Timer optimizations.
Made the list of pendinig timers ordered. Added a free list of used timer structures. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@372 7f0cb862-5218-0410-a997-914c9d46530a
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@ -76,6 +76,7 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
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{ { 0, 0 }, GL_FALSE },
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#endif
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{ NULL, NULL }, /* Timers */
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{ NULL, NULL }, /* FreeTimers */
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NULL, /* IdleCallback */
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0, /* ActiveMenus */
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NULL, /* MenuStateCallback */
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@ -235,9 +236,15 @@ void fgDeinitialize( void )
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fgDestroyStructure( );
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while( timer = ( SFG_Timer * )fgState.Timers.First )
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while( (timer = fgState.Timers.First) )
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{
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fgListRemove ( &fgState.Timers, &timer->Node );
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fgListRemove( &fgState.Timers, &timer->Node );
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free( timer );
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}
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while( (timer = fgState.FreeTimers.First) )
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{
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fgListRemove( &fgState.FreeTimers, &timer->Node );
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free( timer );
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}
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@ -274,7 +281,9 @@ void fgDeinitialize( void )
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fgState.Time.Set = GL_FALSE;
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fgState.Timers.First = fgState.Timers.Last = NULL;
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fgListInit( &fgState.Timers );
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fgListInit( &fgState.FreeTimers );
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fgState.IdleCallback = NULL;
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fgState.MenuStateCallback = ( FGCBMenuState )NULL;
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fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
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@ -239,6 +239,7 @@ struct tagSFG_State
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SFG_Time Time; /* Time that glutInit was called */
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SFG_List Timers; /* The freeglut timer hooks */
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SFG_List FreeTimers; /* The unused timer hooks */
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FGCBIdle IdleCallback; /* The global idle callback */
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@ -277,38 +277,20 @@ static void fghCheckJoystickPolls( void )
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static void fghCheckTimers( void )
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{
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long checkTime = fgElapsedTime( );
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SFG_Timer *timer, *next;
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SFG_List timedOut;
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SFG_Timer *timer;
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fgListInit(&timedOut);
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for( timer = (SFG_Timer *)fgState.Timers.First;
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timer;
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timer = (SFG_Timer *)next )
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while( timer = fgState.Timers.First )
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{
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next = (SFG_Timer *)timer->Node.Next;
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if( timer->TriggerTime > checkTime )
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break;
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if( timer->TriggerTime <= checkTime )
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{
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fgListRemove( &fgState.Timers, &timer->Node );
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fgListAppend( &timedOut, &timer->Node );
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}
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}
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fgListAppend( &fgState.FreeTimers, &timer->Node );
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/*
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* Now feel free to execute all the hooked and timed out timer callbacks
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* And delete the timed out timers...
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*/
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while ( (timer = (SFG_Timer *)timedOut.First) )
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{
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if( timer->Callback != NULL )
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timer->Callback( timer->ID );
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fgListRemove( &timedOut, &timer->Node );
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free( timer );
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}
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}
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/*
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* Elapsed Time
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*/
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@ -435,28 +417,16 @@ static int fgHavePendingRedisplays (void)
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fgEnumWindows( fgHavePendingRedisplaysCallback, &enumerator );
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return !!enumerator.data;
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}
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/*
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* Indicates whether there are any outstanding timers.
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*/
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#if 0 /* Not used */
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static int fgHaveTimers( void )
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{
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return !!fgState.Timers.First;
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}
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#endif
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/*
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* Returns the number of GLUT ticks (milliseconds) till the next timer event.
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*/
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static long fgNextTimer( void )
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{
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long now = fgElapsedTime();
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long ret = INT_MAX;
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SFG_Timer *timer;
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for( timer = (SFG_Timer *)fgState.Timers.First;
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timer;
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timer = (SFG_Timer *)timer->Node.Next )
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ret = MIN( ret, MAX( 0, timer->TriggerTime - now ) );
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if( (timer = fgState.Timers.First) )
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ret = timer->TriggerTime - fgElapsedTime();
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return ret;
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}
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@ -1011,6 +981,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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}
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#endif
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if( fgState.Timers.First )
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fghCheckTimers( );
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fghCheckJoystickPolls( );
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fghDisplayAll( );
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@ -643,4 +643,26 @@ int fgListLength(SFG_List *list)
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return length;
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}
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void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node)
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{
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SFG_Node *prev;
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if( (node->Next = next) )
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{
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prev = next->Prev;
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next->Prev = node;
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}
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else
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{
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prev = list->Last;
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list->Last = node;
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}
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if( (node->Prev = prev) )
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prev->Next = node;
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else
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list->First = node;
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}
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/*** END OF FILE ***/
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