ab06e7c64a
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1604 7f0cb862-5218-0410-a997-914c9d46530a
69 lines
2.8 KiB
PHP
69 lines
2.8 KiB
PHP
<?php
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require("template.php");
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# Now set the title of the page:
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setPageTitle("A Look At Progress");
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# Make the header.
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generateHeader($_SERVER['PHP_SELF']);
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?>
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<div class="textheader">FreeGLUT 3.0</div>
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<p>
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Major work, its status and planned milestone. <a
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href="help.php">Help</a> on any of these plans is very welcome!</p>
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<table>
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<tr>
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<th>Feature</th><th>Status</th><th>Milestone</th></tr>
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<tr><td>Android port</td><td>Basic but complete functionality by Sylvain
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Beucler, but there are <a href=docs/android.php#roadmap>todo
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points</a></td><td>Basic functionality as is now done: 3.0. Future
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enhancements: 3.0 or later.</td></tr>
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<tr><td>GL2+ and GLES 1/2 clean API for geometry</td><td>Done for all (geometry like
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cube, cone, etc, as well as the teapot and other parts of the
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teaset)</td><td>3.0</td></tr>
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<tr><td>GL2+ and GLES 1/2 clean API for fonts and menus</td><td>Not sure what can be done
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here really. Menus will continue to work fine with OpenGL 3+ exclusive
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applications as long as the platform provides legacy contexts, as menus
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have their own rendering context. For text rendering, its probably best if the
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user looks at freetype and the like and avoids the use of FreeGLUT's
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text API</td><td>Probably impossible to do anything here</td></tr>
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<tr><td>At runtime loading of OpenGL, OpenGL ES1 or OpenGL ES2 libraries,
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like SDL.</td><td>Currently CMake variables define at compile time which
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of these three the library will be compiled against. No work has been
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done on moving this to an at-runtime API.</td><td>Having this in 3.0
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would be nice, but not essential.</td></tr>
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<tr><td>Code reorganized such that platform-specific and display
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server-specific code are decoupled</td><td>Done, thanks John Fay! This
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already led to a port to Android and support for GLES 1/2 on X11
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(thanks Sylvain for both!), and paves the way for implementing native
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OSX and Wayland support</td><td>3.0</td></tr>
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<tr><td>Position callback</td><td>Done: we now have a position callback
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to notify the client when the position of the window
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changed.</td><td>3.0</td></tr>
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<tr><td>
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<tr><td>Carbon/Cocoa port</td><td>Not started. As Carbon is legacy, one
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might want to port to Cocoa first or even forget about Carbon all
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together.</td><td>Undecided</td></tr>
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<tr><td>Wayland port</td><td>Not started.</td><td>Undecided</td></tr>
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<tr><td>Complete glutInitDisplayString support</td><td>FreeGLUT now only
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partially supports glutInitDisplayString, any spec (comparator and
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value) after each token are ignored. This is a significant way in which
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FreeGLUT is not compatible with GLUT. Could be a nice project for
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someone who want to become familiar with the intricacies of requesting
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specific display formats on at least one of the various window servers
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(Windows, X11 and Android/EGL at the
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moment).</td><td>Undecided</td></tr>
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</table>
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</p>
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<?php generateFooter(); ?>
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