fg_geometry: GL2 fixed: glDrawElements' indices is byte offset, not element offset
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1278 7f0cb862-5218-0410-a997-914c9d46530a
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@ -166,7 +166,8 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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} else {
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} else {
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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for (i=0; i<numParts; i++)
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for (i=0; i<numParts; i++)
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glDrawElements(vertexMode,numVertPerPart,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart));
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glDrawElements(vertexMode, numVertPerPart,
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GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs[0])*i*numVertPerPart));
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/* Clean existing bindings before clean-up */
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/* Clean existing bindings before clean-up */
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/* Android showed instability otherwise */
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/* Android showed instability otherwise */
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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@ -174,8 +175,13 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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if (vertIdxs2) {
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if (vertIdxs2) {
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
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static float t2 = 0;
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t2 += 0.1;
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if (t2 >= numParts2)
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t2 = 0;
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for (i=0; i<numParts2; i++)
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for (i=0; i<numParts2; i++)
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glDrawElements(GL_LINE_LOOP,numVertPerPart2,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart2));
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glDrawElements(GL_LINE_LOOP, numVertPerPart2,
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GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs2[0])*i*numVertPerPart2));
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/* Clean existing bindings before clean-up */
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/* Clean existing bindings before clean-up */
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/* Android showed instability otherwise */
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/* Android showed instability otherwise */
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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@ -321,7 +327,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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if (numParts>1) {
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if (numParts>1) {
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for (i=0; i<numParts; i++) {
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for (i=0; i<numParts; i++) {
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glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (void*)(long)(i*numVertIdxsPerPart));
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glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs[0])*i*numVertIdxsPerPart));
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}
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}
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} else {
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} else {
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glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
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glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
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