should be using GetKeyState not GetAsyncKeyState to check for modifier keys as we care which modifiers were active at the time of the key/mouse press we are processing
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1642 7f0cb862-5218-0410-a997-914c9d46530a
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@ -580,14 +580,10 @@ static int fgPlatformGetModifiers (void)
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/* Check whether a button (VK_*BUTTON) is currently depressed. Returns
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* non-zero (not necessarily 1) if yes. */
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static SHORT fgGetAsyncKeyState(int vKey)
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static SHORT fgGetKeyState(int vKey)
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{
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/* MSDN says: "If the most significant bit is set, the key is down, and if
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* the least significant bit is set, the key was pressed after the previous
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* call to GetAsyncKeyState." This behavior cannot be relied upon however.
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* Remove this bit so that we can simply test with ! if key is up.
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*/
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return GetAsyncKeyState(vKey) & ~1;
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/* MSDN says: "If the high-order bit is 1, the key is down; otherwise, it is up". */
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return GetKeyState(vKey) & 0xFF00;
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}
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static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean keydown, WPARAM wParam, LPARAM lParam)
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@ -640,30 +636,30 @@ static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean ke
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* The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState()
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* so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right
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*/
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#define ASYNC_KEY_EVENT(winKey,glutKey,keyStateVar)\
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if (!keyStateVar && fgGetAsyncKeyState ( winKey ))\
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#define KEY_EVENT(winKey,glutKey,keyStateVar)\
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if (!keyStateVar && fgGetKeyState ( winKey ))\
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{\
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keypress = glutKey;\
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keyStateVar = 1;\
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}\
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else if (keyStateVar && !fgGetAsyncKeyState ( winKey ))\
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else if (keyStateVar && !fgGetKeyState ( winKey ))\
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{\
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keypress = glutKey;\
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keyStateVar = 0;\
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}
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case VK_CONTROL:
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ASYNC_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
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ASYNC_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
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KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
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KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
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break;
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case VK_SHIFT:
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ASYNC_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
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ASYNC_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
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KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
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KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
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break;
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case VK_MENU:
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ASYNC_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
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ASYNC_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
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KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
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KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
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break;
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#undef ASYNC_KEY_EVENT
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#undef KEY_EVENT
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case VK_DELETE:
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/* The delete key should be treated as an ASCII keypress: */
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@ -1249,7 +1245,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
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SetCapture ( window->Window.Handle ) ;
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setCaptureActive = 1; /* Set to false in WM_CAPTURECHANGED handler */
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}
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else if (!fgGetAsyncKeyState(VK_LBUTTON) && !fgGetAsyncKeyState(VK_MBUTTON) && !fgGetAsyncKeyState(VK_RBUTTON))
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else if (!fgGetKeyState(VK_LBUTTON) && !fgGetKeyState(VK_MBUTTON) && !fgGetKeyState(VK_RBUTTON))
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/* Make sure all mouse buttons are released before releasing capture */
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ReleaseCapture () ;
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