FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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spanne cf85aaefef Final changes to make the example fully OpenGL-3.0-compliant:
* Use vertex attribute arrays.

 * Use our own projection matrix.

 * Do not use deprecated vertex/fragment shader variables.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@778 7f0cb862-5218-0410-a997-914c9d46530a
2009-02-15 21:12:25 +00:00
freeglut Final changes to make the example fully OpenGL-3.0-compliant: 2009-02-15 21:12:25 +00:00
.gitattributes Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the 2009-02-14 20:38:53 +00:00
.gitignore Initial version of a fully OpenGL-3.0-compliant of the famous smooth.c from the 2009-02-14 20:38:53 +00:00