Update from John:
I [John] converted everything to double precision to avoid compiler warnings. I also added a feature to check for memory leaks under Windows and removed a memory leak (surprise!). git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@296 7f0cb862-5218-0410-a997-914c9d46530a
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@ -24,6 +24,9 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#ifdef WIN32
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#include <crtdbg.h> // DUMP MEMORY LEAKS
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#endif
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typedef struct
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{
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@ -44,11 +47,11 @@ static AffineTrans *affine ;
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char window_title [ 80 ] ;
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/* The amount the view is translated */
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float xwin = 0.0, ywin = 0.0 ;
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float scale_factor = 1.0 ;
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double xwin = 0.0, ywin = 0.0 ;
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double scale_factor = 1.0 ;
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/* The current point */
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float current_x = 0.0, current_y = 0.0 ;
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double current_x = 0.0, current_y = 0.0 ;
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/* Signals when a glClear is needed */
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static GLboolean needClear = GL_TRUE;
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@ -61,8 +64,8 @@ static void draw_level ( int num, double m00, double m01, double m10, double m11
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for ( i = 0; i < 10; i++ )
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{
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int random = (rand() >> 10) % num_trans;
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float new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ;
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float new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ;
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double new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ;
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double new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ;
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glVertex2f ( new_x, new_y ) ;
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current_x = new_x ;
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@ -80,7 +83,7 @@ Display(void)
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/* the curve */
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glPushMatrix();
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glScalef(2.5, 2.5, 2.5);
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glScaled(2.5, 2.5, 2.5);
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glColor4f(0.0, 0.0, 0.0, 1.0);
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glBegin ( GL_POINTS ) ;
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@ -109,7 +112,7 @@ Reshape(int width, int height)
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glLoadIdentity();
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xwin = -1.0 ;
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ywin = 0.0 ;
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glTranslatef(xwin, ywin, -5.0);
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glTranslated(xwin, ywin, -5.0);
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needClear = GL_TRUE;
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}
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@ -128,7 +131,7 @@ Key(unsigned char key, int x, int y)
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glLoadIdentity();
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xwin = -1.0 ;
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ywin = 0.0 ;
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glTranslatef(xwin, ywin, -5.0);
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glTranslated(xwin, ywin, -5.0);
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break ;
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default:
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@ -144,45 +147,45 @@ static void
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Special(int key, int x, int y)
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{
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int changed_settings = 1;
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switch (key) {
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case GLUT_KEY_UP :
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glMatrixMode(GL_MODELVIEW);
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ywin += 0.1 * scale_factor ;
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glTranslatef(0.0, 0.1 * scale_factor, 0.0);
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glTranslated(0.0, 0.1 * scale_factor, 0.0);
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break ;
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case GLUT_KEY_DOWN :
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glMatrixMode(GL_MODELVIEW);
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ywin -= 0.1 * scale_factor ;
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glTranslatef(0.0, -0.1 * scale_factor, 0.0);
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glTranslated(0.0, -0.1 * scale_factor, 0.0);
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break ;
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case GLUT_KEY_LEFT :
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glMatrixMode(GL_MODELVIEW);
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xwin -= 0.1 * scale_factor ;
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glTranslatef(-0.1 * scale_factor, 0.0, 0.0);
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glTranslated(-0.1 * scale_factor, 0.0, 0.0);
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break ;
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case GLUT_KEY_RIGHT :
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glMatrixMode(GL_MODELVIEW);
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xwin += 0.1 * scale_factor ;
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glTranslatef(0.1 * scale_factor, 0.0, 0.0);
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glTranslated(0.1 * scale_factor, 0.0, 0.0);
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break ;
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case GLUT_KEY_PAGE_UP :
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glMatrixMode(GL_MODELVIEW);
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glTranslatef ( -xwin, -ywin, 0.0 ) ;
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glScalef(1.25, 1.25, 1.25);
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glTranslatef ( xwin, ywin, 0.0 ) ;
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glTranslated ( -xwin, -ywin, 0.0 ) ;
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glScaled(1.25, 1.25, 1.25);
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glTranslated ( xwin, ywin, 0.0 ) ;
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scale_factor *= 0.8 ;
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break ;
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case GLUT_KEY_PAGE_DOWN :
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glMatrixMode(GL_MODELVIEW);
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glTranslatef ( -xwin, -ywin, 0.0 ) ;
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glScalef(0.8, 0.8, 0.8);
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glTranslatef ( xwin, ywin, 0.0 ) ;
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glTranslated ( -xwin, -ywin, 0.0 ) ;
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glScaled(0.8, 0.8, 0.8);
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glTranslated ( xwin, ywin, 0.0 ) ;
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scale_factor *= 1.25 ;
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break ;
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@ -305,5 +308,11 @@ main(int argc, char *argv[])
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printf ( "Back from the 'freeglut' main loop\n" ) ;
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free ( affine ) ;
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#ifdef WIN32
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_CrtDumpMemoryLeaks () ; // DUMP MEMORY LEAK INFORMATION
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#endif
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return 0; /* ANSI C requires main to return int. */
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}
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