
Still, the variable already existed and was already used in places. (We
could even move it into the freeglut state, or make it a {const static}
value...)
Oh well. Stuff to ponder.
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in the freeglut_cursor.c file's "Open issues" comment are now satisfactor-
ily closed.
I also partially implemented some error-checking, using my limited
understanding of how Xlib users are supposed to do this. (No one commented
about the lack of error-checking, pro or con. Perhaps someone will care to
comment now?)
At present, it just will print out a warning, via fgWarning(). In part
because I'm not sure what is best to do, and in part because failure to
set the cursor type is probably not a fatal problem.
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freeglut's style. Mostly re-indenting and splitting long lines.
For those that may be concerned: No, I didn't do any more arrangments
of the form (CONST == a) rather than (a == CONST). (^&
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Previously, it picked out two adjacent bits in the result of rand().
Unfortunately, these adjacent bits (at least on NetBSD) have a certain
amount of dependance. After a period (perhaps a thousand or so?), it
starts to repeat the pattern of those two bits. (I think; I haven't
actually tested that directly.) This presumably is locking it into a
an an N-way attractor on the "snowflake", such that if you zoom in a
ways, you will start to see some spots *quickly* are colored, and
others are *never* colored.
What I've done now is to pick up two widely-spaced bits in a single
rand() call. (Perhaps we would do as well to pick up something like
bit #16 from two consecutive rand() calls?) These widely-spaced bits
have a lower statistical dependance on one another (if I can get away
with using that term for an arithmetic operation; though since stats
has more to do with sampling and less to do with true randomness, I
may be safe).
The net effect, at leats on NetBSD, is far better snowflake if you zoom
in on it.
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[This] implements the visible/invisible for Windows. It does
NOT call the visibility callback, though.
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rather than { ... } for the INVOKE_WCB() macro. This lets it
be used "more like a function", in that:
if( ... )
INVOKE_WCB( ... );
else
...
...is now legal.
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in the UNIX_X11 X event processing loop. (In general, it's nice to have
case statements sorted, especially when you have a *huge* switch statement
like this. That makes it easier to find the one that you're looking for,
and to see if a certain case is defined...)
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an {SFG_Window *}.) Added prototype to freeglut_internal.h. Added use
of the function to the window initialization. (Don't count on calloc(),
which sets all bits to 0.)
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Also moved the "glutMouseWheelFunc" extension down into the "extensions"
part of the table. (Purely internal organization. It will still be
found.)
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to try it on others; (^&).
Deallocated some resources that we are creating. VERY slight memory leak,
but plugged now.
These two complete the first two "Open issues" ( (a) and (b) ). The first
one also completes X support for glutSetCursor(). If others can verify,
we can fully demote the outstanding bug over this to WIN32-specific.
I'll delete the dead Open issues and re-letter the others if someone will
cross-check me. Or if no one says anything in a day or two. (^&
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good to apply:
* Don't write a == CONST. Instead, write CONST == a. Or, more generally
(in C like languages): Avoid putting an lvalue on the left-hand side of
an == comparison. (For consistancy, I try to avoid lvalues on the left-
hand side of any comparison---but == is the most notorious.)
(An "lvalue" is a value that can safely go on the left side of an
"=" assignment, of course. (^&)
* Do not write
if( !condition )
return;
other_thing;
return;
(See page 18 of K&P's _The Elements of Programming Style_.)
Instead, it is better to just write:
if( condition )
other_thing;
return;
There are times when sacrificing structured programming (e.g., via
multiple return statements) is okay. But, here, there is no apparent
gain---indeed, there seems only loss---in the non-structured code.
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reflects that {button} is already shifted to the GLUT numbering, and
hence should be counted as 3&4, 5&6, etc.
The other change was simply to clarify the computation of {direction}.
The original code did some clever arithmetic. The new code is more
straightforward, even if it requires more lines to express.
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array-of-pointers). Mostly deleted commented-out struct-based code.
Also added some XXX comments that I though should be pondered. (My
own pair of eyes, and one brain cell, were not sufficient at this time
to decide what to do for those ponderables. (^&)
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callback pointers) to a "CallBacks" array in fgState. (This is to allow
us to write a loop to clear all callbacks from windows when the window is
dead/dying. Using this, we can safely assign NULL to each in a loop.)
Support includes two new macros, FETCH_WCB() and INVOKE_WCB(). See
freeglut_internal.h for more details there.
Some typedefs of function pointer types were altered to make them more
uniform (necessary for the macros).
All references to window-based callbacks in freeglut are updated to
use the new macros.
Old usages will cause compile-time errors.
As a side bonus, the new invocation macro sets the current window and
checks pointers so that these common steps can be uniformly done on
every window-based callback. This makes it easier to do things right.
At the same time, the array notation (and now required associated casts)
make it harder to bypass the macros and abuse the function pointers,
in general.
After this commit, I will go through the code and clean up dangling issues
about formatting. This commit is just a "it now works, let's checkpoint it"
type of affair.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@303 7f0cb862-5218-0410-a997-914c9d46530a
a pointer before deallocating some memory.
He also removed one obsolete comment, and added some more comments.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@300 7f0cb862-5218-0410-a997-914c9d46530a
One bug fix from John: Execution state bug-fix in glutMainLoop(), per his
post yesterday.
One fix from me: Changed "if( ButtonPress )" to "if( pressed )".
{ButtonPress} is a constant.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@299 7f0cb862-5218-0410-a997-914c9d46530a
I [John] converted everything to double precision to avoid compiler
warnings. I also added a feature to check for memory leaks under
Windows and removed a memory leak (surprise!).
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Smoothed over some code style issues while I was here, but left the
init-string parsing alone for now.
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I believe, checked if *either* a wheel or button callback was set,
and then decided which to use---and unconditionally called it.
I left the "either" check in, but added additional checks before
actually doing the invocation.
* Lots of reformatting. Massive. The usual suspects, though, and fairly
trivial: Re-indenting to standard size, shuffling some spaces to match
the freeglut "standard" of:
if( ... )
...and:
func( ... )
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Flushing the X protocol stack every little bit both adds clutter to the
code and may impede performance.
It seems that we should be able to get rid of these, though
allowing client code to directly call glutMainLoopEvent() does make it
a little more complicated.
Something to ponder.
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* Removed TABs.
* Made indentation consistant.
* Deleted say-nothing-new comments.
* Changed an *error*check* from an assert to an if().
(The error-check was on window creation; we don't want to
lose that if the user compiles with asserts deactivated.
Also, assert()s really tell us more about programming errors,
rather than run-time errors, so it is a little misleading to
use assert() for error-checks, even if you can depend upon
assert()s never being compiled away to null statements.)
* Added some XXX comments for things that bear some rumination.
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Code facelift included:
* Consistant indentation.
* Removal of all TABs (there were a bunch).
* Fit to 80 columns.
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little changes to the code appearance.
* Fit the comments at the start of the file to fit 80 columns.
* Noted an unusual feature of the ATTRIB() macro.
* Added ATTRIB_VAL() macro which is really just two ATTRIB()s.
This lets us put things like {ATTRIB (GLX_RED_SIZE); ATTRIB (1);}
on one statement: {ATTRIB_VAL (GLX_RED_SIZE, 1);}.
I did this to preserve some of the layout of information while also
avoiding the nasty semi-visible ";" in the middle of a line of code.
And by putting the {braces} in the macro definition, I was able to
visually clean code of the form:
if (condition)
{
ATTRIB( X ); ATTRIB( 1 );
}
...rewriting as:
if (condition)
ATTRIB_VAL( X, 1 );
* Eliminated a bunch of say-nothing-new comments in fgChooseVisual().
* Combined some semi-useful comments into a block comment summarizing
a loop.
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point of view (at least, insofar as: The original file's code was INCON-
SISTANT. I did not remove the "!= NULL" stuff, did not address the
shortest-branch-first issue for if-else statements, and left some rather
ugly "if (x) {... return y} /* else do this */ return NULL;" garbage.
This should, I think, be re-written as "if (x) return y; else return NULL;"
or even better, "ret = NULL; if (x) ret = y; return ret;"
In short, the code still has some issues, but I think that it's a bit
better.
(Oh, I also got rid of oustanding TABs.)
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Fit most of the code to no more than 80 columns.
Raised some issues about completeness/correctness of trying to
decrement the max-window-ID (apparently in order to partially
recycle some window IDs to slightly slow the rate of growth of
window IDs). (I didn't change what the code does, though.)
The functionality of the code should be unchanged.
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WIN32 code. Take abs(direction) as the number of ticks, and count it
down.
<stdlib.h> *should* be included by freeglut_internal.h, I think, so it
should be okay; otherwise add a suitable #include.
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Now I've lost track of what I said I'd done. Something like:
* Fixed some issues with multiple wheels.
* Noted in comments some issues about other-than-3-real-buttons.
* Fixed formatting to fit 80 columns.
* Removed some BCPL/C++ style comments (//) that are not legal, and
which, if memory servers, are not even strictly legal when disabled
by preprocessor directives. E.g.,
#if 0
not-syntactically-valid-C
#endif
...is not legal. Though most cpp's will discard the bracketed material
completely before the main C compiler pass has a chance to analyze the
syntax. (MSVC++ and GCC both don't seem to mind the BCPL style comments
in plain C, but let's keep the sources clean, eh?)
* Fixed a problem that would have caused freeglut to report doubled
wheel events under XFree86.
Not tested other than compiling. Personally, I think that the interface
is inherently broken at this point unless you are willing to get user-
configuration. (Which would then solve the complaint that Steve had
about computing the tick-size on behalf of applications.) I.e., there
is NO WAY to know if we have the right buttons to start wheels at, or
if there are any buttons after the first wheel(s), etc. We just have to
guess---and if we are wrong, we can get varying degrees of brokeness.
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So I've copied the way the game mode does it. It's not ideal but it works.
The glutGet() for the window border sizes will also have to be fixed at
some point.
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It now correctly places the window in X11.
It now uses system dependant code for more efficient use of
windowing system calls.
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I missed a few lines that went past 80 columns. (^&
Also made formatting more consistant.
Added a couple of XXX comments re. FreeBSD vs. general BSD #ifdef's.
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* Fit lines to 80 columns. (It does get tiresome seeing long lines
forced to break by the right-hand border of windows...(^&)
* Eliminated say-nothing-new comments.
* Made formatting more consistant in spots.
* Eliminated some hard TAB characters.
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numbers for OS releases corresponding to system headers.
I modified it to also work with NetBSD; I cannot confirm if it is safe with
any other systems, so it remains protected by a #if.
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Added some XXX's where comments seemed to require future attention.
Added some new comments with XXX's where future attention seems profitable.
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Re-tweaked some lines (mostly got rid of some TABs, but also resulted
in some changed indentation).
Reformatted a big comment to fit to 80 columns.
Removed bogus references to "Linux". (UNIX, and/or X11 were relavent,
and "UNIX/X11" was substituted for "Linux" in those places. This includes
UNIX-alike systems.)
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