Implementing Windows multiple-display patch per e-mail from Eero Paharre dated 1/25/10, 11:54 AM
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@872 7f0cb862-5218-0410-a997-914c9d46530a
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@ -110,7 +110,7 @@ static void fghRememberState( void )
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/* hack to get around my stupid cross-gcc headers */
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#define FREEGLUT_ENUM_CURRENT_SETTINGS -1
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EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS,
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EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS,
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&fgDisplay.DisplayMode );
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/* Make sure we will be restoring all settings needed */
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@ -205,7 +205,7 @@ static void fghRestoreState( void )
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#elif TARGET_HOST_MS_WINDOWS
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/* Restore the previously rememebered desktop display settings */
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ChangeDisplaySettings( &fgDisplay.DisplayMode, 0 );
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ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );
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#endif
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}
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@ -323,7 +323,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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success = GL_FALSE;
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EnumDisplaySettings( NULL, -1, &devMode );
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EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode );
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devMode.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
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devMode.dmPelsWidth = fgState.GameModeSize.X;
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@ -332,13 +332,13 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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devMode.dmDisplayFrequency = fgState.GameModeRefresh;
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devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
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switch ( ChangeDisplaySettingsEx(NULL, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
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switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
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{
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case DISP_CHANGE_SUCCESSFUL:
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success = GL_TRUE;
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/* update vars in case if windows switched to proper mode */
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EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
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EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
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fgState.GameModeSize.X = devMode.dmPelsWidth;
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fgState.GameModeSize.Y = devMode.dmPelsHeight;
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fgState.GameModeDepth = devMode.dmBitsPerPel;
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@ -410,6 +410,8 @@ void FGAPIENTRY glutGameModeString( const char* string )
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fgState.GameModeRefresh = refresh;
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}
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/*
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* Enters the game mode
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*/
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@ -311,7 +311,7 @@ static void fghInitialize( const char* displayName )
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/* What we need to do is to initialize the fgDisplay global structure here. */
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fgDisplay.Instance = GetModuleHandle( NULL );
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fgDisplay.DisplayName=strdup(displayName);
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atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
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if( atom == 0 )
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@ -363,7 +363,23 @@ static void fghInitialize( const char* displayName )
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ReleaseDC( desktop, context );
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}
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/* If we have a DisplayName try to use it for metrics */
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if( fgDisplay.DisplayName )
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{
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HDC context = CreateDC(fgDisplay.DisplayName,0,0,0);
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if( context )
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{
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fgDisplay.ScreenWidth = GetDeviceCaps( context, HORZRES );
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fgDisplay.ScreenHeight = GetDeviceCaps( context, VERTRES );
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fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
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fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
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DeleteDC(context);
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}
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else
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fgWarning("fghInitialize: "
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"CreateDC failed, Screen size info may be incorrect");
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}
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/* Set the timer granularity to 1 ms */
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timeBeginPeriod ( 1 );
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@ -489,6 +505,11 @@ void fgDeinitialize( void )
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XCloseDisplay( fgDisplay.Display );
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#elif TARGET_HOST_MS_WINDOWS
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if( fgDisplay.DisplayName )
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{
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free( fgDisplay.DisplayName );
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fgDisplay.DisplayName = NULL;
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}
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/* Reset the timer granularity */
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timeEndPeriod ( 1 );
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@ -362,6 +362,7 @@ struct tagSFG_Display
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#elif TARGET_HOST_MS_WINDOWS
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HINSTANCE Instance; /* The application's instance */
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DEVMODE DisplayMode; /* Desktop's display settings */
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char *DisplayName; /* Display name for multi display support*/
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#endif
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@ -825,6 +825,55 @@ void fgSetWindow ( SFG_Window *window )
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fgStructure.CurrentWindow = window;
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}
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#if TARGET_HOST_MS_WINDOWS
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typedef struct {
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int *x;
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int *y;
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const char *name;
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}m_proc_t ;
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static BOOL CALLBACK m_proc(HMONITOR mon,
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HDC hdc,
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LPRECT rect,
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LPARAM data)
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{
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m_proc_t *dp=(m_proc_t *)data;
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MONITORINFOEX info;
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BOOL res;
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info.cbSize=sizeof(info);
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res=GetMonitorInfo(mon,(LPMONITORINFO)&info);
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if( res )
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{
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if( !strcmp(dp->name,info.szDevice) )
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{
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*(dp->x)=info.rcMonitor.left;
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*(dp->y)=info.rcMonitor.top;
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return FALSE;
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}
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}
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return TRUE;
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}
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/*
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* this function is only used in fgOpenWindow. Currently it only sets
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* its output parameters, if the DisplayName is set in fgDisplay
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* (and if it is able to recognize the display)
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*/
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static void get_display_origin(int *xp,int *yp)
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{
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if( fgDisplay.DisplayName )
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{
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m_proc_t st;
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st.x=xp;
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st.y=yp;
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st.name=fgDisplay.DisplayName;
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EnumDisplayMonitors(0,0,m_proc,(LPARAM)&st);
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}
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}
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#endif
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/*
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@ -1137,17 +1186,24 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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UpdateWindow(window->Window.Handle);
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}
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#else
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window->Window.Handle = CreateWindowEx(
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exFlags,
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_T("FREEGLUT"),
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title,
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flags,
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x, y, w, h,
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(HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
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(HMENU) NULL,
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fgDisplay.Instance,
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(LPVOID) window
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);
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{
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/* xoff and yoff are used to place window relative to current display */
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/* The operation of gamemode also depends on this */
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int xoff=0,yoff=0;
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get_display_origin(&xoff,&yoff);
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window->Window.Handle = CreateWindowEx(
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exFlags,
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_T("FREEGLUT"),
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title,
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flags,
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x+xoff, y+yoff, w, h,
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(HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
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(HMENU) NULL,
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fgDisplay.Instance,
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(LPVOID) window
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);
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}
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#endif /* defined(_WIN32_WCE) */
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if( !( window->Window.Handle ) )
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@ -1680,8 +1736,9 @@ void FGAPIENTRY glutFullScreen( void )
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rect.left = 0;
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rect.top = 0;
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rect.right = fgDisplay.ScreenWidth;
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rect.bottom = fgDisplay.ScreenHeight;
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get_display_origin(&rect.left,&rect.top);
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rect.right = fgDisplay.ScreenWidth+rect.left;
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rect.bottom = fgDisplay.ScreenHeight+rect.top;
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AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
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WS_CLIPCHILDREN, FALSE );
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