FreeGLUT library ported to PS Vita using Pigs-In-A-Blanket
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dcnieho 02bb655c5c Menu's work again in gamemode too now. We have to do a normal ShowWindow in gamemode, or the menu won't pop up over the gamemode window.
Also now using fgState.ActiveMenus instead of enumerating to see if there is an active menu

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1612 7f0cb862-5218-0410-a997-914c9d46530a
2013-04-06 14:08:59 +00:00
freeglut Menu's work again in gamemode too now. We have to do a normal ShowWindow in gamemode, or the menu won't pop up over the gamemode window. 2013-04-06 14:08:59 +00:00
.gitattributes - moving to a new way of handling window changes (position, size, visibility) 2013-04-04 01:56:39 +00:00
.gitignore Android: unify toolchain and module builds 2012-05-04 11:17:43 +00:00