Added OpenGL 3.0 context creation API entries

glutInitContextVersion,
   glutInitContextFlags

and their related constants

   GLUT_INIT_MAJOR_VERSION
   GLUT_INIT_MINOR_VERSION
   GLUT_INIT_FLAGS

   GLUT_DEBUG
   GLUT_FORWARD_COMPATIBLE            

Note that this works with GLX only currently, the glutInitContext* API entries
have no effect for WGL yet.

TODO: Centralize the context creation code for WGL (the harder part) and use the
new wglCreateContextAttribsARB API entry (the easy part, re-use most of the GLX
code).


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@749 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
spanne 2008-11-02 21:30:53 +00:00
parent 17c757011c
commit a248ef8281
5 changed files with 117 additions and 2 deletions

View File

@ -82,6 +82,18 @@
#define GLUT_AUX3 0x4000 #define GLUT_AUX3 0x4000
#define GLUT_AUX4 0x8000 #define GLUT_AUX4 0x8000
/*
* Context-related flags, see freeglut_state.c
*/
#define GLUT_INIT_MAJOR_VERSION 0x0200
#define GLUT_INIT_MINOR_VERSION 0x0201
#define GLUT_INIT_FLAGS 0x0202
/*
* Flags for glutInitContextFlags, see freeglut_init.c
*/
#define GLUT_DEBUG 0x0001
#define GLUT_FORWARD_COMPATIBLE 0x0002
/* /*
* Process loop function, see freeglut_main.c * Process loop function, see freeglut_main.c
@ -162,6 +174,12 @@ void glutJoystickGetMinRange( int ident, float *axes );
void glutJoystickGetMaxRange( int ident, float *axes ); void glutJoystickGetMaxRange( int ident, float *axes );
void glutJoystickGetCenter( int ident, float *axes ); void glutJoystickGetCenter( int ident, float *axes );
/*
* Initialization functions, see freeglut_init.c
*/
FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion );
FGAPI void FGAPIENTRY glutInitContextFlags( int flags );
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View File

@ -85,7 +85,10 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
GL_FALSE, /* JoysticksInitialised */ GL_FALSE, /* JoysticksInitialised */
GL_FALSE, /* InputDevsInitialised */ GL_FALSE, /* InputDevsInitialised */
0, /* AuxiliaryBufferNumber */ 0, /* AuxiliaryBufferNumber */
0 /* SampleNumber */ 0, /* SampleNumber */
1, /* MajorVersion */
0, /* MajorVersion */
0 /* ContextFlags */
}; };
@ -418,6 +421,10 @@ void fgDeinitialize( void )
fgState.JoysticksInitialised = GL_FALSE; fgState.JoysticksInitialised = GL_FALSE;
fgState.InputDevsInitialised = GL_FALSE; fgState.InputDevsInitialised = GL_FALSE;
fgState.MajorVersion = 1;
fgState.MinorVersion = 0;
fgState.ContextFlags = 0;
fgState.Initialised = GL_FALSE; fgState.Initialised = GL_FALSE;
fgState.Position.X = -1; fgState.Position.X = -1;
@ -1076,4 +1083,20 @@ void FGAPIENTRY glutInitDisplayString( const char* displayMode )
fgState.DisplayMode = glut_state_flag; fgState.DisplayMode = glut_state_flag;
} }
/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */
void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion )
{
/* We will make use of these valuse when creating a new OpenGL context... */
fgState.MajorVersion = majorVersion;
fgState.MinorVersion = minorVersion;
}
void FGAPIENTRY glutInitContextFlags( int flags )
{
/* We will make use of this value when creating a new OpenGL context... */
fgState.ContextFlags = flags;
}
/*** END OF FILE ***/ /*** END OF FILE ***/

View File

@ -303,6 +303,10 @@ struct tagSFG_State
int AuxiliaryBufferNumber; /* Number of auxiliary buffers */ int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
int SampleNumber; /* Number of samples per pixel */ int SampleNumber; /* Number of samples per pixel */
int MajorVersion; /* Major OpenGL context version */
int MinorVersion; /* Minor OpenGL context version */
int ContextFlags; /* OpenGL context flags */
}; };
/* The structure used by display initialization in freeglut_init.c */ /* The structure used by display initialization in freeglut_init.c */

View File

@ -203,6 +203,9 @@ int FGAPIENTRY glutGet( GLenum eWhat )
case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ? case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ?
fgState.Size.Y : -1 ; fgState.Size.Y : -1 ;
case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ; case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ;
case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ;
case GLUT_INIT_FLAGS: return fgState.ContextFlags ;
#if TARGET_HOST_POSIX_X11 #if TARGET_HOST_POSIX_X11
/* /*

View File

@ -485,17 +485,84 @@ void fgSetWindow ( SFG_Window *window )
#if TARGET_HOST_POSIX_X11 #if TARGET_HOST_POSIX_X11
#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#endif
#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#endif
#ifndef GLX_CONTEXT_FLAGS_ARB
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#endif
#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#endif
#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#endif
typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
GLXContext share_list, Bool direct,
const int *attrib_list);
static GLXContext fghCreateNewContext( SFG_Window* window ) static GLXContext fghCreateNewContext( SFG_Window* window )
{ {
/* for color model calculation */
int menu = ( window->IsMenu && !fgStructure.MenuContext ); int menu = ( window->IsMenu && !fgStructure.MenuContext );
int index_mode = ( fgState.DisplayMode & GLUT_INDEX ); int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
/* "classic" context creation */
Display *dpy = fgDisplay.Display; Display *dpy = fgDisplay.Display;
GLXFBConfig config = *(window->Window.FBConfig); GLXFBConfig config = *(window->Window.FBConfig);
int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE; int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
GLXContext share_list = NULL; GLXContext share_list = NULL;
Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ); Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
GLXContext context;
return glXCreateNewContext( dpy, config, render_type, share_list, direct ); /* new context creation */
int attribs[7];
CreateContextAttribsProc createContextAttribs;
/* If nothing fancy has been required, simply use the old context creation GLX API entry */
if ( fgState.MajorVersion == 1 && fgState.MinorVersion == 0 && fgState.ContextFlags == 0)
{
context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
if ( context == NULL ) {
fgError( "could not create new OpenGL context" );
}
return context;
}
/* color index mode is not available anymore with OpenGL 3.0 */
if ( render_type == GLX_COLOR_INDEX_TYPE ) {
fgWarning( "color index mode is deprecated, using RGBA mode" );
}
attribs[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
attribs[1] = fgState.MajorVersion;
attribs[2] = GLX_CONTEXT_MINOR_VERSION_ARB;
attribs[3] = fgState.MinorVersion;
attribs[4] = GLX_CONTEXT_FLAGS_ARB;
attribs[5] = ((fgState.ContextFlags & GLUT_DEBUG) ? GLX_CONTEXT_DEBUG_BIT_ARB : 0) |
((fgState.ContextFlags & GLUT_FORWARD_COMPATIBLE) ? GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB : 0);
attribs[6] = 0;
createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress( "glXCreateContextAttribsARB" );
if ( createContextAttribs == NULL ) {
fgError( "glXCreateContextAttribsARB not found" );
}
context = createContextAttribs( dpy, config, share_list, direct, attribs );
if ( context == NULL ) {
fgError( "could not create new OpenGL %d.%d context (flags %x)",
fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags );
}
return context;
} }
#endif #endif