Several updates from John and myself.
The broad outlines are: * Color schemes are now in variables, are closer to old GLUT, and are system dependant (as old GLUT did). * You can change the font to any bitmapped font more easily, which can aid in finding a better approximation. (Old GLUT does not seem to have used a GLUT font for the menus, which causes problems for us.) The menus rescale automatically, including the triangle "arrow" for sub-menus. * Menus have real borders, and the placement of highlighting is much improved. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@215 7f0cb862-5218-0410-a997-914c9d46530a
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@ -47,9 +47,30 @@
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/*
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* We'll be using freeglut fonts to draw the menu
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*/
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#define FREEGLUT_MENU_FONT GLUT_BITMAP_8_BY_13
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#define FREEGLUT_MENU_HEIGHT 15
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#define FREEGLUT_MENU_BORDER 8
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#define FREEGLUT_MENU_FONT GLUT_BITMAP_8_BY_13
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/*#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18*/
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#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + FREEGLUT_MENU_BORDER)
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#define FREEGLUT_MENU_BORDER 2
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/*
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* These variables should be moved into the freeglut global state, but for now,
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* we'll put them here. They are for rendering the freeglut menu items.
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* The choices are fore- and background, with and without h for Highlighting.
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* Old GLUT appeared to be system-dependant for its colors (sigh) so we are
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* too. These variables should be stuffed into global state and initialized
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* via the glutInit*() system.
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*/
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static float menu_pen_fore [4] = {0.0f, 0.0f, 0.0f, 1.0f};
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static float menu_pen_back [4] = {0.85f, 0.85f, 0.85f, 1.0f};
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#if TARGET_HOST_WIN32
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static float menu_pen_hfore [4] = {1.0f, 1.0f, 1.0f, 1.0f};
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static float menu_pen_hback [4] = {0.15f, 0.15f, 0.45f, 1.0f};
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#else
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static float menu_pen_hfore [4] = {0.0f, 0.0f, 0.0f, 1.0f};
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static float menu_pen_hback [4] = {1.0f, 1.0f, 1.0f, 1.0f};
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#endif
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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@ -129,12 +150,14 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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/*
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* Check if the mouse cursor is contained within the current menu box
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*/
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if ( ( x >= 0 ) && ( x < menu->Width ) && ( y >= 0 ) && ( y < menu->Height ) && ( window == menu->Window ) )
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if ( ( x >= FREEGLUT_MENU_BORDER ) && ( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
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( y >= FREEGLUT_MENU_BORDER ) && ( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
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( window == menu->Window ) )
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{
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/*
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* Calculation of the highlighted menu item is easy enough now:
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*/
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int menuID = y / FREEGLUT_MENU_HEIGHT;
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int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT ;
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/*
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* The mouse cursor is somewhere over our box, check it out.
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@ -231,25 +254,38 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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{
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SFG_MenuEntry *menuEntry;
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int i;
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int border = FREEGLUT_MENU_BORDER ;
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/*
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* Have the menu box drawn first. The +- values are
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* here just to make it more nice-looking...
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*/
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glColor4f( 0.1289f, 0.2257f, 0.28516f, 1.0f ); /* a non-black dark version of the below. */
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glBegin( GL_QUADS );
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glVertex2i( 0 , 0 );
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glVertex2i( menu->Width, 0 );
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glVertex2i( menu->Width, menu->Height );
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glVertex2i( 0 , menu->Height );
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); /* a non-black dark version of the below. */
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glBegin( GL_QUAD_STRIP );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width-border, border);
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glVertex2i( 0 , 0 );
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glVertex2i( border, border);
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glVertex2i( 0 , menu->Height );
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glVertex2i( border, menu->Height-border);
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glEnd();
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glColor4f( 0.3f, 0.4f, 0.5f, 1.0f );
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glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); /* a non-black dark version of the below. */
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glBegin( GL_QUAD_STRIP );
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glVertex2i( 0 , menu->Height );
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glVertex2i( border, menu->Height-border);
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glVertex2i( menu->Width , menu->Height );
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width-border, border);
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glEnd();
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glColor4fv ( menu_pen_back ) ;
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glBegin( GL_QUADS );
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glVertex2i( 1, 1 );
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glVertex2i( menu->Width-1, 1 );
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glVertex2i( menu->Width-1, menu->Height-1);
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glVertex2i( 1, menu->Height-1);
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glVertex2i( border, border);
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( border, menu->Height-border);
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glEnd();
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/*
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@ -273,12 +309,12 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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* So have the highlight drawn...
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*/
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glColor4f( 0.2f, 0.3f, 0.4f, 1.0f );
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glColor4fv ( menu_pen_hback ) ;
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glBegin( GL_QUADS );
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glVertex2i( 2 , (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
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glVertex2i( menu->Width-2, (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
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glVertex2i( menu->Width-2, (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
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glVertex2i( 2 , (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
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glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glEnd();
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}
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}
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@ -286,17 +322,24 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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* Print the menu entries now...
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*/
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glColor4f( 1, 1, 1, 1 );
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glColor4fv ( menu_pen_fore );
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0; menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
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{
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/*
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* If the menu entry is active, set the color to white
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*/
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if ( menuEntry->IsActive )
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glColor4fv ( menu_pen_hfore ) ;
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/*
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* Move the raster into position...
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*/
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glRasterPos2i(
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FREEGLUT_MENU_BORDER,
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(i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3) /* Try to center the text - JCJ 31 July 2003*/
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2 * FREEGLUT_MENU_BORDER,
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(i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3 - FREEGLUT_MENU_BORDER ) /* Try to center the text - JCJ 31 July 2003*/
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);
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/*
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@ -309,26 +352,21 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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*/
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if ( menuEntry->SubMenu != NULL )
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{
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GLubyte arrow_char [] = { 0, 0, 32, 48, 56, 60, 62, 63, 62, 60, 56, 48, 32, 0, 0 } ;
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int width = glutBitmapWidth ( FREEGLUT_MENU_FONT, ' ' ) ;
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glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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/*
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* Set up the pixel unpacking ways
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*/
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glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
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glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
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glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
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glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
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glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
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glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
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glRasterPos2i ( menu->Width - 2 - width,
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(i + 1)*FREEGLUT_MENU_HEIGHT - 1) ;
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glBitmap ( width, FREEGLUT_MENU_HEIGHT, 0, 0, 0.0, 0.0, arrow_char ) ;
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glPopClientAttrib();
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int width = glutBitmapWidth ( FREEGLUT_MENU_FONT, '_' ) ;
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int x_base = menu->Width - 2 - width;
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int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
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glBegin( GL_TRIANGLES );
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glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
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glVertex2i( menu->Width - 2, y_base + (FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER) / 2 );
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glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - FREEGLUT_MENU_BORDER);
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glEnd( );
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}
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/*
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* If the menu entry is active, reset the color
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*/
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if ( menuEntry->IsActive )
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glColor4fv ( menu_pen_fore ) ;
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}
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/*
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@ -661,7 +699,7 @@ void fghCalculateMenuBoxSize( void )
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*/
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if (menuEntry->SubMenu != NULL)
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menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, " " );
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menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" );
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/*
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* Check if it's the biggest we've found
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@ -675,8 +713,8 @@ void fghCalculateMenuBoxSize( void )
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/*
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* Store the menu's box size now:
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*/
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fgStructure.Menu->Height = height;
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fgStructure.Menu->Width = width + 2 * FREEGLUT_MENU_BORDER ;
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fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER ;
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fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER ;
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}
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