From d07ef326cdae4924ffa7a90a0694ea0006290d50 Mon Sep 17 00:00:00 2001 From: nigels Date: Tue, 30 Dec 2003 02:01:53 +0000 Subject: [PATCH] OpenGL context is not made current on Win32 until fgSetWindow is called. This resolves severe problems observed in GLUI applications. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@424 7f0cb862-5218-0410-a997-914c9d46530a --- freeglut/freeglut/src/freeglut_window.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/freeglut/freeglut/src/freeglut_window.c b/freeglut/freeglut/src/freeglut_window.c index 32a0aba..c92fbcb 100644 --- a/freeglut/freeglut/src/freeglut_window.c +++ b/freeglut/freeglut/src/freeglut_window.c @@ -530,6 +530,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, #endif + fgSetWindow( window ); + window->Window.DoubleBuffered = ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0; @@ -538,7 +540,6 @@ void fgOpenWindow( SFG_Window* window, const char* title, glDrawBuffer ( GL_FRONT ); glReadBuffer ( GL_FRONT ); } - fgSetWindow( window ); } /*