now have function to get window style based on FreeGLUT's stateflag

(fgState.DisplayMode) so that window decoration specification is only in
one place in the code. Also, glutGet(GLUT_WINDOW_BORDER_WIDTH); and
glutGet(GLUT_WINDOW_HEADER_HEIGHT); now return the right sizes, i.e.,
taking the display mode into account, for the border and caption when no
window is created yet


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1396 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-11-17 00:03:10 +00:00
parent dec5717f1e
commit 610b006221
2 changed files with 21 additions and 17 deletions

View File

@ -185,7 +185,10 @@ void Redisplay(void)
* when the window is on a monitor to the left of the primary monitor * when the window is on a monitor to the left of the primary monitor
* or simply when maximized--try pressing the maximize button). * or simply when maximized--try pressing the maximize button).
* the returned size is the size of the client area * the returned size is the size of the client area
* Note that the top-left of a child window is relative to the
* top-left of the client area of the parent.
*/ */
/* printf("window border: %dpx, caption: %dpx\n",border,caption); */
if (win==nWindow) if (win==nWindow)
printf("main window %dx%d, top-left of client at: (%d,%d), of window at: (%d,%d)\n", printf("main window %dx%d, top-left of client at: (%d,%d), of window at: (%d,%d)\n",
nWidth, nHeight, nWidth, nHeight,

View File

@ -371,6 +371,20 @@ void fgPlatformSetWindow ( SFG_Window *window )
} }
void fghGetDefaultWindowStyle(DWORD *flags)
{
if ( fgState.DisplayMode & GLUT_BORDERLESS )
{
/* no window decorations needed, no-op */
}
else if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
/* only window decoration is a border, no title bar or buttons */
(*flags) |= WS_DLGFRAME;
else
/* window decoration are a border, title bar and buttons. */
(*flags) |= WS_OVERLAPPEDWINDOW;
}
/* Get window style and extended window style of a FreeGLUT window /* Get window style and extended window style of a FreeGLUT window
* If the window pointer or the window handle is NULL, a fully * If the window pointer or the window handle is NULL, a fully
* decorated window (caption and border) is assumed. * decorated window (caption and border) is assumed.
@ -384,8 +398,9 @@ void fghGetStyleFromWindow( const SFG_Window *window, DWORD *windowStyle, DWORD
} }
else else
{ {
*windowStyle = 0;
fghGetDefaultWindowStyle(windowStyle);
/* WindowExStyle==0 is fine/default, exStyle is currently only used for menu windows */ /* WindowExStyle==0 is fine/default, exStyle is currently only used for menu windows */
*windowStyle = WS_OVERLAPPEDWINDOW;
*windowExStyle = 0; *windowExStyle = 0;
} }
} }
@ -601,23 +616,9 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
#if defined(_WIN32_WCE) #if defined(_WIN32_WCE)
/* no decorations for windows CE */ /* no decorations for windows CE */
#else #else
/* if this is not a subwindow (child), set its style based on the requested display mode */ /* if this is not a subwindow (child), set its style based on the requested window decorations */
else if( window->Parent == NULL ) else if( window->Parent == NULL )
if ( fgState.DisplayMode & GLUT_BORDERLESS ) fghGetDefaultWindowStyle(&flags);
{
/* no window decorations needed */
}
else if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
/* only window decoration is a border, no title bar or buttons */
flags |= WS_DLGFRAME;
else
/* window decoration are a border, title bar and buttons.
* NB: we later query whether the window has a title bar or
* not by testing for the maximize button, as the test for
* WS_CAPTION can be true without the window having a title
* bar. This style WS_OVERLAPPEDWINDOW gives you a maximize
* button. */
flags |= WS_OVERLAPPEDWINDOW;
#endif #endif
else else
/* subwindows always have no decoration, but are marked as a child window to the OS */ /* subwindows always have no decoration, but are marked as a child window to the OS */