There were no changes other than replacing about 10 to 12 TABs with a
visually-suitable number of spaces, so this can probably be blindly treated
as equivalent to the previous versions of the two affected files.
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order. This cased a crash when the call to glutDestroyWindow() for a sub
windows was immediately followed by a call to glutDestroyWindow() for it's
parent. fgCloseWindows() would call fgDestroyWindow() for the parent first
fgDestroyWindws() would recurse over the children and then fgCloseWindows()
would call fgDestroyWindow() again for the child.
I've replaced the single linked list with one of our two way link list
structures. I've also moved it into fgStructure because that seemed the
consistent thing to do.
I said the the deferred windows destruction causes more problems then it
solves.
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{OldWidth} in the window structure should be done for both windows
and sub-windows, and the easiest way to do this is in the
freeglut_structure.c:fgCreateWindow() code. So, transplant one line.
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only windows left are freeglut menu windows, and correctly calls exit()
if we drop out of the main loop without having requested any freeglut
extensions to glutMainLoop() handling.
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* Updated shapes.c. I think that it's just reformatting and the addition
of some comments.
* Added shapes.dsp, a Microsoft Visual C++ Developer Studio Project file
for building shapes on WIN32 with MSVC++.
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{...Height}. Those are *not* records of the old values, but rather
of the *desired* *new* values, hence it was inappropriate to use them
in ConfigureNotify X11 event handling. Doing so introduced some new
problems.
So, I created OldHeight and OldWidth in the window State structure,
and *those* do what I require.
I also stripped out the obsolete comment about getting extra/bogus
reshape events. (Though I maintain that an application should be
robust against them, freeglut should no longer generate them if the
window has not changed size since last reported.)
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* Just need to call GETWINDOW() once. Ooops. Heh.
* Update {window->State} with the new size of the window.
* If the window-size has NOT changed, then do NOT call the Reshape event.
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definitely in need of consideration, I believe, but is not immediately
a major bug, so I'd rather not mess with it at the risk of postponing
a release "soon".)
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to mark the window as *needing* a reshape (which during general display
callback handling would result in effectively a glutReshapeWindow()).
The code is now system-dependant. It should be abstracted to a function,
but is presently copied in two places. Sorry.
Also, inverted the order of the associated if()/else check (in both
WIN32 and UNIX_X11 branches) since the former "else" part was a one-line
callback invocation.
This fixes two seemingly unrelated bugs that I was seeing in UNIX_X11.
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highst-window-ID marker when the highest window is deleted. (This
was a half-way measure for an idea that was decided to be dubious
in the first place.)
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Massive rework of the geometric primitive code. Includes a new
primitive (cylinder; solid and wireframe) and corresponding update
to freeglut_ext.h for the prototype.
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* We forgot to bump our version number in freeglut_internal.h
It is now at 2.0.2 (actually, I think that 2.1.0 might be
a better choice), which is presumably going to be our next
formal release. 2.0.1 is incorrectly identified as 2.0.0 in
the header.
* A typo in a comment has been corrected ("than"/"that").
* Numerous "manual" checks for callbacks are omitted now, since
INVOKE_WCB() does this for us. These were holdovers from the
pre-INVOKE_WCB() days. There may be some very subtle changes
in freeglut behavior, since freeglut used to test the callbacks
a little earlier in some cases and may have skipped some minor
things (like changes to the current window) in some special cases,
otherwise. It is not believed that any documented behavior is
broken, and it is unlikely---not to say impossible---that any
extant applications will detect the change. It is even possible
that there is no external behavioral change in freeglut.
This also significantly simplifies some sections of code that used
to have conditional execution. "Unconditional code is simpler code"
as one of the comments used to say.
* Lots of XXX commentary is now removed. Some of it was obsoleted
by other changes, some by changes from John.
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his freeglut_internal.h file where they were wrapping in EMACS; otherwise,
the files are exactly as he sent them to me).
The change unifies the WIN32 and UNIX_X11 code by defining our own
window-handle-type in freeglut_internal.h. This let John rip out some
#if garbage in several places. The result is clearer code.
Thanks, John!
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(a) I re-inserted the meat of a comment that I still feel is relavent.
(b) I fixed a compile-time error in the UNIX_X11 code where a variable
is declared after executable code in a block without creating
a new sub-block for the declaration.
Changes from John include:
(a) Style revision.
(b) Changes to postpone the handling of window resizes.
Lots of lines were changed, but I think that thos two cover the ground that
he hit. See the diffs for details.
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Moved geometry parsing to after fgInitialize() so we can use the screen size
to correctly calculate negative positions in the geometry string.
Copied the code for XParseGeometry from the X11 sources for use in the
Win32 version.
freeglut now passes test1 of the glut test suite.
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Replaced referenced to Time.Set with this new variable where appropriate.
fgElapsedTime() now set the start time if Time.Set is false.
Moved glutGet(GLUT_ELAPSED_TIME) handling to before the assert.
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And I left alone the "INIT DISPLAY STRING PARSING" section, since
it still appears to be in flux.
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Sorry, but that's all that I'm up to at the moment. On the plus,
excepting the font_data file (which I've been skipping), up through
this file, I think that the code style is pretty close to uniform.
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efficiently be postponed, quite easily---and which GLUT promises *is* to
be postponed. (It is unlikely that the difference will break any apps, but
postponing should be easy...)
No real change, just a comment in the code.
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few in the "one" demo, it seems, and some more crept back into
freeglut_(ext|font).c, presumably due to my own edits when I forgot to
use the "freeglut-c-mode" in EMACS.)
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glutInit() in general, since it allows the user to override settings via
{argc, argv} command-line params.)
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Added entries summarizing my commits since September or late August, for
the benefit of those lacking both CVS and web access.
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WIN32 expected us to pass the message on up the chain (or do something
else with it), rather than just throwing away the event, for a certain
class of events. (See the diffs for more details.)
The code is also slightly reformatted from what was previously in the
repository.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@334 7f0cb862-5218-0410-a997-914c9d46530a
Plus updated *.dsp and *.dsw files to reflect the new freeglut header
file.
NOTE: The prior version of the *.dsw file does not in fact have CRs. I
thought that it did. For consistancy, I am not putting them in in this
version, either. (At least one person said that his MSVC++ system is
happy with the current files. If there are problems, we can easily add
the CRs, but that should be a separate commit...)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@333 7f0cb862-5218-0410-a997-914c9d46530a
This demo shows the use of every callback that you can register with
freeglut, and also generates event reports so that you can see what is
happening to the program as it runs.
Not much to look at, but both utilitarian and a practical example.
Please double-check that I updated everything that needs to be updated.
I reran autogen.sh and ./configure, and it built okay for me. (^&
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Oh well... Should be no functional changes. Should be pretty
close to in-line with the style of changes that I've been making else-
where.
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on, leaving Destroy to be cleared later after the last possible point
where it should be invoked.
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in fghDisplayMenuBox(). The local variable was already defined and used
for some purposes, so we might as well use it throughout. It does serve
to shorten and clarify the code a bit---though I have mixed feelings about
creating aliases that way.
Still, the variable already existed and was already used in places. (We
could even move it into the freeglut state, or make it a {const static}
value...)
Oh well. Stuff to ponder.
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in the freeglut_cursor.c file's "Open issues" comment are now satisfactor-
ily closed.
I also partially implemented some error-checking, using my limited
understanding of how Xlib users are supposed to do this. (No one commented
about the lack of error-checking, pro or con. Perhaps someone will care to
comment now?)
At present, it just will print out a warning, via fgWarning(). In part
because I'm not sure what is best to do, and in part because failure to
set the cursor type is probably not a fatal problem.
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freeglut's style. Mostly re-indenting and splitting long lines.
For those that may be concerned: No, I didn't do any more arrangments
of the form (CONST == a) rather than (a == CONST). (^&
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Previously, it picked out two adjacent bits in the result of rand().
Unfortunately, these adjacent bits (at least on NetBSD) have a certain
amount of dependance. After a period (perhaps a thousand or so?), it
starts to repeat the pattern of those two bits. (I think; I haven't
actually tested that directly.) This presumably is locking it into a
an an N-way attractor on the "snowflake", such that if you zoom in a
ways, you will start to see some spots *quickly* are colored, and
others are *never* colored.
What I've done now is to pick up two widely-spaced bits in a single
rand() call. (Perhaps we would do as well to pick up something like
bit #16 from two consecutive rand() calls?) These widely-spaced bits
have a lower statistical dependance on one another (if I can get away
with using that term for an arithmetic operation; though since stats
has more to do with sampling and less to do with true randomness, I
may be safe).
The net effect, at leats on NetBSD, is far better snowflake if you zoom
in on it.
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[This] implements the visible/invisible for Windows. It does
NOT call the visibility callback, though.
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rather than { ... } for the INVOKE_WCB() macro. This lets it
be used "more like a function", in that:
if( ... )
INVOKE_WCB( ... );
else
...
...is now legal.
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in the UNIX_X11 X event processing loop. (In general, it's nice to have
case statements sorted, especially when you have a *huge* switch statement
like this. That makes it easier to find the one that you're looking for,
and to see if a certain case is defined...)
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an {SFG_Window *}.) Added prototype to freeglut_internal.h. Added use
of the function to the window initialization. (Don't count on calloc(),
which sets all bits to 0.)
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Also moved the "glutMouseWheelFunc" extension down into the "extensions"
part of the table. (Purely internal organization. It will still be
found.)
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to try it on others; (^&).
Deallocated some resources that we are creating. VERY slight memory leak,
but plugged now.
These two complete the first two "Open issues" ( (a) and (b) ). The first
one also completes X support for glutSetCursor(). If others can verify,
we can fully demote the outstanding bug over this to WIN32-specific.
I'll delete the dead Open issues and re-letter the others if someone will
cross-check me. Or if no one says anything in a day or two. (^&
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good to apply:
* Don't write a == CONST. Instead, write CONST == a. Or, more generally
(in C like languages): Avoid putting an lvalue on the left-hand side of
an == comparison. (For consistancy, I try to avoid lvalues on the left-
hand side of any comparison---but == is the most notorious.)
(An "lvalue" is a value that can safely go on the left side of an
"=" assignment, of course. (^&)
* Do not write
if( !condition )
return;
other_thing;
return;
(See page 18 of K&P's _The Elements of Programming Style_.)
Instead, it is better to just write:
if( condition )
other_thing;
return;
There are times when sacrificing structured programming (e.g., via
multiple return statements) is okay. But, here, there is no apparent
gain---indeed, there seems only loss---in the non-structured code.
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reflects that {button} is already shifted to the GLUT numbering, and
hence should be counted as 3&4, 5&6, etc.
The other change was simply to clarify the computation of {direction}.
The original code did some clever arithmetic. The new code is more
straightforward, even if it requires more lines to express.
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array-of-pointers). Mostly deleted commented-out struct-based code.
Also added some XXX comments that I though should be pondered. (My
own pair of eyes, and one brain cell, were not sufficient at this time
to decide what to do for those ponderables. (^&)
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callback pointers) to a "CallBacks" array in fgState. (This is to allow
us to write a loop to clear all callbacks from windows when the window is
dead/dying. Using this, we can safely assign NULL to each in a loop.)
Support includes two new macros, FETCH_WCB() and INVOKE_WCB(). See
freeglut_internal.h for more details there.
Some typedefs of function pointer types were altered to make them more
uniform (necessary for the macros).
All references to window-based callbacks in freeglut are updated to
use the new macros.
Old usages will cause compile-time errors.
As a side bonus, the new invocation macro sets the current window and
checks pointers so that these common steps can be uniformly done on
every window-based callback. This makes it easier to do things right.
At the same time, the array notation (and now required associated casts)
make it harder to bypass the macros and abuse the function pointers,
in general.
After this commit, I will go through the code and clean up dangling issues
about formatting. This commit is just a "it now works, let's checkpoint it"
type of affair.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@303 7f0cb862-5218-0410-a997-914c9d46530a
a pointer before deallocating some memory.
He also removed one obsolete comment, and added some more comments.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@300 7f0cb862-5218-0410-a997-914c9d46530a
One bug fix from John: Execution state bug-fix in glutMainLoop(), per his
post yesterday.
One fix from me: Changed "if( ButtonPress )" to "if( pressed )".
{ButtonPress} is a constant.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@299 7f0cb862-5218-0410-a997-914c9d46530a
I [John] converted everything to double precision to avoid compiler
warnings. I also added a feature to check for memory leaks under
Windows and removed a memory leak (surprise!).
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Smoothed over some code style issues while I was here, but left the
init-string parsing alone for now.
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I believe, checked if *either* a wheel or button callback was set,
and then decided which to use---and unconditionally called it.
I left the "either" check in, but added additional checks before
actually doing the invocation.
* Lots of reformatting. Massive. The usual suspects, though, and fairly
trivial: Re-indenting to standard size, shuffling some spaces to match
the freeglut "standard" of:
if( ... )
...and:
func( ... )
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@285 7f0cb862-5218-0410-a997-914c9d46530a
Flushing the X protocol stack every little bit both adds clutter to the
code and may impede performance.
It seems that we should be able to get rid of these, though
allowing client code to directly call glutMainLoopEvent() does make it
a little more complicated.
Something to ponder.
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* Removed TABs.
* Made indentation consistant.
* Deleted say-nothing-new comments.
* Changed an *error*check* from an assert to an if().
(The error-check was on window creation; we don't want to
lose that if the user compiles with asserts deactivated.
Also, assert()s really tell us more about programming errors,
rather than run-time errors, so it is a little misleading to
use assert() for error-checks, even if you can depend upon
assert()s never being compiled away to null statements.)
* Added some XXX comments for things that bear some rumination.
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Code facelift included:
* Consistant indentation.
* Removal of all TABs (there were a bunch).
* Fit to 80 columns.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@273 7f0cb862-5218-0410-a997-914c9d46530a
little changes to the code appearance.
* Fit the comments at the start of the file to fit 80 columns.
* Noted an unusual feature of the ATTRIB() macro.
* Added ATTRIB_VAL() macro which is really just two ATTRIB()s.
This lets us put things like {ATTRIB (GLX_RED_SIZE); ATTRIB (1);}
on one statement: {ATTRIB_VAL (GLX_RED_SIZE, 1);}.
I did this to preserve some of the layout of information while also
avoiding the nasty semi-visible ";" in the middle of a line of code.
And by putting the {braces} in the macro definition, I was able to
visually clean code of the form:
if (condition)
{
ATTRIB( X ); ATTRIB( 1 );
}
...rewriting as:
if (condition)
ATTRIB_VAL( X, 1 );
* Eliminated a bunch of say-nothing-new comments in fgChooseVisual().
* Combined some semi-useful comments into a block comment summarizing
a loop.
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point of view (at least, insofar as: The original file's code was INCON-
SISTANT. I did not remove the "!= NULL" stuff, did not address the
shortest-branch-first issue for if-else statements, and left some rather
ugly "if (x) {... return y} /* else do this */ return NULL;" garbage.
This should, I think, be re-written as "if (x) return y; else return NULL;"
or even better, "ret = NULL; if (x) ret = y; return ret;"
In short, the code still has some issues, but I think that it's a bit
better.
(Oh, I also got rid of oustanding TABs.)
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Fit most of the code to no more than 80 columns.
Raised some issues about completeness/correctness of trying to
decrement the max-window-ID (apparently in order to partially
recycle some window IDs to slightly slow the rate of growth of
window IDs). (I didn't change what the code does, though.)
The functionality of the code should be unchanged.
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WIN32 code. Take abs(direction) as the number of ticks, and count it
down.
<stdlib.h> *should* be included by freeglut_internal.h, I think, so it
should be okay; otherwise add a suitable #include.
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Now I've lost track of what I said I'd done. Something like:
* Fixed some issues with multiple wheels.
* Noted in comments some issues about other-than-3-real-buttons.
* Fixed formatting to fit 80 columns.
* Removed some BCPL/C++ style comments (//) that are not legal, and
which, if memory servers, are not even strictly legal when disabled
by preprocessor directives. E.g.,
#if 0
not-syntactically-valid-C
#endif
...is not legal. Though most cpp's will discard the bracketed material
completely before the main C compiler pass has a chance to analyze the
syntax. (MSVC++ and GCC both don't seem to mind the BCPL style comments
in plain C, but let's keep the sources clean, eh?)
* Fixed a problem that would have caused freeglut to report doubled
wheel events under XFree86.
Not tested other than compiling. Personally, I think that the interface
is inherently broken at this point unless you are willing to get user-
configuration. (Which would then solve the complaint that Steve had
about computing the tick-size on behalf of applications.) I.e., there
is NO WAY to know if we have the right buttons to start wheels at, or
if there are any buttons after the first wheel(s), etc. We just have to
guess---and if we are wrong, we can get varying degrees of brokeness.
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So I've copied the way the game mode does it. It's not ideal but it works.
The glutGet() for the window border sizes will also have to be fixed at
some point.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@266 7f0cb862-5218-0410-a997-914c9d46530a
It now correctly places the window in X11.
It now uses system dependant code for more efficient use of
windowing system calls.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@265 7f0cb862-5218-0410-a997-914c9d46530a
I missed a few lines that went past 80 columns. (^&
Also made formatting more consistant.
Added a couple of XXX comments re. FreeBSD vs. general BSD #ifdef's.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@264 7f0cb862-5218-0410-a997-914c9d46530a
* Fit lines to 80 columns. (It does get tiresome seeing long lines
forced to break by the right-hand border of windows...(^&)
* Eliminated say-nothing-new comments.
* Made formatting more consistant in spots.
* Eliminated some hard TAB characters.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@263 7f0cb862-5218-0410-a997-914c9d46530a
numbers for OS releases corresponding to system headers.
I modified it to also work with NetBSD; I cannot confirm if it is safe with
any other systems, so it remains protected by a #if.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@262 7f0cb862-5218-0410-a997-914c9d46530a
Added some XXX's where comments seemed to require future attention.
Added some new comments with XXX's where future attention seems profitable.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@261 7f0cb862-5218-0410-a997-914c9d46530a
Re-tweaked some lines (mostly got rid of some TABs, but also resulted
in some changed indentation).
Reformatted a big comment to fit to 80 columns.
Removed bogus references to "Linux". (UNIX, and/or X11 were relavent,
and "UNIX/X11" was substituted for "Linux" in those places. This includes
UNIX-alike systems.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@259 7f0cb862-5218-0410-a997-914c9d46530a
Cleanup of fghGetConfig(). (One return statement, simpler code.)
Made glutSetOption() have a more consistant style---and also got its lines
to stay under 80 columns.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@258 7f0cb862-5218-0410-a997-914c9d46530a
(I would have picked them up before, but wanted the bug-fix and
conversion-to-error-message changes to go in before I did more
superficial stuff.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@257 7f0cb862-5218-0410-a997-914c9d46530a
((a) || (b)) was defined to have value as:
(a) if (a) != 0
(b) if (a) == 0
...instead, it has value 0/1. This was causing a bug. It's probably
just as well, since what I was trying to do definitely fell into the
category of "clever code" rather than "clear code".
Sorry.
* Made glutSetKeyRepeat() call fgError() if you go out of range. (The
old code silently did nothing---not even a warning.)
If it is really desirable to keep running, we should probably at least
generate an fgWarning().
* Deleted some say-nothing-new comments.
* XXX added: Is glutSetKeyRepeat() deprecated?
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@256 7f0cb862-5218-0410-a997-914c9d46530a
* Removed some say-nothing-useful comments.
* Added some tentative mouse-wheel support.
* Fairly massive reformatting of code.
I made some secondary changes to his changes:
* One compilation error was fixed (missing close-paren + semicolon).
* Deleted a few ore say-nothing-useful comments.
* Some of John's code was strangely formatted to the point that it
seemed completely out of place, so I took the liberty of reformatting
it. Since I used GNU EMACS's <tab> key (which re-indents rather than
inserts TAB characters), I had to propogate some indentation changes
a little further than the bare necessity to match up with John's
changes. (John seems to shoot for 2-space indents, while EMACS
(and I, I confess) strongly prefer 4-space indents. The code that
I was re-indenting had been put to 8-space indents, however.)
I have *not* tested the code beyond compiling. I assume that John did
(and that the compilation error was a result a minor change just before
asking me to commit).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@255 7f0cb862-5218-0410-a997-914c9d46530a
There should be no alterations to how the code performs.
(I modified how the X11 section of the set-cursor code is indented to
slightly better match (IMHO) the rest of his changes.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@254 7f0cb862-5218-0410-a997-914c9d46530a
in some cases, the Menu member variable can be NULL.)
Corrected the menu-attach code to make sure that both Window and Menu
pointers are non-NULL (rather than "at least one").
Rewrote button-checks to more simply and more clearly assert that the
"menu button" is a valid button for menu actions: Instead of laboriously
comparing against the three valid buttons (0, 1, 2 or GLUT_BUTTON_*),
we do a simpler range-check and the upper bound is {FREEGLUT_MAX_MENUS},
allowing us to change the number of menuable buttons fairly easily in
the future.
Also deleted a few say-nothing-new comments.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@250 7f0cb862-5218-0410-a997-914c9d46530a
governed menu aesthetics. I think that it's better to have a default
that works than to break completely, should freeglut ever be ported to
a new (non-WIN32, non-UNIX/X11) target.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@248 7f0cb862-5218-0410-a997-914c9d46530a
* Updated an old "TODO BEFORE STABLE" comment.
* Expanded a comment re. some #define macros.
* Made colors and font choice system dependant. The UNIX freeglut
menus look more like UNIX GLUT menus, now. (This is PURELY a
cosmetic change. But it achieves better compatibility visually.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@247 7f0cb862-5218-0410-a997-914c9d46530a