Making the "smooth_opengl3" typedefs to be Windows only per a discussion on the developers' list over the last several days.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@851 7f0cb862-5218-0410-a997-914c9d46530a
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@ -93,67 +93,52 @@ void checkError(const char *functionName)
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typedef ptrdiff_t ourGLsizeiptr;
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typedef char ourGLchar;
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#if defined(WIN32)
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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PFNGLGENBUFFERSPROC gl_GenBuffers;
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typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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PFNGLBINDBUFFERPROC gl_BindBuffer;
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typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage);
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PFNGLBUFFERDATAPROC gl_BufferData;
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typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type);
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PFNGLCREATESHADERPROC gl_CreateShader;
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typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length);
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PFNGLSHADERSOURCEPROC gl_ShaderSource;
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typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader);
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PFNGLCOMPILESHADERPROC gl_CompileShader;
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typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void);
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PFNGLCREATEPROGRAMPROC gl_CreateProgram;
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typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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PFNGLATTACHSHADERPROC gl_AttachShader;
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typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program);
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PFNGLLINKPROGRAMPROC gl_LinkProgram;
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typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program);
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PFNGLUSEPROGRAMPROC gl_UseProgram;
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typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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PFNGLGETSHADERIVPROC gl_GetShaderiv;
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typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
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PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
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typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params);
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PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
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typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
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PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
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typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name);
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PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
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typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
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typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
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typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name);
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PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
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typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
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#endif /* defined(WIN32) */
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PFNGLGENBUFFERSPROC gl_GenBuffers;
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PFNGLBINDBUFFERPROC gl_BindBuffer;
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PFNGLBUFFERDATAPROC gl_BufferData;
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PFNGLCREATESHADERPROC gl_CreateShader;
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PFNGLSHADERSOURCEPROC gl_ShaderSource;
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PFNGLCOMPILESHADERPROC gl_CompileShader;
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PFNGLCREATEPROGRAMPROC gl_CreateProgram;
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PFNGLATTACHSHADERPROC gl_AttachShader;
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PFNGLLINKPROGRAMPROC gl_LinkProgram;
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PFNGLUSEPROGRAMPROC gl_UseProgram;
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PFNGLGETSHADERIVPROC gl_GetShaderiv;
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PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
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PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
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PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
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PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
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PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
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PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
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PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
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PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
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void initExtensionEntries(void)
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{
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