Splitting a little Windows-specific menu code into its own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@996 7f0cb862-5218-0410-a997-914c9d46530a
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@ -84,6 +84,9 @@ static float menu_pen_hfore [4] = {0.0f, 0.0f, 0.0f, 1.0f};
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static float menu_pen_hback [4] = {1.0f, 1.0f, 1.0f, 1.0f};
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static float menu_pen_hback [4] = {1.0f, 1.0f, 1.0f, 1.0f};
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#endif
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#endif
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extern GLvoid fghGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y );
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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/*
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/*
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@ -139,27 +142,28 @@ static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry )
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/*
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/*
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* Private function to get the virtual maximum screen extent
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* Private function to get the virtual maximum screen extent
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*/
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*/
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#if TARGET_HOST_POSIX_X11
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static GLvoid fghGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
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{
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int wx, wy;
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Window w;
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XTranslateCoordinates(
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fgDisplay.Display,
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window->Window.Handle,
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fgDisplay.RootWindow,
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0, 0, &wx, &wy, &w);
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*x = fgState.GameModeSize.X + wx;
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*y = fgState.GameModeSize.Y + wy;
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}
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#endif
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static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )
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static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )
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{
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{
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if( fgStructure.GameModeWindow )
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if( fgStructure.GameModeWindow )
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{
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fghGetGameModeVMaxExtent ( window, x, y );
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#if TARGET_HOST_POSIX_X11
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int wx, wy;
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Window w;
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XTranslateCoordinates(
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fgDisplay.Display,
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window->Window.Handle,
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fgDisplay.RootWindow,
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0, 0, &wx, &wy, &w);
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*x = fgState.GameModeSize.X + wx;
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*y = fgState.GameModeSize.Y + wy;
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#else
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*x = glutGet ( GLUT_SCREEN_WIDTH );
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*y = glutGet ( GLUT_SCREEN_HEIGHT );
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#endif
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}
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else
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else
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{
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{
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*x = fgDisplay.ScreenWidth;
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*x = fgDisplay.ScreenWidth;
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@ -0,0 +1,36 @@
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/*
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* freeglut_menu_mswin.c
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*
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* The Windows-specific mouse cursor related stuff.
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*
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* Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
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* Written by John F. Fay, <fayjf@sourceforge.net>
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* Creation date: Sun Jan 22, 2012
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "freeglut_internal_mswin.h"
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GLvoid fghGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
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{
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*x = glutGet ( GLUT_SCREEN_WIDTH );
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*y = glutGet ( GLUT_SCREEN_HEIGHT );
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}
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