Fit some long lines to 80 columns.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@283 7f0cb862-5218-0410-a997-914c9d46530a
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@ -49,8 +49,8 @@
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void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) )
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{
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if( !callback )
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fgError ("Fatal error in program. NULL display callback not "
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"permitted in GLUT 3.0+ or freeglut 2.0.1+\n");
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fgError ("Fatal error in program. NULL display callback not "
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"permitted in GLUT 3.0+ or freeglut 2.0.1+\n");
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SET_CALLBACK( Display );
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fgStructure.Window->State.Redisplay = TRUE;
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}
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@ -66,7 +66,8 @@ void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) )
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/*
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* Sets the Keyboard callback for the current window
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*/
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void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) )
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void FGAPIENTRY glutKeyboardFunc( void (* callback)
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( unsigned char, int, int ) )
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{
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SET_CALLBACK( Keyboard );
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}
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@ -114,8 +115,8 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), i
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static void fghVisibility( int status )
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{
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freeglut_assert_ready;
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freeglut_return_if_fail( fgStructure.Window != NULL );
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freeglut_return_if_fail( fgStructure.Window->Callbacks.Visibility != NULL );
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freeglut_return_if_fail( fgStructure.Window );
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freeglut_return_if_fail( fgStructure.Window->Callbacks.Visibility );
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if( status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED )
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fgStructure.Window->Callbacks.Visibility( GLUT_NOT_VISIBLE );
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@ -136,7 +137,8 @@ void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) )
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/*
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* Sets the keyboard key release callback for the current window
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*/
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void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) )
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void FGAPIENTRY glutKeyboardUpFunc( void (* callback)
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( unsigned char, int, int ) )
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{
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SET_CALLBACK( KeyboardUp );
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}
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@ -152,7 +154,9 @@ void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) )
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/*
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* Sets the joystick callback and polling rate for the current window
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*/
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void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval )
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void FGAPIENTRY glutJoystickFunc( void (* callback)
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( unsigned int, int, int, int ),
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int pollInterval )
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{
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SET_CALLBACK( Joystick );
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fgStructure.Window->State.JoystickPollRate = pollInterval;
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