208 Commits

Author SHA1 Message Date
dcnieho
eec680a34b fixed normals of glutCone, thanks Ioannis!
Also now using irad as base input for cone and cylinder, while using
orad as height. Without that the problem can't be seen in our demo


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1408 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 02:26:07 +00:00
dcnieho
7e1599594c GLUT_GEOMETRY_VISUALIZE_NORMALS is a better name than GLUT_OBJECTS_VISUALIZE_NORMALS
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1407 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 02:01:52 +00:00
dcnieho
bc89db3fb9 can now visualize normals of GLUT geometry in GL2 mode as well
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1406 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-19 01:54:28 +00:00
dcnieho
6b77283fc1 size of cuboctahedron in shapes demo now in line with other shapes. and
resizes along with the other shapes


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1405 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 15:55:55 +00:00
dcnieho
b6f1526f6e shapes demo: cuboctahedron is from the demo itself and not from FreeGLUT
geometry. Hence not supported in shader drawing mode. Now skipping it


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1404 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 15:49:27 +00:00
dcnieho
465ff5d0d1 can now also draw the normal vectors (seems very useful for instructive
programs, something which FreeGLUT often gets used for). use the 'n' key
in the shapes demo



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1403 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 15:41:03 +00:00
dcnieho
82cfc20eac small enhancements to shapes demo:
- pitch and yaw rotation speeds are now prime numbers so we don't have a
  repeating cycle
- made window slightly larger so we have more space for the info printed
- added info for 2D rotation vs 1D rotation
- added keys to info where they were missing


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1400 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-18 03:30:54 +00:00
dcnieho
a7771ab4b2 menus attached to child windows did not appear in the right place.
Fixed in fghActivateMenu, whose logic is now simpler and commented as
well


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1398 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-17 01:02:30 +00:00
dcnieho
610b006221 now have function to get window style based on FreeGLUT's stateflag
(fgState.DisplayMode) so that window decoration specification is only in
one place in the code. Also, glutGet(GLUT_WINDOW_BORDER_WIDTH); and
glutGet(GLUT_WINDOW_HEADER_HEIGHT); now return the right sizes, i.e.,
taking the display mode into account, for the border and caption when no
window is created yet


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1396 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-17 00:03:10 +00:00
dcnieho
0500cfdf4c reimplemented the client-area/window-area conversion code. It should now
be robust across Windows and Visual Studio versions. Bugs in window
size with VS2012 fixed!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1394 7f0cb862-5218-0410-a997-914c9d46530a
2012-11-16 11:02:06 +00:00
dcnieho
45f45042c2 fixing conflicts with opengl headers on some systems, same solution as
by John in r1385


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1390 7f0cb862-5218-0410-a997-914c9d46530a
2012-09-25 07:46:25 +00:00
dcnieho
eae233fe6e fixed shader route in shapes demo:
- small bug in gl_frustum implementation in matrix lib, element (4,4)
  should be 0
- default OpenGL ambient color is (.2, .2, .2, 1.), not black
little bit of formatting


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1388 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-13 04:59:48 +00:00
dcnieho
b76e745afc shapes demo: material color now set to red in shader, ambient light off again. looks
better now that i understand light a bit better


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1387 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-13 02:57:30 +00:00
jtsiomb
03fea19290 - trying to fix bug 2781865
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1385 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-07 11:15:01 +00:00
dcnieho
19c5ab0140 calling glutExit in the erro callback is a really bad example...
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1381 7f0cb862-5218-0410-a997-914c9d46530a
2012-08-05 04:28:57 +00:00
dcnieho
8c81fedaa0 little bit of cleanup and extra comments
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1374 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-26 15:11:37 +00:00
dcnieho
fc4d999897 the Callbackmaker demo, with its window close callback, is a nice place
to test glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION)
working fine :)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1373 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-24 17:43:12 +00:00
dcnieho
2a1ed68305 fix to smooth demo to work with GL 3.3 and higher, thanks Neil Mannall
(bug tracker ID 3496257)!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1371 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-24 15:37:28 +00:00
dcnieho
fc3aa8f406 added warning and error callbacks to demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1369 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-24 15:03:53 +00:00
dcnieho
0e41b344b8 implementing menu status callback
Now erroring out when trying to modify menu when a menu is currently
active
small fix to callbackmaker: glutMenuDestroyFunc is per defined menu


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1368 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-24 14:37:42 +00:00
dcnieho
8fb0c5d924 glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y) on a child window now
return top-left of child w.r.t. parent's client area
resizer demo now also has child window button 'c'. doesn't work with
fullscreen for some reason....


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1367 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-23 13:52:55 +00:00
dcnieho
b5664b39e7 some cleanup of one demo. added menu back in gamemode
Now proper animation whose speed does not depend on the number of
windows currently open
Got some flicker in gamemode when other windows (that weren't visible)
were also updated (only occurs when child windows present). Simply no
drawing to these windows fixes things - one shouldn't draw anyway as
they aren't visible.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1366 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-23 10:37:40 +00:00
dcnieho
985693f528 child window now only used for keyboard callbacks and setting focus in
windowproc, was a bit overeager before


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1363 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-23 08:52:50 +00:00
dcnieho
77ae3c4f4c added one more child window (child-of-child) to one demo for testing
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1360 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-23 06:55:45 +00:00
dcnieho
7cdcd49c93 added entry callback to one demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1358 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-22 10:03:36 +00:00
dcnieho
4a14f60a4e added a child window to one demo, added different menus attached to
different mouse buttons, for testing
Also added missing post redisplay to keep animation going


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1355 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-21 14:15:39 +00:00
dcnieho
e32b8f09fb better test of menus: one window now has right and left click menus
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1353 7f0cb862-5218-0410-a997-914c9d46530a
2012-07-21 03:58:04 +00:00
dcnieho
f910836158 cannot use //-style comments in shader source, doesn't work on nVidia
cards (it seems, samples size is only one nVidia and one AMD card)

also removed //-style comments from C source


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1346 7f0cb862-5218-0410-a997-914c9d46530a
2012-06-18 06:14:32 +00:00
dcnieho
afbdd37121 added bunch of error checks to shapes demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1345 7f0cb862-5218-0410-a997-914c9d46530a
2012-06-15 05:54:44 +00:00
dcnieho
ad98f1af5f bit of documentation
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1343 7f0cb862-5218-0410-a997-914c9d46530a
2012-06-12 09:33:25 +00:00
beuc
6ea4bc321e Make glutInitContextFunc/glutPauseFunc/glutResumeFunc names definitive (+ reference them in the .def)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1335 7f0cb862-5218-0410-a997-914c9d46530a
2012-06-09 17:49:27 +00:00
beuc
4d5e90860d Fix compilation of demos/shapes
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1334 7f0cb862-5218-0410-a997-914c9d46530a
2012-06-09 17:38:24 +00:00
dcnieho
ef625ea1a3 shapes demo can now test shader based drawing as well, added glmatrix
helpers mostly written by John T.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1328 7f0cb862-5218-0410-a997-914c9d46530a
2012-06-09 14:56:58 +00:00
dcnieho
9f5bdabbbd fixed warnings
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1327 7f0cb862-5218-0410-a997-914c9d46530a
2012-06-08 01:03:12 +00:00
dcnieho
5f3a0d5411 fixed C++ code in multi-touch demo (thanks Geoff McLane!)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1320 7f0cb862-5218-0410-a997-914c9d46530a
2012-05-21 10:17:55 +00:00
beuc
352ff3e7ec multi-touch sample: use FG2.8 (reversed) prototype for now
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1317 7f0cb862-5218-0410-a997-914c9d46530a
2012-05-13 09:14:27 +00:00
beuc
57532197dd Multi-touch test program
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1311 7f0cb862-5218-0410-a997-914c9d46530a
2012-05-08 17:09:38 +00:00
beuc
e85d2865b2 Add new callback to reload context, pending propername
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1304 7f0cb862-5218-0410-a997-914c9d46530a
2012-05-04 22:18:54 +00:00
beuc
85b0410084 android: handle pause/unpause of application + recreate EGL window and OpenGL context accordingly
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1293 7f0cb862-5218-0410-a997-914c9d46530a
2012-05-04 07:37:39 +00:00
beuc
104a238a57 fg_geometry: remove GLES-specific #ifdefs (in code and headers), update Android test-case. GL2 code compiles but does not work yet.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1274 7f0cb862-5218-0410-a997-914c9d46530a
2012-05-01 10:37:06 +00:00
dcnieho
45b71f41a9 now using the Koch Snowflake (from fractals.dat) instead of Cantor dust
for fractals and fractals_random demo (changed built-in data).
Looks better
Also removed copying of fractals.dat to build dir from CMake file


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1272 7f0cb862-5218-0410-a997-914c9d46530a
2012-04-30 15:19:59 +00:00
dcnieho
8bd75d7761 added 'r' toggle to shapes demo to also animate rotation around object
x-axis, to get a better view of the model



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1264 7f0cb862-5218-0410-a997-914c9d46530a
2012-04-22 16:39:47 +00:00
beuc
c0fceb37bb Fix compiler warnings
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1256 7f0cb862-5218-0410-a997-914c9d46530a
2012-04-21 17:40:25 +00:00
beuc
716701e477 Add 'shapes' test for GLES1 (Android and Mesa EGL), as an independent CMake sample app
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1246 7f0cb862-5218-0410-a997-914c9d46530a
2012-04-19 21:10:59 +00:00
dcnieho
b171a73282 per old glut manpages, glutTeapot calls generate clockwise frontfacing
polygons. Following recommendations in these manpages, updated the
shapes demo by surrounding calls with glFrontFace(GL_CW); and
glFrontFace(GL_CCW);


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1190 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-18 07:37:08 +00:00
dcnieho
9f437ed383 corrected data type (its a demo after all, better be precise)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1162 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-17 00:21:40 +00:00
dcnieho
5bb67c1c82 now a toggle for perspective/orthogonal projection in shapes demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1152 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-16 06:05:33 +00:00
dcnieho
f692084300 outer radius parameter in shapes demo now doubles as size for all the
other objects that support a size (luckily many don't, just glScale!)
moved text a bit more to corner of screen so its more out of the way



git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1151 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-16 05:08:39 +00:00
jtsiomb
03dc75a452 Removed autotools build files (I think I got all of them, did I?)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1127 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-13 19:24:01 +00:00
dcnieho
01f323da92 removed VC6 files
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1125 7f0cb862-5218-0410-a997-914c9d46530a
2012-03-13 11:13:06 +00:00