Normalized the internal header's style a bit.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@347 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-14 17:46:01 +00:00
parent 26b98ad308
commit 6895440554

View File

@ -198,13 +198,15 @@ struct tagSFG_Time
};
/*
* An enumeration containing the state of the GLUT execution: initializing, running, or stopping
* An enumeration containing the state of the GLUT execution:
* initializing, running, or stopping
*/
typedef enum {
typedef enum
{
GLUT_EXEC_STATE_INIT,
GLUT_EXEC_STATE_RUNNING,
GLUT_EXEC_STATE_STOP
} fgExecutionState ;
} fgExecutionState;
/*
* This structure holds different freeglut settings
@ -363,8 +365,7 @@ struct tagSFG_WindowState
* {Visibility} is the window-specific callback to fetch.
*
* The result is correctly type-cast to the callback function pointer
* type. (This is accomlished by abutting the callback name to a
* common prefix, using ANSI C token-pasting.)
* type.
*/
#define FETCH_WCB(window,cbname) \
((FGCB ## cbname)((window).CallBacks[CB_ ## cbname]))
@ -528,12 +529,12 @@ struct tagSFG_Window
/*
* A linked list structure of windows
*/
typedef struct tagSFG_WindowList SFG_WindowList ;
typedef struct tagSFG_WindowList SFG_WindowList;
struct tagSFG_WindowList
{
SFG_Window *window ;
GLboolean needToClose ;
SFG_WindowList *next ;
SFG_Window *window;
GLboolean needToClose;
SFG_WindowList *next;
};
/*
@ -653,7 +654,7 @@ extern SFG_State fgState;
return;
#define freeglut_return_val_if_fail( expr, val ) \
if( !(expr) ) \
return( val );
return val;
/*
* A call to those macros assures us that there is a current
@ -703,14 +704,14 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
*/
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
int x, int y, int w, int h, GLboolean gameMode );
void fgSetWindow ( SFG_Window *window ) ;
void fgSetWindow ( SFG_Window *window );
void fgOpenWindow( SFG_Window* window, const char* title,
int x, int y, int w, int h, GLboolean gameMode,
int isSubWindow );
void fgCloseWindow( SFG_Window* window );
void fgAddToWindowDestroyList ( SFG_Window* window,
GLboolean needToClose ) ;
void fgCloseWindows ();
GLboolean needToClose );
void fgCloseWindows( );
void fgDestroyWindow( SFG_Window* window, GLboolean needToClose );
void fgClearCallBacks( SFG_Window *window );