Timer optimizations.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@371 7f0cb862-5218-0410-a997-914c9d46530a
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@ -95,19 +95,32 @@ void FGAPIENTRY glutIdleFunc( void (* callback)( void ) )
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void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ),
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int timerID )
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{
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SFG_Timer* timer;
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SFG_Timer *timer, *node;
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freeglut_assert_ready;
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timer = (SFG_Timer *)calloc( sizeof(SFG_Timer), 1 );
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if( !timer )
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fgError( "Fatal error: "
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"Memory allocation failure in glutTimerFunc()\n" );
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if( (timer = fgState.FreeTimers.Last) )
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{
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fgListRemove( &fgState.FreeTimers, &timer->Node );
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}
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else
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{
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if( ! (timer = malloc(sizeof(SFG_Timer))) )
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fgError( "Fatal error: "
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"Memory allocation failure in glutTimerFunc()\n" );
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}
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timer->Callback = callback;
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timer->ID = timerID;
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timer->TriggerTime = fgElapsedTime() + timeOut;
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fgListAppend( &fgState.Timers, &timer->Node );
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for( node = fgState.Timers.First; node; node = node->Node.Next )
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{
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if( node->TriggerTime > timer->TriggerTime )
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break;
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}
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fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
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}
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/*
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