diff --git a/freeglut/freeglut/src/freeglut_internal.h b/freeglut/freeglut/src/freeglut_internal.h index ea311b6..77e47ea 100644 --- a/freeglut/freeglut/src/freeglut_internal.h +++ b/freeglut/freeglut/src/freeglut_internal.h @@ -198,13 +198,15 @@ struct tagSFG_Time }; /* - * An enumeration containing the state of the GLUT execution: initializing, running, or stopping + * An enumeration containing the state of the GLUT execution: + * initializing, running, or stopping */ -typedef enum { - GLUT_EXEC_STATE_INIT, - GLUT_EXEC_STATE_RUNNING, - GLUT_EXEC_STATE_STOP -} fgExecutionState ; +typedef enum +{ + GLUT_EXEC_STATE_INIT, + GLUT_EXEC_STATE_RUNNING, + GLUT_EXEC_STATE_STOP +} fgExecutionState; /* * This structure holds different freeglut settings @@ -363,8 +365,7 @@ struct tagSFG_WindowState * {Visibility} is the window-specific callback to fetch. * * The result is correctly type-cast to the callback function pointer - * type. (This is accomlished by abutting the callback name to a - * common prefix, using ANSI C token-pasting.) + * type. */ #define FETCH_WCB(window,cbname) \ ((FGCB ## cbname)((window).CallBacks[CB_ ## cbname])) @@ -528,12 +529,12 @@ struct tagSFG_Window /* * A linked list structure of windows */ -typedef struct tagSFG_WindowList SFG_WindowList ; +typedef struct tagSFG_WindowList SFG_WindowList; struct tagSFG_WindowList { - SFG_Window *window ; - GLboolean needToClose ; - SFG_WindowList *next ; + SFG_Window *window; + GLboolean needToClose; + SFG_WindowList *next; }; /* @@ -653,7 +654,7 @@ extern SFG_State fgState; return; #define freeglut_return_val_if_fail( expr, val ) \ if( !(expr) ) \ - return( val ); + return val; /* * A call to those macros assures us that there is a current @@ -703,14 +704,14 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, */ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, int x, int y, int w, int h, GLboolean gameMode ); -void fgSetWindow ( SFG_Window *window ) ; +void fgSetWindow ( SFG_Window *window ); void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, int isSubWindow ); void fgCloseWindow( SFG_Window* window ); void fgAddToWindowDestroyList ( SFG_Window* window, - GLboolean needToClose ) ; -void fgCloseWindows (); + GLboolean needToClose ); +void fgCloseWindows( ); void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ); void fgClearCallBacks( SFG_Window *window );