I [John] converted everything to double precision to avoid compiler
warnings. I also added a feature to check for memory leaks under
Windows and removed a memory leak (surprise!).
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@296 7f0cb862-5218-0410-a997-914c9d46530a
Modified the two Fractals* demos so that they only clear (for the random
one) or redraw (for the non-random one) if there is need to do so. (E.g.,
pressing the space bar should not clear and redraw the random fractal since
no parameters are altered.)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@231 7f0cb862-5218-0410-a997-914c9d46530a
* glutInit*() calls should preceed glutInit(), per se, generally.
This is so that glutInit()'s configuration (which picks up on user
parameters) can override application defaults.
* glutInit() should be called before ANY attempt to process {argv, argc}.
This is because there may be GLUT/freeglut parameters (such as
"-display" on X11).
* If the window is tall and skinny, rather than short and squat, we need
to handle aspect ratios differently.
The first is a user-interface bug. The second is a serious bug (especially
since the demo assumes that argv[1] contains a filename). The third is a
display bug.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@218 7f0cb862-5218-0410-a997-914c9d46530a
* GLUT_SINGLE now should behave more or less correctly.
Thanks to Brian Paul!
* Sleeping is now cognizant of outstanding redisplays.
* Fractals_random has been restored more or less to as-before, save that
it uses the more minimal glFlush() rather than glutSwapBuffers().
glutSwapBuffers() was only required when freeglut was incorrectly
handling promotion to double-buffering.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@202 7f0cb862-5218-0410-a997-914c9d46530a