OpenGL context is not made current on Win32 until fgSetWindow is called.
This resolves severe problems observed in GLUI applications. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@424 7f0cb862-5218-0410-a997-914c9d46530a
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@ -530,6 +530,8 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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#endif
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fgSetWindow( window );
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window->Window.DoubleBuffered =
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( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
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@ -538,7 +540,6 @@ void fgOpenWindow( SFG_Window* window, const char* title,
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glDrawBuffer ( GL_FRONT );
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glReadBuffer ( GL_FRONT );
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}
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fgSetWindow( window );
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}
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/*
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