This repository has been archived on 2024-06-25. You can view files and clone it, but cannot push or open issues or pull requests.
FreeGLUT-Vita/freeglut
spanne cf85aaefef Final changes to make the example fully OpenGL-3.0-compliant:
* Use vertex attribute arrays.

 * Use our own projection matrix.

 * Do not use deprecated vertex/fragment shader variables.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@778 7f0cb862-5218-0410-a997-914c9d46530a
2009-02-15 21:12:25 +00:00
..
freeglut Final changes to make the example fully OpenGL-3.0-compliant: 2009-02-15 21:12:25 +00:00
web-src Fixing the "Release Announcement" link 2007-12-19 13:47:21 +00:00