Moving some Windows-specific "freeglut_init.c" helper functions into their own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@987 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
2b3c51b0bd
commit
93b2137e8f
@ -100,6 +100,10 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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extern void fghInitialize( const char* displayName );
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extern void fghDeinitialiseInputDevices ( void );
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extern void fghCloseDisplay ( void );
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#if TARGET_HOST_POSIX_X11
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#if TARGET_HOST_POSIX_X11
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/* Return the atom associated with "name". */
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/* Return the atom associated with "name". */
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@ -238,12 +242,12 @@ int fgHintPresent(Window window, Atom property, Atom hint)
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#endif /* TARGET_HOST_POSIX_X11 */
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#endif /* TARGET_HOST_POSIX_X11 */
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#if TARGET_HOST_POSIX_X11
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/*
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/*
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* A call to this function should initialize all the display stuff...
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* A call to this function should initialize all the display stuff...
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*/
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*/
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static void fghInitialize( const char* displayName )
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static void fghInitialize( const char* displayName )
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{
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{
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#if TARGET_HOST_POSIX_X11
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fgDisplay.Display = XOpenDisplay( displayName );
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fgDisplay.Display = XOpenDisplay( displayName );
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if( fgDisplay.Display == NULL )
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if( fgDisplay.Display == NULL )
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@ -307,103 +311,49 @@ static void fghInitialize( const char* displayName )
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}
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}
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}
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}
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#elif TARGET_HOST_MS_WINDOWS
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WNDCLASS wc;
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ATOM atom;
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/* What we need to do is to initialize the fgDisplay global structure here. */
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fgDisplay.Instance = GetModuleHandle( NULL );
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fgDisplay.DisplayName= displayName ? strdup(displayName) : 0 ;
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atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
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if( atom == 0 )
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{
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ZeroMemory( &wc, sizeof(WNDCLASS) );
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/*
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* Each of the windows should have its own device context, and we
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* want redraw events during Vertical and Horizontal Resizes by
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* the user.
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*
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* XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
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* XXX future? Dead-end idea?
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*/
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wc.lpfnWndProc = fgWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = fgDisplay.Instance;
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wc.hIcon = LoadIcon( fgDisplay.Instance, _T("GLUT_ICON") );
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#if defined(_WIN32_WCE)
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wc.style = CS_HREDRAW | CS_VREDRAW;
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#else
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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if (!wc.hIcon)
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wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
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#endif
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wc.hCursor = LoadCursor( NULL, IDC_ARROW );
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = _T("FREEGLUT");
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/* Register the window class */
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atom = RegisterClass( &wc );
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FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Not Registered", "fghInitialize" );
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}
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/* The screen dimensions can be obtained via GetSystemMetrics() calls */
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fgDisplay.ScreenWidth = GetSystemMetrics( SM_CXSCREEN );
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fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN );
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{
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HWND desktop = GetDesktopWindow( );
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HDC context = GetDC( desktop );
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fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
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fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
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ReleaseDC( desktop, context );
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}
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/* If we have a DisplayName try to use it for metrics */
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if( fgDisplay.DisplayName )
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{
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HDC context = CreateDC(fgDisplay.DisplayName,0,0,0);
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if( context )
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{
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fgDisplay.ScreenWidth = GetDeviceCaps( context, HORZRES );
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fgDisplay.ScreenHeight = GetDeviceCaps( context, VERTRES );
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fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
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fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
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DeleteDC(context);
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}
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else
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fgWarning("fghInitialize: "
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"CreateDC failed, Screen size info may be incorrect\n"
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"This is quite likely caused by a bad '-display' parameter");
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}
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/* Set the timer granularity to 1 ms */
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timeBeginPeriod ( 1 );
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#endif
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fgState.Initialised = GL_TRUE;
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fgState.Initialised = GL_TRUE;
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/* Avoid registering atexit callback on Win32 as it results in an access
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* violation due to calling into a module which has been unloaded.
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* Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
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* see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
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*/
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#if ( TARGET_HOST_MS_WINDOWS == 0 )
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atexit(fgDeinitialize);
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atexit(fgDeinitialize);
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#endif
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/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
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/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
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fgInitialiseInputDevices();
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fgInitialiseInputDevices();
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}
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}
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#endif
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#if TARGET_HOST_POSIX_X11
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static void fghDeinitialiseInputDevices ( void )
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{
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if ( fgState.JoysticksInitialised )
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fgJoystickClose( );
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if ( fgState.InputDevsInitialised )
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fgInputDeviceClose( );
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fgState.JoysticksInitialised = GL_FALSE;
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fgState.InputDevsInitialised = GL_FALSE;
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}
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static void fghCloseDisplay ( void )
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{
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/*
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* Make sure all X-client data we have created will be destroyed on
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* display closing
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*/
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XSetCloseDownMode( fgDisplay.Display, DestroyAll );
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/*
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* Close the display connection, destroying all windows we have
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* created so far
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*/
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XCloseDisplay( fgDisplay.Display );
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}
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#endif
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/*
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/*
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* Perform the freeglut deinitialization...
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* Perform the freeglut deinitialization...
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*/
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*/
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@ -446,15 +396,7 @@ void fgDeinitialize( void )
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free( timer );
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free( timer );
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}
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}
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#if !defined(_WIN32_WCE)
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fghDeinitialiseInputDevices ();
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if ( fgState.JoysticksInitialised )
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fgJoystickClose( );
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if ( fgState.InputDevsInitialised )
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fgInputDeviceClose( );
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#endif /* !defined(_WIN32_WCE) */
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fgState.JoysticksInitialised = GL_FALSE;
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fgState.InputDevsInitialised = GL_FALSE;
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fgState.MouseWheelTicks = 0;
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fgState.MouseWheelTicks = 0;
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@ -508,31 +450,7 @@ void fgDeinitialize( void )
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fgState.ProgramName = NULL;
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fgState.ProgramName = NULL;
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}
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}
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#if TARGET_HOST_POSIX_X11
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fghCloseDisplay ();
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/*
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* Make sure all X-client data we have created will be destroyed on
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* display closing
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*/
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XSetCloseDownMode( fgDisplay.Display, DestroyAll );
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/*
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* Close the display connection, destroying all windows we have
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* created so far
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*/
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XCloseDisplay( fgDisplay.Display );
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#elif TARGET_HOST_MS_WINDOWS
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if( fgDisplay.DisplayName )
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{
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free( fgDisplay.DisplayName );
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fgDisplay.DisplayName = NULL;
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}
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/* Reset the timer granularity */
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timeEndPeriod ( 1 );
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#endif
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fgState.Initialised = GL_FALSE;
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fgState.Initialised = GL_FALSE;
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}
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}
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@ -0,0 +1,160 @@
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/*
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* freeglut_cursor_mswin.c
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*
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* The Windows-specific mouse cursor related stuff.
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*
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* Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
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* Written by John F. Fay, <fayjf@sourceforge.net>
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* Creation date: Thu Jan 19, 2012
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "freeglut_internal_mswin.h"
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/*
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* A call to this function should initialize all the display stuff...
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*/
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void fghInitialize( const char* displayName )
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{
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WNDCLASS wc;
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ATOM atom;
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/* What we need to do is to initialize the fgDisplay global structure here. */
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fgDisplay.Instance = GetModuleHandle( NULL );
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fgDisplay.DisplayName= displayName ? strdup(displayName) : 0 ;
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atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
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if( atom == 0 )
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{
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ZeroMemory( &wc, sizeof(WNDCLASS) );
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/*
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* Each of the windows should have its own device context, and we
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* want redraw events during Vertical and Horizontal Resizes by
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* the user.
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*
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* XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
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* XXX future? Dead-end idea?
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*/
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wc.lpfnWndProc = fgWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = fgDisplay.Instance;
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wc.hIcon = LoadIcon( fgDisplay.Instance, _T("GLUT_ICON") );
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#if defined(_WIN32_WCE)
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wc.style = CS_HREDRAW | CS_VREDRAW;
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#else
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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if (!wc.hIcon)
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wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
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#endif
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wc.hCursor = LoadCursor( NULL, IDC_ARROW );
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = _T("FREEGLUT");
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/* Register the window class */
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atom = RegisterClass( &wc );
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FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Not Registered", "fghInitialize" );
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}
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/* The screen dimensions can be obtained via GetSystemMetrics() calls */
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fgDisplay.ScreenWidth = GetSystemMetrics( SM_CXSCREEN );
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fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN );
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{
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HWND desktop = GetDesktopWindow( );
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HDC context = GetDC( desktop );
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fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
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fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
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ReleaseDC( desktop, context );
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}
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/* If we have a DisplayName try to use it for metrics */
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if( fgDisplay.DisplayName )
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{
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HDC context = CreateDC(fgDisplay.DisplayName,0,0,0);
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if( context )
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{
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fgDisplay.ScreenWidth = GetDeviceCaps( context, HORZRES );
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fgDisplay.ScreenHeight = GetDeviceCaps( context, VERTRES );
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fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE );
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fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE );
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DeleteDC(context);
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}
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else
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fgWarning("fghInitialize: "
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"CreateDC failed, Screen size info may be incorrect\n"
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"This is quite likely caused by a bad '-display' parameter");
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}
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/* Set the timer granularity to 1 ms */
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timeBeginPeriod ( 1 );
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fgState.Initialised = GL_TRUE;
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/* Avoid registering atexit callback on Win32 as it results in an access
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* violation due to calling into a module which has been unloaded.
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* Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
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* see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
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*/
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/* atexit(fgDeinitialize); */
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/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
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fgInitialiseInputDevices();
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}
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/* Platform-Specific Deinitialization Functions: */
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void fghDeinitialiseInputDevices ( void )
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{
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#if !defined(_WIN32_WCE)
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if ( fgState.JoysticksInitialised )
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fgJoystickClose( );
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if ( fgState.InputDevsInitialised )
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fgInputDeviceClose( );
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#endif /* !defined(_WIN32_WCE) */
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fgState.JoysticksInitialised = GL_FALSE;
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fgState.InputDevsInitialised = GL_FALSE;
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}
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void fghCloseDisplay ( void )
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{
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if( fgDisplay.DisplayName )
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{
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free( fgDisplay.DisplayName );
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fgDisplay.DisplayName = NULL;
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}
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/* Reset the timer granularity */
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timeEndPeriod ( 1 );
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}
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Reference in New Issue
Block a user