added bunch of error checks to shapes demo
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1345 7f0cb862-5218-0410-a997-914c9d46530a
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@ -50,6 +50,15 @@
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#include <crtdbg.h>
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#endif
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/* report GL errors, if any, to stderr */
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void checkError(const char *functionName)
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{
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GLenum error;
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while (( error = glGetError() ) != GL_NO_ERROR) {
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fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName);
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}
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}
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/*
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* OpenGL 2+ shader mode needs some function and macro definitions,
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* avoiding a dependency on additional libraries like GLEW or the
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@ -282,6 +291,7 @@ GLint getAttribOrUniformLocation(const char* name, GLuint program, GLboolean isA
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return uniform;
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}
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checkError ("getAttribOrUniformLocation");
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}
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GLuint program;
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@ -305,12 +315,16 @@ void compileAndCheck(GLuint shader)
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fprintf (stderr, "compile log: %s\n", infoLog);
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free (infoLog);
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}
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checkError ("compileAndCheck");
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}
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GLuint compileShaderSource(GLenum type, GLsizei count, const ourGLchar **string)
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{
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GLuint shader = gl_CreateShader (type);
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gl_ShaderSource (shader, count, string, NULL);
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checkError ("compileShaderSource");
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compileAndCheck (shader);
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return shader;
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}
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@ -329,6 +343,7 @@ void linkAndCheck(GLuint program)
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fprintf (stderr, "link log: %s\n", infoLog);
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free (infoLog);
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}
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checkError ("linkAndCheck");
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}
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void createProgram(GLuint vertexShader, GLuint fragmentShader)
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@ -340,6 +355,9 @@ void createProgram(GLuint vertexShader, GLuint fragmentShader)
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if (fragmentShader != 0) {
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gl_AttachShader (program, fragmentShader);
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}
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checkError ("createProgram");
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linkAndCheck (program);
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}
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@ -353,6 +371,8 @@ void initShader(void)
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GLuint fragmentShader =
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compileShaderSource (GL_FRAGMENT_SHADER, fragmentShaderLines, fragmentShaderSource);
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checkError ("initShader - 1");
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createProgram (vertexShader, fragmentShader);
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gl_UseProgram (program);
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@ -370,6 +390,8 @@ void initShader(void)
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shaderReady = -1;
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else
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shaderReady = 1;
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checkError ("initShader - 2");
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}
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/*
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@ -627,6 +649,8 @@ static void display(void)
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gl_UseProgram (0);
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glutSetVertexAttribCoord3(-1);
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glutSetVertexAttribNormal(-1);
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checkError ("display");
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}
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else
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{
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