Moving some Windows-specific code from "freeglut_gamemode.c" into its own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@986 7f0cb862-5218-0410-a997-914c9d46530a
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@ -39,6 +39,10 @@
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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extern void fghRememberState( void );
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extern void fghRestoreState( void );
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extern GLboolean fghChangeDisplayMode( GLboolean haveToTest );
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#if TARGET_HOST_POSIX_X11
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static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
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@ -154,13 +158,13 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
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}
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#endif /* TARGET_HOST_POSIX_X11 */
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#if TARGET_HOST_POSIX_X11
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/*
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* Remembers the current visual settings, so that
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* we can change them and restore later...
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*/
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static void fghRememberState( void )
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{
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#if TARGET_HOST_POSIX_X11
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int event_base, error_base;
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/*
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@ -237,31 +241,15 @@ static void fghRememberState( void )
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fgWarning( "XF86VidModeGetModeLine failed" );
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# endif
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#elif TARGET_HOST_MS_WINDOWS
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/* DEVMODE devMode; */
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/* Grab the current desktop settings... */
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/* hack to get around my stupid cross-gcc headers */
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#define FREEGLUT_ENUM_CURRENT_SETTINGS -1
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EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS,
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&fgDisplay.DisplayMode );
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/* Make sure we will be restoring all settings needed */
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fgDisplay.DisplayMode.dmFields |=
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DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
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#endif
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}
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#endif
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#if TARGET_HOST_POSIX_X11
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/*
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* Restores the previously remembered visual settings
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*/
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static void fghRestoreState( void )
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{
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#if TARGET_HOST_POSIX_X11
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/* Restore the remembered pointer position: */
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XWarpPointer(
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fgDisplay.Display, None, fgDisplay.RootWindow, 0, 0, 0, 0,
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@ -352,13 +340,8 @@ static void fghRestoreState( void )
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# endif
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#elif TARGET_HOST_MS_WINDOWS
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/* Restore the previously remembered desktop display settings */
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ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );
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#endif
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}
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#endif
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#if TARGET_HOST_POSIX_X11
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#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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@ -410,14 +393,14 @@ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF
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#endif
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#endif
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#if TARGET_HOST_POSIX_X11
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/*
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* Changes the current display mode to match user's settings
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*/
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static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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{
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GLboolean success = GL_FALSE;
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#if TARGET_HOST_POSIX_X11
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/* first try to use XRandR, then fallback to XF86VidMode */
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# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y,
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@ -512,88 +495,10 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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# endif
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#elif TARGET_HOST_MS_WINDOWS
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DEVMODE devMode;
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char *fggmstr = NULL;
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char displayMode[300];
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success = GL_FALSE;
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EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode );
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devMode.dmFields = 0;
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if (fgState.GameModeSize.X!=-1)
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{
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devMode.dmPelsWidth = fgState.GameModeSize.X;
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devMode.dmFields |= DM_PELSWIDTH;
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}
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if (fgState.GameModeSize.Y!=-1)
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{
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devMode.dmPelsHeight = fgState.GameModeSize.Y;
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devMode.dmFields |= DM_PELSHEIGHT;
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}
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if (fgState.GameModeDepth!=-1)
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{
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devMode.dmBitsPerPel = fgState.GameModeDepth;
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devMode.dmFields |= DM_BITSPERPEL;
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}
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if (fgState.GameModeRefresh!=-1)
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{
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devMode.dmDisplayFrequency = fgState.GameModeRefresh;
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devMode.dmFields |= DM_DISPLAYFREQUENCY;
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}
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switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
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{
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case DISP_CHANGE_SUCCESSFUL:
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success = GL_TRUE;
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if (!haveToTest)
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{
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/* update vars in case if windows switched to proper mode */
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EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
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fgState.GameModeSize.X = devMode.dmPelsWidth;
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fgState.GameModeSize.Y = devMode.dmPelsHeight;
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fgState.GameModeDepth = devMode.dmBitsPerPel;
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fgState.GameModeRefresh = devMode.dmDisplayFrequency;
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}
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break;
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case DISP_CHANGE_RESTART:
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fggmstr = "The computer must be restarted for the graphics mode to work.";
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break;
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case DISP_CHANGE_BADFLAGS:
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fggmstr = "An invalid set of flags was passed in.";
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break;
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case DISP_CHANGE_BADPARAM:
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fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags.";
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break;
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case DISP_CHANGE_FAILED:
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fggmstr = "The display driver failed the specified graphics mode.";
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break;
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case DISP_CHANGE_BADMODE:
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fggmstr = "The graphics mode is not supported.";
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break;
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default:
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fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */
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break;
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}
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if ( !success )
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{
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/* I'd rather get info whats going on in my program than wonder about */
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/* magic happenings behind my back, its lib for devels at last ;) */
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/* append display mode to error to make things more informative */
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sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency);
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fgWarning(displayMode);
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}
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#endif
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return success;
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}
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#endif
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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@ -0,0 +1,149 @@
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/*
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* freeglut_cursor_mswin.c
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*
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* The Windows-specific mouse cursor related stuff.
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*
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* Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
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* Written by John F. Fay, <fayjf@sourceforge.net>
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* Creation date: Thu Jan 19, 2012
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "freeglut_internal_mswin.h"
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/*
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* Remembers the current visual settings, so that
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* we can change them and restore later...
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*/
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void fghRememberState( void )
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{
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/* DEVMODE devMode; */
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/* Grab the current desktop settings... */
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/* hack to get around my stupid cross-gcc headers */
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#define FREEGLUT_ENUM_CURRENT_SETTINGS -1
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EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS,
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&fgDisplay.DisplayMode );
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/* Make sure we will be restoring all settings needed */
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fgDisplay.DisplayMode.dmFields |=
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DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
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}
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/*
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* Restores the previously remembered visual settings
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*/
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void fghRestoreState( void )
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{
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/* Restore the previously remembered desktop display settings */
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ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );
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}
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/*
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* Changes the current display mode to match user's settings
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*/
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GLboolean fghChangeDisplayMode( GLboolean haveToTest )
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{
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GLboolean success = GL_FALSE;
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DEVMODE devMode;
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char *fggmstr = NULL;
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char displayMode[300];
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success = GL_FALSE;
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EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode );
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devMode.dmFields = 0;
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if (fgState.GameModeSize.X!=-1)
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{
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devMode.dmPelsWidth = fgState.GameModeSize.X;
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devMode.dmFields |= DM_PELSWIDTH;
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}
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if (fgState.GameModeSize.Y!=-1)
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{
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devMode.dmPelsHeight = fgState.GameModeSize.Y;
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devMode.dmFields |= DM_PELSHEIGHT;
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}
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if (fgState.GameModeDepth!=-1)
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{
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devMode.dmBitsPerPel = fgState.GameModeDepth;
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devMode.dmFields |= DM_BITSPERPEL;
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}
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if (fgState.GameModeRefresh!=-1)
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{
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devMode.dmDisplayFrequency = fgState.GameModeRefresh;
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devMode.dmFields |= DM_DISPLAYFREQUENCY;
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}
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switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
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{
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case DISP_CHANGE_SUCCESSFUL:
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success = GL_TRUE;
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if (!haveToTest)
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{
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/* update vars in case if windows switched to proper mode */
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EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
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fgState.GameModeSize.X = devMode.dmPelsWidth;
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fgState.GameModeSize.Y = devMode.dmPelsHeight;
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fgState.GameModeDepth = devMode.dmBitsPerPel;
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fgState.GameModeRefresh = devMode.dmDisplayFrequency;
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}
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break;
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case DISP_CHANGE_RESTART:
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fggmstr = "The computer must be restarted for the graphics mode to work.";
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break;
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case DISP_CHANGE_BADFLAGS:
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fggmstr = "An invalid set of flags was passed in.";
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break;
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case DISP_CHANGE_BADPARAM:
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fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags.";
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break;
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case DISP_CHANGE_FAILED:
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fggmstr = "The display driver failed the specified graphics mode.";
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break;
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case DISP_CHANGE_BADMODE:
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fggmstr = "The graphics mode is not supported.";
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break;
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default:
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fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */
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break;
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}
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if ( !success )
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{
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/* I'd rather get info whats going on in my program than wonder about */
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/* magic happenings behind my back, its lib for devels at last ;) */
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/* append display mode to error to make things more informative */
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sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency);
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fgWarning(displayMode);
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}
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return success;
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}
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