Fix issues with context lost on Android
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1678 7f0cb862-5218-0410-a997-914c9d46530a
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@ -83,6 +83,14 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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fghPlatformOpenWindowEGL(window);
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/* Bind context to the current thread if it's lost */
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if (eglGetCurrentContext() == EGL_NO_CONTEXT &&
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eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
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window->Window.pContext.egl.Surface,
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window->Window.pContext.egl.Surface,
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window->Window.Context) == EGL_FALSE)
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fgError("eglMakeCurrent: err=%x\n", eglGetError());
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window->State.Visible = GL_TRUE;
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}
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