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FreeGLUT-Vita/freeglut/freeglut
2006-09-21 17:13:37 +00:00
..
doc Fixing the documentation regarding callbacks and geometry shape additions 2005-06-23 17:39:05 +00:00
include Moved GLUT_INIT_STATE to <GL/freeglut_ext.h>, it is not part of the 2005-10-12 14:20:36 +00:00
progs Check fgets for return value to avoid warnings. 2006-08-05 16:31:20 +00:00
src Changing "GameMode" to "GameModeWindow ... and testing whether I can get to SVN directly 2006-09-21 17:13:37 +00:00
.cvsignore Ooops, forgot to ingore INSTALL and install-sh in previous commit... 2005-10-12 14:22:04 +00:00
AUTHORS Synched with project member list on SourceForge 2005-01-01 16:43:45 +00:00
autogen.sh Simply use autoreconf in autogen.sh, it is much simpler and the recommended 2005-10-12 13:04:46 +00:00
ChangeLog Changing "GameMode" to "GameModeWindow ... and testing whether I can get to SVN directly 2006-09-21 17:13:37 +00:00
configure.ac Improve autoconf magic: To detect headers like GL/gl.h, it might be 2005-07-13 12:05:33 +00:00
COPYING Initial revision 2001-07-27 04:35:54 +00:00
freeglut_evc4.vcp removed .cpp file (using LoadLibrary() instead) 2004-03-22 10:19:25 +00:00
freeglut_evc4.vcw added support for WindowsCE (building on top of klimt) 2004-03-15 13:42:20 +00:00
freeglut_static.dsp Adding the \"freeglut_input_devices.c\" file to the Windows project files 2005-07-01 14:00:15 +00:00
freeglut_static.tgt Necessary files for Open Watcom support 2005-08-31 16:00:55 +00:00
freeglut.dsp Adding the \"freeglut_input_devices.c\" file to the Windows project files 2005-07-01 14:00:15 +00:00
freeglut.dsw Switching to John Fays version of the VC++ project files. 2003-02-13 22:27:35 +00:00
freeglut.kdevelop Project file for Gideon (KDevelop 3.0) 2003-06-24 17:17:50 +00:00
freeglut.kdevprj Changed all references to the 'freeglut-1.3' directory to 'src', copied 'freeglut-1.3' to 'src' and added all files from 'src' to the repository (TODO #34). 2003-06-23 23:40:12 +00:00
freeglut.lsm freeglut.lsm:3 Removed 'beta' label for next release, thanks to Bernhard Kaindl. 2003-07-22 23:41:33 +00:00
freeglut.rc Necessary files for Open Watcom support 2005-08-31 16:00:55 +00:00
freeglut.spec Fixed typo in date 2006-08-05 16:29:28 +00:00
freeglut.tgt Necessary files for Open Watcom support 2005-08-31 16:00:55 +00:00
freeglut.wpj Necessary files for Open Watcom support 2005-08-31 16:00:55 +00:00
LISEZ_MOI Adding \"LISEZ-MOI\", the French version of \"README\" 2005-04-26 13:08:51 +00:00
Makefile.am Remove wrong "execute" bits when creating a distribution. This fixes 2005-07-02 12:58:07 +00:00
NEWS Noted the release of 2.0.0 2003-10-15 09:25:32 +00:00
README Incremental update ... (John Fay) 2004-08-05 01:10:14 +00:00
README.win32 Documenting support for Open Watcom 2005-08-31 13:52:48 +00:00
TODO Updating the ChangeLog and TODO files in preparation for the upcoming release 2005-05-04 12:38:41 +00:00

    BRIEF OVERVIEW
    ==============

    This is the freeglut package.
    
    Freeglut, the Free openGL Utility Toolkit, is meant to be a free alter-
    native to Mark Kilgard's GLUT library. It is distributed under an X-Consor-
    tium style license (see COPYING for details), to offer you a chance to use 
    and/or modify the source.
    
    It makes use of OpenGL, GLU, and pthreads-win32 libraries. The library does
    not make use of any GLUT code and is not 100% compatible. Code recompilation
    and/or slight modifications might be required for your applications to work
    with freeglut.
    

    PORTS
    =====

    Both X11 and Win32 ports are in an advanced alpha stage, which means that
    they provide limited functionality of GLUT API 3. There is an investigation
    en course to check if the BeOS port could be easily done using the current
    freeglut structure.


    INSTALLATION
    ============

    See the INSTALL file.
    
    
    CONTRIBUTING
    ============
    
    Bug and missing features patches are certainly welcome. Just as comments 
    and FREEGLUT API 1 propositions are.

    Just please to make the fixes look visually just as the rest of the code 
    does (tabs converted 4 white spaces). Comments are really welcome, as I 
    believe it would be nice for people fresh new to OpenGL see how the things
    are done... 
    
    
    WEB SITE AND CONTACTING THE AUTHOR
    ==================================

    Freeglut project has moved to the SourceForge:
    http://freeglut.sourceforge.net
        
    
    THE HOPE
    ========
    
    Hope you find my work somehow useful.
    Pawel W. Olszta, <olszta@sourceforge.net>


    PASSING THE BATON
    =================

    In late December 2000, Pawel decided that he no longer
    wished to maintain freeglut because he has moved out of
    the graphics field.  I volunteered to take over from him
    and have been running the project since Jan 13th 2001.

    I'm also the author and maintainer of the PLIB library suite
    and 'freeglut' really fits in well with that work.

    I just hope I can live up to Pawel's high standards. Pawel
    remains on the active developers list.

    Steve Baker <sjbaker1@airmail.net>
                http://plib.sourceforge.net