OpenGL context is not made current on Win32 until fgSetWindow is called.

This resolves severe problems observed in GLUI applications.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@424 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
nigels 2003-12-30 02:01:53 +00:00
parent 3585f68a7f
commit d07ef326cd

View File

@ -530,6 +530,8 @@ void fgOpenWindow( SFG_Window* window, const char* title,
#endif
fgSetWindow( window );
window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
@ -538,7 +540,6 @@ void fgOpenWindow( SFG_Window* window, const char* title,
glDrawBuffer ( GL_FRONT );
glReadBuffer ( GL_FRONT );
}
fgSetWindow( window );
}
/*