eae233fe6e
- small bug in gl_frustum implementation in matrix lib, element (4,4) should be 0 - default OpenGL ambient color is (.2, .2, .2, 1.), not black little bit of formatting git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1388 7f0cb862-5218-0410-a997-914c9d46530a |
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