fg_geometry: GL2 fixed: glDrawElements' indices is byte offset, not element offset
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1278 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
9b1a6ab1dd
commit
ae35d72efd
@ -166,7 +166,8 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
|
||||
} else {
|
||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||
for (i=0; i<numParts; i++)
|
||||
glDrawElements(vertexMode,numVertPerPart,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart));
|
||||
glDrawElements(vertexMode, numVertPerPart,
|
||||
GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs[0])*i*numVertPerPart));
|
||||
/* Clean existing bindings before clean-up */
|
||||
/* Android showed instability otherwise */
|
||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||
@ -174,8 +175,13 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
|
||||
|
||||
if (vertIdxs2) {
|
||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
|
||||
static float t2 = 0;
|
||||
t2 += 0.1;
|
||||
if (t2 >= numParts2)
|
||||
t2 = 0;
|
||||
for (i=0; i<numParts2; i++)
|
||||
glDrawElements(GL_LINE_LOOP,numVertPerPart2,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart2));
|
||||
glDrawElements(GL_LINE_LOOP, numVertPerPart2,
|
||||
GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs2[0])*i*numVertPerPart2));
|
||||
/* Clean existing bindings before clean-up */
|
||||
/* Android showed instability otherwise */
|
||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||
@ -321,7 +327,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
|
||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||
if (numParts>1) {
|
||||
for (i=0; i<numParts; i++) {
|
||||
glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (void*)(long)(i*numVertIdxsPerPart));
|
||||
glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs[0])*i*numVertIdxsPerPart));
|
||||
}
|
||||
} else {
|
||||
glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
|
||||
|
Reference in New Issue
Block a user