Docs update related to BlackBerry 10
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1679 7f0cb862-5218-0410-a997-914c9d46530a
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@ -231,7 +231,7 @@ will thus not work with the currently available 2.8.1 release.
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<li>glutMultiPassiveFunc ← id, x, y</li>
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</ol>
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</li>
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<li><a href="#Android">Android functions</a>
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<li><a href="#Mobile">Mobile functions</a>
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<ol>
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<li>glutInitContextFunc ← void</li>
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<li>glutAppStatusFunc ← event</li>
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@ -2528,11 +2528,11 @@ desirable to get the device id as well in the following situations:
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</ul>
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Since this extra support comes at the cost of extra complexity, we're
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<p>Since this extra support comes at the cost of extra complexity, we're
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<a href="http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer">considering</a>
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whether/how to implement it.
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whether/how to implement it.</p>
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<h1><a name="Android"></a>Android Functions</h1>
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<h1><a name="Mobile"></a>Mobile Functions</h1>
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<p>These new callbacks were added:</p>
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@ -2547,9 +2547,14 @@ Possible states:
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<li>application comes back from a pause → GLUT_APPSTATUS_RESUME. Is
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called after the <code>glutInitContextFunc</code> callback.</li>
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</ul>
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</ul>
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<p>Android support is further described at
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the <a href="android.php">Android page</a>.</p>
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<p>Supported mobile platforms</p>
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<ul>
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<li>Android support is further described at
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the <a href="android.php">Android page</a>.</li>
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<li>BlackBerry 10/BlackBerry PlayBook</li>
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</ul>
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<h1>19. <a name="Miscellaneous"></a>Miscellaneous Functions</h1>
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@ -20,12 +20,16 @@ generateHeader($_SERVER['PHP_SELF']);
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<p>FreeGLUT can initialize an OpenGL ES (GLES) context. It works under platforms that supports EGL:</p>
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<ul>
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<li>Android (see <a href="android.php">dedicated page</a>)</li>
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<li>BlackBerry 10/BlackBerry PlayBook</li>
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<li>Unix X11 with Mesa EGL</li>
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</ul>
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<p>FreeGLUT ES is provided as a separate library, because OpenGL ES has a distinct,
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incompatible library for each version (e.g. -lGLESv1_CM and -lGLESv2).</p>
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<p>When compiled for OpenGL ES 2.0, it is possible to use OpenGL ES 3.0 and higher if the device or
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driver supports it by calling <code>glutInitContextVersion(3.0, 0.0)</code> before creating a window.</p>
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<p>The following explains how to use FreeGLUT ES under Mesa EGL.</p>
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<a name="compiling"></a>
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@ -48,6 +48,8 @@ make install
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<p>For Android, please see the dedicated <a href="android.php">Android page</a>.</p>
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<p>For BlackBerry support, please see <code>README.blackberry</code> in the project source code.</p>
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<p>For OpenGL ES support (1.x and 2.x), please see the
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dedicated <a href="gles.php">GLES page</a>.</p>
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@ -32,8 +32,8 @@ generateHeader($_SERVER['PHP_SELF']);
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<div class="textheader"><a name="download"></a>Help out!</div>
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<p>FreeGLUT 3.0 is in active development, and will feature ports to
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Android and BB10 as well as a host of other enhancements. We are looking
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for developers to help out with further work on the Android and BB10
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Android and BlackBerry 10 as well as a host of other enhancements. We are looking
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for developers to help out with further work on the Android and BlackBerry 10
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ports. Furthermore, ports to Cocoa/Carbon on OSX, and maybe even Wayland
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are planned, along with some enhancements to the API and implementation.
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See <a href="progress.php">here</a> for an overview of the major points
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@ -54,7 +54,7 @@ mailing list.</p>
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<div class="indent">
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<div class="textheader">Testing Releases</div>
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<p>The ports to Andriod and BB10 as well as other API and
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<p>The ports to Android and BlackBerry 10 as well as other API and
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implementation enhancements (e.g., move to CMake build system, VBO
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and shader support for geometry) are currently only available in
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trunk. Feel free to test by downloading a <a
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@ -20,13 +20,13 @@ mailing list to discuss your plans, and get cracking!</p>
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<table>
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<tr>
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<th>Feature</th><th>Status</th><th>Milestone</th></tr>
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<tr><td>Android port</td><td>Basic but complete functionality by Sylvain
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Beucler, but there are <a href=docs/android.php#roadmap>todo
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<tr><td>Android port</td><td>Basic but complete functionality by <a href="http://www.beuc.net/">Sylvain
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Beucler</a>, but there are <a href=docs/android.php#roadmap>todo
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points</a></td><td>Basic functionality as is now done: 3.0. Future
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enhancements: 3.0 or later.</td></tr>
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<tr><td>Blackberry OS 10 port</td><td>Basic but complete functionality
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by Vinnie Simonetti.</td><td>Basic functionality as is now done: 3.0. Future
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<tr><td>BlackBerry 10 port</td><td>Basic but complete functionality
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by <a href="https://github.com/rcmaniac25">Vinnie Simonetti</a>.</td><td>Basic functionality as is now done: 3.0. Future
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enhancements: 3.0 or later.</td></tr>
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<tr><td>10bit display formats</td><td>GLUT supports that but FreeGLUT
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@ -74,7 +74,7 @@ value) after each token are ignored. This is a significant way in which
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FreeGLUT is not compatible with GLUT. Could be a nice project for
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someone who want to become familiar with the intricacies of requesting
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specific display formats on at least one of the various window servers
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(Windows, X11 and Android/EGL at the
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(Windows, X11 and Android/BlackBerry 10/EGL at the
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moment).</td><td>Undecided</td></tr>
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</table>
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</p>
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