Moving some Windows-specific "freeglut_init.c" helper functions into their own file

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@987 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2012-01-20 04:10:00 +00:00
parent 2b3c51b0bd
commit 93b2137e8f
2 changed files with 201 additions and 123 deletions

View File

@ -100,6 +100,10 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
extern void fghInitialize( const char* displayName );
extern void fghDeinitialiseInputDevices ( void );
extern void fghCloseDisplay ( void );
#if TARGET_HOST_POSIX_X11 #if TARGET_HOST_POSIX_X11
/* Return the atom associated with "name". */ /* Return the atom associated with "name". */
@ -238,12 +242,12 @@ int fgHintPresent(Window window, Atom property, Atom hint)
#endif /* TARGET_HOST_POSIX_X11 */ #endif /* TARGET_HOST_POSIX_X11 */
#if TARGET_HOST_POSIX_X11
/* /*
* A call to this function should initialize all the display stuff... * A call to this function should initialize all the display stuff...
*/ */
static void fghInitialize( const char* displayName ) static void fghInitialize( const char* displayName )
{ {
#if TARGET_HOST_POSIX_X11
fgDisplay.Display = XOpenDisplay( displayName ); fgDisplay.Display = XOpenDisplay( displayName );
if( fgDisplay.Display == NULL ) if( fgDisplay.Display == NULL )
@ -307,103 +311,49 @@ static void fghInitialize( const char* displayName )
} }
} }
#elif TARGET_HOST_MS_WINDOWS
WNDCLASS wc;
ATOM atom;
/* What we need to do is to initialize the fgDisplay global structure here. */
fgDisplay.Instance = GetModuleHandle( NULL );
fgDisplay.DisplayName= displayName ? strdup(displayName) : 0 ;
atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
if( atom == 0 )
{
ZeroMemory( &wc, sizeof(WNDCLASS) );
/*
* Each of the windows should have its own device context, and we
* want redraw events during Vertical and Horizontal Resizes by
* the user.
*
* XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
* XXX future? Dead-end idea?
*/
wc.lpfnWndProc = fgWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = fgDisplay.Instance;
wc.hIcon = LoadIcon( fgDisplay.Instance, _T("GLUT_ICON") );
#if defined(_WIN32_WCE)
wc.style = CS_HREDRAW | CS_VREDRAW;
#else
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
if (!wc.hIcon)
wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
#endif
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = _T("FREEGLUT");
/* Register the window class */
atom = RegisterClass( &wc );
FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Not Registered", "fghInitialize" );
}
/* The screen dimensions can be obtained via GetSystemMetrics() calls */
fgDisplay.ScreenWidth = GetSystemMetrics( SM_CXSCREEN );
fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN );
{
HWND desktop = GetDesktopWindow( );
HDC context = GetDC( desktop );
fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
ReleaseDC( desktop, context );
}
/* If we have a DisplayName try to use it for metrics */
if( fgDisplay.DisplayName )
{
HDC context = CreateDC(fgDisplay.DisplayName,0,0,0);
if( context )
{
fgDisplay.ScreenWidth = GetDeviceCaps( context, HORZRES );
fgDisplay.ScreenHeight = GetDeviceCaps( context, VERTRES );
fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
DeleteDC(context);
}
else
fgWarning("fghInitialize: "
"CreateDC failed, Screen size info may be incorrect\n"
"This is quite likely caused by a bad '-display' parameter");
}
/* Set the timer granularity to 1 ms */
timeBeginPeriod ( 1 );
#endif
fgState.Initialised = GL_TRUE; fgState.Initialised = GL_TRUE;
/* Avoid registering atexit callback on Win32 as it results in an access
* violation due to calling into a module which has been unloaded.
* Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
* see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
*/
#if ( TARGET_HOST_MS_WINDOWS == 0 )
atexit(fgDeinitialize); atexit(fgDeinitialize);
#endif
/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */ /* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
fgInitialiseInputDevices(); fgInitialiseInputDevices();
} }
#endif
#if TARGET_HOST_POSIX_X11
static void fghDeinitialiseInputDevices ( void )
{
if ( fgState.JoysticksInitialised )
fgJoystickClose( );
if ( fgState.InputDevsInitialised )
fgInputDeviceClose( );
fgState.JoysticksInitialised = GL_FALSE;
fgState.InputDevsInitialised = GL_FALSE;
}
static void fghCloseDisplay ( void )
{
/*
* Make sure all X-client data we have created will be destroyed on
* display closing
*/
XSetCloseDownMode( fgDisplay.Display, DestroyAll );
/*
* Close the display connection, destroying all windows we have
* created so far
*/
XCloseDisplay( fgDisplay.Display );
}
#endif
/* /*
* Perform the freeglut deinitialization... * Perform the freeglut deinitialization...
*/ */
@ -446,15 +396,7 @@ void fgDeinitialize( void )
free( timer ); free( timer );
} }
#if !defined(_WIN32_WCE) fghDeinitialiseInputDevices ();
if ( fgState.JoysticksInitialised )
fgJoystickClose( );
if ( fgState.InputDevsInitialised )
fgInputDeviceClose( );
#endif /* !defined(_WIN32_WCE) */
fgState.JoysticksInitialised = GL_FALSE;
fgState.InputDevsInitialised = GL_FALSE;
fgState.MouseWheelTicks = 0; fgState.MouseWheelTicks = 0;
@ -508,31 +450,7 @@ void fgDeinitialize( void )
fgState.ProgramName = NULL; fgState.ProgramName = NULL;
} }
#if TARGET_HOST_POSIX_X11 fghCloseDisplay ();
/*
* Make sure all X-client data we have created will be destroyed on
* display closing
*/
XSetCloseDownMode( fgDisplay.Display, DestroyAll );
/*
* Close the display connection, destroying all windows we have
* created so far
*/
XCloseDisplay( fgDisplay.Display );
#elif TARGET_HOST_MS_WINDOWS
if( fgDisplay.DisplayName )
{
free( fgDisplay.DisplayName );
fgDisplay.DisplayName = NULL;
}
/* Reset the timer granularity */
timeEndPeriod ( 1 );
#endif
fgState.Initialised = GL_FALSE; fgState.Initialised = GL_FALSE;
} }

View File

@ -0,0 +1,160 @@
/*
* freeglut_cursor_mswin.c
*
* The Windows-specific mouse cursor related stuff.
*
* Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
* Written by John F. Fay, <fayjf@sourceforge.net>
* Creation date: Thu Jan 19, 2012
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "freeglut_internal_mswin.h"
/*
* A call to this function should initialize all the display stuff...
*/
void fghInitialize( const char* displayName )
{
WNDCLASS wc;
ATOM atom;
/* What we need to do is to initialize the fgDisplay global structure here. */
fgDisplay.Instance = GetModuleHandle( NULL );
fgDisplay.DisplayName= displayName ? strdup(displayName) : 0 ;
atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
if( atom == 0 )
{
ZeroMemory( &wc, sizeof(WNDCLASS) );
/*
* Each of the windows should have its own device context, and we
* want redraw events during Vertical and Horizontal Resizes by
* the user.
*
* XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
* XXX future? Dead-end idea?
*/
wc.lpfnWndProc = fgWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = fgDisplay.Instance;
wc.hIcon = LoadIcon( fgDisplay.Instance, _T("GLUT_ICON") );
#if defined(_WIN32_WCE)
wc.style = CS_HREDRAW | CS_VREDRAW;
#else
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
if (!wc.hIcon)
wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
#endif
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = _T("FREEGLUT");
/* Register the window class */
atom = RegisterClass( &wc );
FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Not Registered", "fghInitialize" );
}
/* The screen dimensions can be obtained via GetSystemMetrics() calls */
fgDisplay.ScreenWidth = GetSystemMetrics( SM_CXSCREEN );
fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN );
{
HWND desktop = GetDesktopWindow( );
HDC context = GetDC( desktop );
fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
ReleaseDC( desktop, context );
}
/* If we have a DisplayName try to use it for metrics */
if( fgDisplay.DisplayName )
{
HDC context = CreateDC(fgDisplay.DisplayName,0,0,0);
if( context )
{
fgDisplay.ScreenWidth = GetDeviceCaps( context, HORZRES );
fgDisplay.ScreenHeight = GetDeviceCaps( context, VERTRES );
fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
DeleteDC(context);
}
else
fgWarning("fghInitialize: "
"CreateDC failed, Screen size info may be incorrect\n"
"This is quite likely caused by a bad '-display' parameter");
}
/* Set the timer granularity to 1 ms */
timeBeginPeriod ( 1 );
fgState.Initialised = GL_TRUE;
/* Avoid registering atexit callback on Win32 as it results in an access
* violation due to calling into a module which has been unloaded.
* Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
* see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
*/
/* atexit(fgDeinitialize); */
/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
fgInitialiseInputDevices();
}
/* Platform-Specific Deinitialization Functions: */
void fghDeinitialiseInputDevices ( void )
{
#if !defined(_WIN32_WCE)
if ( fgState.JoysticksInitialised )
fgJoystickClose( );
if ( fgState.InputDevsInitialised )
fgInputDeviceClose( );
#endif /* !defined(_WIN32_WCE) */
fgState.JoysticksInitialised = GL_FALSE;
fgState.InputDevsInitialised = GL_FALSE;
}
void fghCloseDisplay ( void )
{
if( fgDisplay.DisplayName )
{
free( fgDisplay.DisplayName );
fgDisplay.DisplayName = NULL;
}
/* Reset the timer granularity */
timeEndPeriod ( 1 );
}