Can use input devices from x11 (serial input... unlikely to ever be used, but you never know) Fixed bug in fg_window_egl:fgPlatformSetWindow where a NULL window may be passed and cause a segfault Fixed bug where navigator events were never started Take into account DisplayMode when creating window buffers Proper fgPlatformSystemTime implementation (from fg_main_x11) Added support for mutlitouch (from fg_main_windows)
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b9e26407cb
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@ -123,7 +123,6 @@ ELSEIF(ANDROID OR BLACKBERRY)
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src/android/fg_cursor_android.c
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src/android/fg_cursor_android.c
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src/android/fg_ext_android.c
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src/android/fg_ext_android.c
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src/android/fg_gamemode_android.c
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src/android/fg_gamemode_android.c
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src/android/fg_input_devices_android.c
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src/android/fg_joystick_android.c
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src/android/fg_joystick_android.c
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src/android/fg_spaceball_android.c
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src/android/fg_spaceball_android.c
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src/android/fg_structure_android.c
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src/android/fg_structure_android.c
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@ -134,6 +133,7 @@ ELSEIF(ANDROID OR BLACKBERRY)
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src/android/native_app_glue/android_native_app_glue.h
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src/android/native_app_glue/android_native_app_glue.h
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src/android/fg_init_android.c
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src/android/fg_init_android.c
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src/android/fg_internal_android.h
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src/android/fg_internal_android.h
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src/android/fg_input_devices_android.c
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src/android/fg_main_android.c
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src/android/fg_main_android.c
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src/android/fg_main_android.h
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src/android/fg_main_android.h
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src/android/fg_runtime_android.c
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src/android/fg_runtime_android.c
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@ -144,6 +144,7 @@ ELSEIF(ANDROID OR BLACKBERRY)
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LIST(APPEND FREEGLUT_SRCS
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LIST(APPEND FREEGLUT_SRCS
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src/blackberry/fg_init_blackberry.c
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src/blackberry/fg_init_blackberry.c
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src/blackberry/fg_internal_blackberry.h
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src/blackberry/fg_internal_blackberry.h
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src/x11/fg_input_devices_x11.c
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src/blackberry/fg_main_blackberry.c
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src/blackberry/fg_main_blackberry.c
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src/blackberry/fg_main_blackberry.h
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src/blackberry/fg_main_blackberry.h
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src/blackberry/fg_state_blackberry.c
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src/blackberry/fg_state_blackberry.c
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@ -29,11 +29,15 @@
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#include "fg_init.h"
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#include "fg_init.h"
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#include "egl/fg_init_egl.h"
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#include "egl/fg_init_egl.h"
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#include <bps/bps.h>
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#include <bps/bps.h>
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#include <bps/navigator.h>
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void fgPlatformInitialize()
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void fgPlatformInitialize()
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{
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{
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bps_initialize();
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bps_initialize();
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navigator_request_events(0);
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//XXX rotation lock? navigator_rotation_lock(true);
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fghPlatformInitializeEGL();
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fghPlatformInitializeEGL();
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/* Get start time */
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/* Get start time */
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@ -46,6 +50,8 @@ void fgPlatformCloseDisplay()
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{
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{
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fghPlatformCloseDisplayEGL();
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fghPlatformCloseDisplayEGL();
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navigator_stop_events(0);
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bps_shutdown();
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bps_shutdown();
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}
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}
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@ -139,11 +139,18 @@ unsigned char key_ascii(int qnxKeycode)
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return qnxKeycode;
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return qnxKeycode;
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}
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}
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uint64_t fgPlatformSystemTime ( void )
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//From fg_main_x11
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fg_time_t fgPlatformSystemTime ( void )
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{
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{
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struct timespec now;
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#ifdef CLOCK_MONOTONIC
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clock_gettime(CLOCK_REALTIME, &now);
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struct timespec now;
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return (1000 * now.tv_sec) + (now.tv_nsec / 1000000);
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clock_gettime(CLOCK_MONOTONIC, &now);
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return now.tv_nsec/1000000 + now.tv_sec*1000;
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#elif defined(HAVE_GETTIMEOFDAY)
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struct timeval now;
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gettimeofday( &now, NULL );
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return now.tv_usec/1000 + now.tv_sec*1000;
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#endif
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}
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}
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/*
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/*
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@ -276,11 +283,23 @@ void fgPlatformProcessSingleEvent ( void )
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{
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{
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mtouch_event_t touchEvent;
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mtouch_event_t touchEvent;
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screen_get_mtouch_event(screenEvent, &touchEvent, 0);
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screen_get_mtouch_event(screenEvent, &touchEvent, 0);
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if(touchEvent.contact_id == 0) { //XXX Only support one contact for now
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if(touchEvent.contact_id == 0) {
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int size[2];
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int size[2];
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screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
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screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
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handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
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handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
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}
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}
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//Now handle mutlitouch (adapted from fg_main_windows)
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if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
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INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) );
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INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
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} else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
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INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
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//XXX No motion is performed without contact, thus MultiPassive is never used
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} else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
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INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
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INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) );
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}
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break;
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break;
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}
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}
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@ -290,15 +309,19 @@ void fgPlatformProcessSingleEvent ( void )
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static int mouse_pressed = 0;
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static int mouse_pressed = 0;
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int buttons;
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int buttons;
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int position[2];
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int position[2];
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int wheel;
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// A move event will be fired unless a button state changed.
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// A move event will be fired unless a button state changed.
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bool move = true;
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bool move = true;
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bool left_move = false;
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bool left_move = false;
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// This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
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// This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
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screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
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screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
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screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
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screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
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screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
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int size[2];
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int size[2];
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screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
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screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
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//XXX Should multitouch be handled?
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// Handle left mouse. Interpret as touch if the left mouse event is not consumed.
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// Handle left mouse. Interpret as touch if the left mouse event is not consumed.
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if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
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if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
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if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
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if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
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@ -344,6 +367,11 @@ void fgPlatformProcessSingleEvent ( void )
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if (left_move || move) {
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if (left_move || move) {
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handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
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handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
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}
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}
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if (wheel) {
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fgState.MouseWheelTicks -= wheel;
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//TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
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}
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break;
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break;
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}
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}
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@ -30,7 +30,6 @@
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#include "fg_internal.h"
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#include "fg_internal.h"
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extern void fgPlatformProcessSingleEvent(void);
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extern void fgPlatformProcessSingleEvent(void);
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extern uint64_t fgPlatformSystemTime(void);
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extern void fgPlatformSleepForEvents(uint64_t msec);
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extern void fgPlatformSleepForEvents(uint64_t msec);
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extern void fgPlatformMainLoopPreliminaryWork(void);
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extern void fgPlatformMainLoopPreliminaryWork(void);
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}*/
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}*/
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/* Create window buffers */
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/* Create window buffers */
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if (screen_create_window_buffers(sWindow, 2)) {
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if (screen_create_window_buffers(sWindow, (fgState.DisplayMode & GLUT_DOUBLE) ? 2 : 1)) {
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screen_destroy_window(sWindow);
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screen_destroy_window(sWindow);
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screen_destroy_context(window->Window.pContext.screenContext);
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screen_destroy_context(window->Window.pContext.screenContext);
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fgError("Could not create window buffers");
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fgError("Could not create window buffers");
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void fgPlatformSetWindow ( SFG_Window *window )
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void fgPlatformSetWindow ( SFG_Window *window )
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{
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{
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if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
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if ( window != fgStructure.CurrentWindow && window) {
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window->Window.pContext.egl.Surface,
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if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
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window->Window.pContext.egl.Surface,
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window->Window.pContext.egl.Surface,
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window->Window.Context) == EGL_FALSE)
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window->Window.pContext.egl.Surface,
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fgError("eglMakeCurrent: err=%x\n", eglGetError());
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window->Window.Context) == EGL_FALSE)
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fgError("eglMakeCurrent: err=%x\n", eglGetError());
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}
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}
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}
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/*
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/*
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Reference in New Issue
Block a user