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spanne
cf85aaefef
Final changes to make the example fully OpenGL-3.0-compliant:
* Use vertex attribute arrays. * Use our own projection matrix. * Do not use deprecated vertex/fragment shader variables. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@778 7f0cb862-5218-0410-a997-914c9d46530a
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