Commit, mostly of work from John:
* Removed some say-nothing-useful comments. * Added some tentative mouse-wheel support. * Fairly massive reformatting of code. I made some secondary changes to his changes: * One compilation error was fixed (missing close-paren + semicolon). * Deleted a few ore say-nothing-useful comments. * Some of John's code was strangely formatted to the point that it seemed completely out of place, so I took the liberty of reformatting it. Since I used GNU EMACS's <tab> key (which re-indents rather than inserts TAB characters), I had to propogate some indentation changes a little further than the bare necessity to match up with John's changes. (John seems to shoot for 2-space indents, while EMACS (and I, I confess) strongly prefer 4-space indents. The code that I was re-indenting had been put to 8-space indents, however.) I have *not* tested the code beyond compiling. I assume that John did (and that the compilation error was a result a minor change just before asking me to commit). git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@255 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
12bdb86d17
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4672072aa7
@ -66,6 +66,7 @@ FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
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/*
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* Window-specific callback functions, see freeglut_callbacks.c
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*/
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FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) );
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FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
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FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
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/* A. Donev: Also a destruction callback for menus */
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@ -49,8 +49,8 @@
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void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) )
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{
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if( !callback )
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fgError ("Fatal error in program. NULL display callback not "
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"permitted in GLUT 3.0+ or freeglut 2.0.1+\n");
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fgError ("Fatal error in program. NULL display callback not "
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"permitted in GLUT 3.0+ or freeglut 2.0.1+\n");
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SET_CALLBACK( Display );
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fgStructure.Window->State.Redisplay = TRUE;
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}
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@ -99,8 +99,8 @@ void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), i
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timer = (SFG_Timer *)calloc( sizeof(SFG_Timer), 1 );
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if (!timer)
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fgError ("Fatal error: "
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"Memory allocation failure in glutTimerFunc()\n");
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fgError ("Fatal error: "
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"Memory allocation failure in glutTimerFunc()\n");
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timer->Callback = callback;
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timer->ID = timerID;
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@ -172,6 +172,14 @@ void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) )
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SET_CALLBACK( Mouse );
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}
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/*
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* Sets the mouse wheel callback for the current window
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*/
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void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) )
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{
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SET_CALLBACK( MouseWheel );
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}
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/*
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* Sets the mouse motion callback for the current window (one or more buttons
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* are pressed)
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@ -215,7 +223,7 @@ void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
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void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
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{
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if( fgStructure.Menu == NULL )
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return;
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return;
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fgStructure.Menu->Destroy = callback;
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}
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@ -89,6 +89,7 @@ static struct name_address_pair glut_functions[] = {
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{ "glutReshapeFunc", (void *) glutReshapeFunc },
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{ "glutKeyboardFunc", (void *) glutKeyboardFunc },
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{ "glutMouseFunc", (void *) glutMouseFunc },
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{ "glutMouseWheelFunc", (void *) glutMouseWheelFunc },
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{ "glutMotionFunc", (void *) glutMotionFunc },
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{ "glutPassiveMotionFunc", (void *) glutPassiveMotionFunc },
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{ "glutEntryFunc", (void *) glutEntryFunc },
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@ -120,6 +120,7 @@ typedef void (* FGCBvisibility )( int );
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typedef void (* FGCBkeyboard )( unsigned char, int, int );
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typedef void (* FGCBspecial )( int, int, int );
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typedef void (* FGCBmouse )( int, int, int, int );
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typedef void (* FGCBmousewheel )( int, int, int, int );
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typedef void (* FGCBmotion )( int, int );
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typedef void (* FGCBpassive )( int, int );
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typedef void (* FGCBentry )( int );
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@ -244,9 +245,10 @@ struct tagSFG_State
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int GameModeDepth; /* The pixel depth for game mode */
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int GameModeRefresh; /* The refresh rate for game mode */
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int ActionOnWindowClose; /* Action when user clicks "x" on window header bar */
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fgExecutionState ExecState; /* Current state of the GLUT execution */
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char *ProgramName;
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int ActionOnWindowClose ; /* Action when user clicks "x" on window header bar */
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fgExecutionState ExecState ; /* Current state of the GLUT execution */
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char *ProgramName ; /* Name of the program invoking the "freeglut" library" */
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};
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/*
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@ -368,6 +370,7 @@ struct tagSFG_WindowCallbacks
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FGCBspecial Special;
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FGCBspecialUp SpecialUp;
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FGCBmouse Mouse;
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FGCBmousewheel MouseWheel;
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FGCBmotion Motion;
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FGCBpassive Passive;
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FGCBentry Entry;
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@ -70,6 +70,7 @@
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* Calls a window's redraw method. This is used when
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* a redraw is forced by the incoming window messages.
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*/
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static void fghRedrawWindowByHandle
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#if TARGET_HOST_UNIX_X11
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( Window handle )
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@ -78,13 +79,12 @@ static void fghRedrawWindowByHandle
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#endif
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{
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SFG_Window* window = fgWindowByHandle( handle );
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freeglut_return_if_fail( window != NULL );
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freeglut_return_if_fail( window->Callbacks.Display != NULL );
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freeglut_return_if_fail( window->State.Visible == TRUE );
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fgSetWindow( window );
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window->State.Redisplay = FALSE;
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window->Callbacks.Display();
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}
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@ -100,10 +100,11 @@ static void fghReshapeWindowByHandle
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( HWND handle, int width, int height )
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#endif
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{
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SFG_Window *current_window = fgStructure.Window ;
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SFG_Window *current_window = fgStructure.Window ;
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SFG_Window* window = fgWindowByHandle( handle );
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freeglut_return_if_fail( window != NULL );
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fgSetWindow( window );
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if( window->Callbacks.Reshape != NULL )
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window->Callbacks.Reshape( width, height );
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@ -120,7 +121,7 @@ static void fghReshapeWindowByHandle
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window->State.Redisplay = TRUE ;
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if ( window->IsMenu )
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fgSetWindow ( current_window ) ;
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fgSetWindow ( current_window ) ;
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}
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/*
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@ -164,6 +165,7 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
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(window->State.Visible == TRUE) )
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{
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window->State.Redisplay = FALSE;
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RedrawWindow(
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window->Window.Handle, NULL, NULL,
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RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
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@ -184,6 +186,7 @@ static void fghDisplayAll( void )
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enumerator.found = FALSE;
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enumerator.data = NULL;
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fgEnumWindows( fghcbDisplayWindow, &enumerator );
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}
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@ -199,6 +202,7 @@ static void fghcbCheckJoystickPolls( SFG_Window *window, SFG_Enumerator *enumera
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fgJoystickPollWindow( window );
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window->State.JoystickLastPoll = checkTime;
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}
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fgEnumSubWindows( window, fghcbCheckJoystickPolls, enumerator );
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}
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@ -211,6 +215,7 @@ static void fghCheckJoystickPolls( void )
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enumerator.found = FALSE;
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enumerator.data = NULL;
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fgEnumWindows( fghcbCheckJoystickPolls, &enumerator );
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}
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@ -229,13 +234,14 @@ static void fghCheckTimers( void )
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* For every timer that is waiting for triggering
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*/
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for( timer = (SFG_Timer *)fgState.Timers.First;
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timer;
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timer = (SFG_Timer *)next )
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timer;
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timer = (SFG_Timer *)next )
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{
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next = (SFG_Timer *)timer->Node.Next;
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next = (SFG_Timer *)timer->Node.Next;
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if( timer->TriggerTime <= checkTime )
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{
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fgListRemove( &fgState.Timers, &timer->Node );
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fgListRemove( &fgState.Timers, &timer->Node );
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fgListAppend( &timedOut, &timer->Node );
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}
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}
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@ -246,10 +252,10 @@ static void fghCheckTimers( void )
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*/
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while ( (timer = (SFG_Timer *)timedOut.First) )
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{
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if( timer->Callback != NULL )
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timer->Callback( timer->ID );
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fgListRemove( &timedOut, &timer->Node );
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free( timer );
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if( timer->Callback != NULL )
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timer->Callback( timer->ID );
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fgListRemove( &timedOut, &timer->Node );
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free( timer );
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}
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}
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@ -262,12 +268,12 @@ long fgElapsedTime( void )
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#if TARGET_HOST_UNIX_X11
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struct timeval now;
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long elapsed;
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gettimeofday( &now, NULL );
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elapsed = (now.tv_usec - fgState.Time.Value.tv_usec) / 1000;
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elapsed += (now.tv_sec - fgState.Time.Value.tv_sec) * 1000;
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return( elapsed );
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#elif TARGET_HOST_WIN32
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return (timeGetTime() - fgState.Time.Value);
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@ -436,14 +442,17 @@ void FGAPIENTRY glutMainLoopEvent( void )
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window = fgWindowByHandle( event.a.window ); \
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if( window == NULL ) \
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break;
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# define GETMOUSE(a) \
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window->State.MouseX = event.a.x; \
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window->State.MouseY = event.a.y;
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freeglut_assert_ready;
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while( XPending( fgDisplay.Display ) )
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{
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XNextEvent( fgDisplay.Display, &event );
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switch( event.type )
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{
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case DestroyNotify:
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@ -637,10 +646,10 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if( window->ActiveMenu != NULL )
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{
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if ( window == window->ActiveMenu->ParentWindow )
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{
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window->ActiveMenu->Window->State.MouseX = event.xmotion.x_root - window->ActiveMenu->X ;
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window->ActiveMenu->Window->State.MouseY = event.xmotion.y_root - window->ActiveMenu->Y ;
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if ( window == window->ActiveMenu->ParentWindow )
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{
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window->ActiveMenu->Window->State.MouseX = event.xmotion.x_root - window->ActiveMenu->X ;
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window->ActiveMenu->Window->State.MouseY = event.xmotion.y_root - window->ActiveMenu->Y ;
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}
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/*
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@ -653,7 +662,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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fgSetWindow ( window->ActiveMenu->ParentWindow ) ;
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break; /* I think this should stay in -- an active menu should absorb the mouse motion */
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break;
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}
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/*
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@ -715,15 +724,15 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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GETWINDOW( xbutton ); GETMOUSE( xbutton );
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/*
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* An X button (at least in XFree86) is numbered from 1.
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* A GLUT button is numbered from 0.
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* Old GLUT passed through buttons other than just the first
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* three, though it only gave symbolic names and official
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* support to the first three.
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*
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*/
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button = event.xbutton.button - 1;
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/*
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* An X button (at least in XFree86) is numbered from 1.
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* A GLUT button is numbered from 0.
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* Old GLUT passed through buttons other than just the first
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* three, though it only gave symbolic names and official
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* support to the first three.
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*
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*/
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button = event.xbutton.button - 1;
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/*
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* Do not execute the application's mouse callback if a menu is hooked to this button.
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@ -738,47 +747,46 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if ( window->ActiveMenu != NULL ) /* Window has an active menu, it absorbs any mouse click */
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{
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if ( window == window->ActiveMenu->ParentWindow )
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{
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window->ActiveMenu->Window->State.MouseX = event.xbutton.x_root - window->ActiveMenu->X ;
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window->ActiveMenu->Window->State.MouseY = event.xbutton.y_root - window->ActiveMenu->Y ;
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}
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if ( window == window->ActiveMenu->ParentWindow )
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{
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window->ActiveMenu->Window->State.MouseX = event.xbutton.x_root - window->ActiveMenu->X ;
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window->ActiveMenu->Window->State.MouseY = event.xbutton.y_root - window->ActiveMenu->Y ;
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}
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if ( fgCheckActiveMenu ( window->ActiveMenu->Window, window->ActiveMenu ) == TRUE ) /* Inside the menu, invoke the callback and deactivate the menu*/
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{
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/* Save the current window and menu and set the current window to the window whose menu this is */
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SFG_Window *save_window = fgStructure.Window ;
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SFG_Menu *save_menu = fgStructure.Menu ;
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SFG_Window *parent_window = window->ActiveMenu->ParentWindow ;
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fgSetWindow ( parent_window ) ;
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fgStructure.Menu = window->ActiveMenu ;
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if ( fgCheckActiveMenu ( window->ActiveMenu->Window, window->ActiveMenu ) == TRUE ) /* Inside the menu, invoke the callback and deactivate the menu*/
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{
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/* Save the current window and menu and set the current window to the window whose menu this is */
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SFG_Window *save_window = fgStructure.Window ;
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SFG_Menu *save_menu = fgStructure.Menu ;
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SFG_Window *parent_window = window->ActiveMenu->ParentWindow ;
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fgSetWindow ( parent_window ) ;
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fgStructure.Menu = window->ActiveMenu ;
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/* Execute the menu callback */
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fgExecuteMenuCallback ( window->ActiveMenu ) ;
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fgDeactivateMenu ( parent_window ) ;
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/* Execute the menu callback */
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fgExecuteMenuCallback ( window->ActiveMenu ) ;
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fgDeactivateMenu ( parent_window ) ;
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/* Restore the current window and menu */
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fgSetWindow ( save_window ) ;
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fgStructure.Menu = save_menu ;
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}
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else /* Outside the menu, deactivate the menu if it's a downclick */
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if ( pressed == TRUE )
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fgDeactivateMenu ( window->ActiveMenu->ParentWindow ) ;
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/* Restore the current window and menu */
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fgSetWindow ( save_window ) ;
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fgStructure.Menu = save_menu ;
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}
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else /* Outside the menu, deactivate the menu if it's a downclick */
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{
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if ( pressed == TRUE ) fgDeactivateMenu ( window->ActiveMenu->ParentWindow ) ;
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}
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/*
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* Let's make the window redraw as a result of the mouse click and menu activity.
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*/
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window->State.Redisplay = TRUE ;
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break ;
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/*
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* Let's make the window redraw as a result of the mouse click and menu activity.
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*/
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window->State.Redisplay = TRUE ;
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break ;
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}
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/*
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* No active menu, let's check whether we need to activate one.
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*/
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if (( 0 <= button ) && ( 2 >= button ) &&
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( window->Menu[ button ] != NULL ) && ( pressed == TRUE ) )
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( window->Menu[ button ] != NULL ) && ( pressed == TRUE ) )
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{
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/*
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* Let's make the window redraw as a result of the mouse click.
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@ -799,9 +807,9 @@ void FGAPIENTRY glutMainLoopEvent( void )
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}
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/*
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* Check if there is a mouse callback hooked to the window
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* Check if there is a mouse or mouse wheel callback hooked to the window
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*/
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if( window->Callbacks.Mouse == NULL )
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if ( ( window->Callbacks.Mouse == NULL ) && ( window->Callbacks.MouseWheel == NULL ) )
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break;
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/*
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@ -822,14 +830,41 @@ void FGAPIENTRY glutMainLoopEvent( void )
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fgStructure.Window->State.Modifiers = modifiers;
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/*
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* Finally execute the mouse callback
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* Finally execute the mouse or mouse wheel callback
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*/
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fgStructure.Window->Callbacks.Mouse(
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button,
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event.type == ButtonPress ? GLUT_DOWN : GLUT_UP,
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event.xbutton.x,
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event.xbutton.y
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);
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if ( button < 4 )
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{
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fgStructure.Window->Callbacks.Mouse(
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button,
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event.type == ButtonPress ? GLUT_DOWN : GLUT_UP,
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event.xbutton.x,
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event.xbutton.y
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);
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}
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else
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{
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if ( window->Callbacks.MouseWheel != NULL )
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{
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int wheel_number = button / 2 - 2 ; /* Map 4 and 5 to wheel zero */
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int direction = 9 - button * 2 ; /* Map 4 to +1 and 5 to -1 */
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fgStructure.Window->Callbacks.MouseWheel(
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wheel_number,
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direction,
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event.xbutton.x,
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event.xbutton.y
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);
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}
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else
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{
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fgStructure.Window->Callbacks.Mouse(
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button,
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event.type == ButtonPress ? GLUT_DOWN : GLUT_UP,
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event.xbutton.x,
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event.xbutton.y
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);
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}
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}
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/*
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* Trash the modifiers state
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@ -847,7 +882,8 @@ void FGAPIENTRY glutMainLoopEvent( void )
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/*
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* A key has been pressed, find the window that had the focus:
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*/
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GETWINDOW( xkey ); GETMOUSE( xkey );
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GETWINDOW( xkey );
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GETMOUSE( xkey );
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if( event.type == KeyPress )
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{
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@ -964,9 +1000,6 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*/
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if( (special_cb != NULL) && (special != -1) )
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{
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/*
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* Set the current window
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*/
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fgSetWindow( window );
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/*
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@ -999,30 +1032,21 @@ void FGAPIENTRY glutMainLoopEvent( void )
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MSG stMsg;
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/*
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* The windows processing is considerably smaller
|
||||
*/
|
||||
while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
while ( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
/*
|
||||
* Grab the message now, checking for WM_QUIT
|
||||
*/
|
||||
if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )
|
||||
fgState.ExecState = GLUT_EXEC_STATE_STOP ;
|
||||
|
||||
/*
|
||||
* Translate virtual-key messages and send them to the window...
|
||||
*/
|
||||
TranslateMessage( &stMsg );
|
||||
DispatchMessage( &stMsg );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
fghCheckTimers ();
|
||||
fghCheckJoystickPolls ();
|
||||
fghDisplayAll ();
|
||||
fgCloseWindows () ;
|
||||
fghCheckTimers();
|
||||
fghCheckJoystickPolls();
|
||||
fghDisplayAll();
|
||||
|
||||
fgCloseWindows () ;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1051,6 +1075,7 @@ void FGAPIENTRY glutMainLoop( void )
|
||||
if ( window->Callbacks.Visibility != NULL )
|
||||
{
|
||||
SFG_Window *current_window = fgStructure.Window ;
|
||||
|
||||
fgSetWindow( window );
|
||||
window->Callbacks.Visibility ( window->State.Visible ) ;
|
||||
fgSetWindow( current_window );
|
||||
@ -1061,16 +1086,17 @@ void FGAPIENTRY glutMainLoop( void )
|
||||
#endif
|
||||
|
||||
fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
|
||||
|
||||
while ( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
|
||||
{
|
||||
glutMainLoopEvent () ;
|
||||
|
||||
if ( fgStructure.Windows.First == NULL )
|
||||
fgState.ExecState = GLUT_EXEC_STATE_STOP ;
|
||||
else
|
||||
{
|
||||
if ( fgState.IdleCallback )
|
||||
fgState.IdleCallback ();
|
||||
|
||||
fgSleepForEvents();
|
||||
}
|
||||
}
|
||||
@ -1111,9 +1137,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
return( DefWindowProc( hWnd, uMsg, wParam, lParam ) );
|
||||
|
||||
/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0, uMsg, wParam, lParam ) ; */
|
||||
/*
|
||||
* Check what type of message are we receiving
|
||||
*/
|
||||
switch( uMsg )
|
||||
{
|
||||
case WM_CREATE:
|
||||
@ -1123,32 +1146,15 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
|
||||
assert( window != NULL );
|
||||
|
||||
/*
|
||||
* We can safely store the window's handle now:
|
||||
*/
|
||||
window->Window.Handle = hWnd;
|
||||
|
||||
/*
|
||||
* Get the window's device context
|
||||
*/
|
||||
window->Window.Device = GetDC( hWnd );
|
||||
|
||||
/*
|
||||
* Create or get the OpenGL rendering context now
|
||||
*/
|
||||
if ( fgState.BuildingAMenu )
|
||||
{
|
||||
/*
|
||||
* Setup the pixel format of our window
|
||||
*/
|
||||
unsigned int current_DisplayMode = fgState.DisplayMode ;
|
||||
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ;
|
||||
fgSetupPixelFormat( window, FALSE, PFD_MAIN_PLANE );
|
||||
fgState.DisplayMode = current_DisplayMode ;
|
||||
|
||||
/*
|
||||
* If there isn't already an OpenGL rendering context for menu windows, make one
|
||||
*/
|
||||
if ( !fgStructure.MenuContext )
|
||||
{
|
||||
fgStructure.MenuContext = (SFG_MenuContext *)malloc ( sizeof(SFG_MenuContext) ) ;
|
||||
@ -1162,9 +1168,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
* Setup the pixel format of our window
|
||||
*/
|
||||
fgSetupPixelFormat( window, FALSE, PFD_MAIN_PLANE );
|
||||
|
||||
if ( fgState.UseCurrentContext == TRUE )
|
||||
@ -1177,14 +1180,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
window->Window.Context = wglCreateContext( window->Window.Device );
|
||||
}
|
||||
|
||||
/*
|
||||
* Still, we'll be needing to explicitly resize the window
|
||||
*/
|
||||
window->State.NeedToResize = TRUE;
|
||||
|
||||
/*
|
||||
* Finally, have the window's device context released
|
||||
*/
|
||||
ReleaseDC( window->Window.Handle, window->Window.Device );
|
||||
break;
|
||||
|
||||
@ -1254,28 +1250,13 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
break;
|
||||
|
||||
case WM_SHOWWINDOW:
|
||||
/*
|
||||
* We are now Visible!
|
||||
*/
|
||||
window->State.Visible = TRUE;
|
||||
window->State.Redisplay = TRUE;
|
||||
break;
|
||||
|
||||
case WM_PAINT:
|
||||
/*
|
||||
* Start the painting job
|
||||
*/
|
||||
|
||||
BeginPaint( hWnd, &ps );
|
||||
|
||||
/*
|
||||
* Call the engine's main frame drawing method
|
||||
*/
|
||||
fghRedrawWindowByHandle( hWnd );
|
||||
|
||||
/*
|
||||
* End the painting job, release the device context
|
||||
*/
|
||||
EndPaint( hWnd, &ps );
|
||||
break;
|
||||
|
||||
@ -1289,7 +1270,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
SFG_Window *iter ;
|
||||
|
||||
wglMakeCurrent( NULL, NULL );
|
||||
/* Step through the list of windows. If the rendering context is notbeing used
|
||||
/* Step through the list of windows. If the rendering context is not being used
|
||||
* by another window, then we delete it.
|
||||
*/
|
||||
for ( iter = (SFG_Window *)fgStructure.Windows.First; iter; iter = (SFG_Window *)iter->Node.Next )
|
||||
@ -1305,10 +1286,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
* Put on a linked list of windows to be removed after all the callbacks have returned
|
||||
*/
|
||||
fgAddToWindowDestroyList ( window, FALSE ) ;
|
||||
|
||||
/*
|
||||
* Proceed with the window destruction
|
||||
*/
|
||||
DestroyWindow( hWnd );
|
||||
break;
|
||||
|
||||
@ -1320,20 +1297,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
{
|
||||
/*
|
||||
* The mouse cursor has moved. Remember the new mouse cursor's position
|
||||
*/
|
||||
window->State.MouseX = LOWORD( lParam );
|
||||
window->State.MouseY = HIWORD( lParam );
|
||||
|
||||
/*
|
||||
* Fallback if there's an active menu hooked to this window
|
||||
*/
|
||||
if ( window->ActiveMenu != NULL )
|
||||
{
|
||||
/*
|
||||
* Let's make the window redraw as a result of the mouse motion.
|
||||
*/
|
||||
window->State.Redisplay = TRUE ;
|
||||
|
||||
/*
|
||||
@ -1344,57 +1312,28 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
* Remember the current modifiers state.
|
||||
*/
|
||||
window->State.Modifiers =
|
||||
( ( (GetKeyState( VK_LSHIFT ) < 0 ) || ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |
|
||||
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
|
||||
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
|
||||
|
||||
/*
|
||||
* Check if any of the mouse buttons is pressed...
|
||||
*/
|
||||
if( (wParam & MK_LBUTTON) || (wParam & MK_MBUTTON) || (wParam & MK_RBUTTON) )
|
||||
{
|
||||
/*
|
||||
* Yeah, indeed. We need to use the motion callback then:
|
||||
*/
|
||||
if( window->Callbacks.Motion != NULL )
|
||||
{
|
||||
/*
|
||||
* Make sure the current window is set...
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
/*
|
||||
* Execute the active mouse motion callback now
|
||||
*/
|
||||
window->Callbacks.Motion( window->State.MouseX, window->State.MouseY );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
* All mouse buttons are up, execute the passive mouse motion callback
|
||||
*/
|
||||
if( window->Callbacks.Passive != NULL )
|
||||
{
|
||||
/*
|
||||
* Make sure the current window is set
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
/*
|
||||
* Execute the passive mouse motion callback
|
||||
*/
|
||||
window->Callbacks.Passive( window->State.MouseX, window->State.MouseY );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Thrash the current modifiers state now
|
||||
*/
|
||||
window->State.Modifiers = 0xffffffff;
|
||||
}
|
||||
break;
|
||||
@ -1409,15 +1348,9 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
GLboolean pressed = TRUE;
|
||||
int button;
|
||||
|
||||
/*
|
||||
* The mouse cursor has moved. Remember the new mouse cursor's position
|
||||
*/
|
||||
window->State.MouseX = LOWORD( lParam );
|
||||
window->State.MouseY = HIWORD( lParam );
|
||||
|
||||
/*
|
||||
* We're curious about the GLUT API button name...
|
||||
*/
|
||||
switch( uMsg )
|
||||
{
|
||||
case WM_LBUTTONDOWN: pressed = TRUE; button = GLUT_LEFT_BUTTON; break;
|
||||
@ -1429,16 +1362,10 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
default: pressed = FALSE; button = -1; break;
|
||||
}
|
||||
|
||||
/*
|
||||
* The left and right mouse buttons might have been swapped...
|
||||
*/
|
||||
if( GetSystemMetrics( SM_SWAPBUTTON ) )
|
||||
if( button == GLUT_LEFT_BUTTON ) button = GLUT_RIGHT_BUTTON;
|
||||
else if( button == GLUT_RIGHT_BUTTON ) button = GLUT_LEFT_BUTTON;
|
||||
|
||||
/*
|
||||
* Hey, what's up with you?
|
||||
*/
|
||||
if( button == -1 )
|
||||
return( DefWindowProc( hWnd, uMsg, lParam, wParam ) );
|
||||
|
||||
@ -1485,51 +1412,25 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
break ;
|
||||
}
|
||||
|
||||
/*
|
||||
* No active menu, let's check whether we need to activate one.
|
||||
*/
|
||||
if ( ( window->Menu[ button ] != NULL ) && ( pressed == TRUE ) )
|
||||
{
|
||||
/*
|
||||
* Let's make the window redraw as a result of the mouse click.
|
||||
*/
|
||||
window->State.Redisplay = TRUE ;
|
||||
|
||||
/*
|
||||
* Set the current window
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
/*
|
||||
* Activate the appropriate menu structure...
|
||||
*/
|
||||
fgActivateMenu( window, button );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
* Check if there is a mouse callback hooked to the window
|
||||
*/
|
||||
if( window->Callbacks.Mouse == NULL )
|
||||
break;
|
||||
|
||||
/*
|
||||
* Set the current window
|
||||
*/
|
||||
fgSetWindow ( window );
|
||||
|
||||
/*
|
||||
* Remember the current modifiers state.
|
||||
*/
|
||||
fgStructure.Window->State.Modifiers =
|
||||
( ( (GetKeyState( VK_LSHIFT ) < 0 ) || ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |
|
||||
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
|
||||
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
|
||||
|
||||
/*
|
||||
* Finally execute the mouse callback
|
||||
*/
|
||||
window->Callbacks.Mouse(
|
||||
button,
|
||||
pressed == TRUE ? GLUT_DOWN : GLUT_UP,
|
||||
@ -1537,22 +1438,53 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
window->State.MouseY
|
||||
);
|
||||
|
||||
/*
|
||||
* Trash the modifiers state
|
||||
*/
|
||||
fgStructure.Window->State.Modifiers = 0xffffffff;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x020a : /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */
|
||||
{
|
||||
int wheel_number = LOWORD ( lParam ) ; /* THIS IS SPECULATIVE -- John Fay, 10/2/03 */
|
||||
int direction = HIWORD ( lParam ) / 120 ; /* Should be WHEEL_DELTA instead of 120 */
|
||||
|
||||
/*
|
||||
* The mouse cursor has moved. Remember the new mouse cursor's position
|
||||
*/
|
||||
// window->State.MouseX = LOWORD( lParam ); // Need to adjust by window position,
|
||||
// window->State.MouseY = HIWORD( lParam ); // change "lParam" to other parameter
|
||||
|
||||
if ( ( window->Callbacks.MouseWheel == NULL ) && ( window->Callbacks.Mouse == NULL ) )
|
||||
break;
|
||||
|
||||
fgSetWindow ( window );
|
||||
fgStructure.Window->State.Modifiers =
|
||||
( ( (GetKeyState( VK_LSHIFT ) < 0 ) || ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |
|
||||
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
|
||||
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
|
||||
|
||||
if ( window->Callbacks.MouseWheel )
|
||||
window->Callbacks.MouseWheel(
|
||||
wheel_number,
|
||||
direction,
|
||||
window->State.MouseX,
|
||||
window->State.MouseY
|
||||
) ;
|
||||
else // No mouse wheel, call the mouse button callback twice
|
||||
{
|
||||
window->Callbacks.Mouse ( ( direction > 0 ) ? 4 : 5, GLUT_DOWN, window->State.MouseX, window->State.MouseY ) ;
|
||||
window->Callbacks.Mouse ( ( direction > 0 ) ? 4 : 5, GLUT_UP, window->State.MouseX, window->State.MouseY ) ;
|
||||
}
|
||||
|
||||
fgStructure.Window->State.Modifiers = 0xffffffff;
|
||||
}
|
||||
break ;
|
||||
|
||||
case WM_SYSKEYDOWN:
|
||||
case WM_KEYDOWN:
|
||||
{
|
||||
int keypress = -1;
|
||||
POINT mouse_pos ;
|
||||
|
||||
/*
|
||||
* Ignore the automatic key repetition if needed:
|
||||
*/
|
||||
if( fgState.IgnoreKeyRepeat && (lParam & KF_REPEAT) )
|
||||
break;
|
||||
|
||||
@ -1565,9 +1497,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
|
||||
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
|
||||
|
||||
/*
|
||||
* Set the mouse position
|
||||
*/
|
||||
GetCursorPos ( &mouse_pos ) ;
|
||||
ScreenToClient ( window->Window.Handle, &mouse_pos ) ;
|
||||
|
||||
@ -1581,9 +1510,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
|
||||
switch( wParam )
|
||||
{
|
||||
/*
|
||||
* Most of the special characters can be handled automagically...
|
||||
*/
|
||||
KEY( VK_F1, GLUT_KEY_F1 ); KEY( VK_F2, GLUT_KEY_F2 );
|
||||
KEY( VK_F3, GLUT_KEY_F3 ); KEY( VK_F4, GLUT_KEY_F4 );
|
||||
KEY( VK_F5, GLUT_KEY_F5 ); KEY( VK_F6, GLUT_KEY_F6 );
|
||||
@ -1596,10 +1522,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
KEY( VK_RIGHT, GLUT_KEY_RIGHT ); KEY( VK_DOWN, GLUT_KEY_DOWN );
|
||||
KEY( VK_INSERT, GLUT_KEY_INSERT );
|
||||
|
||||
/*
|
||||
* ...yet there is a small exception we need to have handled...
|
||||
*/
|
||||
case VK_DELETE:
|
||||
case VK_DELETE:
|
||||
/*
|
||||
* The delete key should be treated as an ASCII keypress:
|
||||
*/
|
||||
@ -1610,25 +1533,12 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Execute the special callback, if present, given the conversion was a success:
|
||||
*/
|
||||
if( (keypress != -1) && (window->Callbacks.Special != NULL) )
|
||||
{
|
||||
/*
|
||||
* Set the current window
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
/*
|
||||
* Have the special callback executed:
|
||||
*/
|
||||
window->Callbacks.Special( keypress, window->State.MouseX, window->State.MouseY );
|
||||
}
|
||||
|
||||
/*
|
||||
* Thrash the modifiers register now
|
||||
*/
|
||||
window->State.Modifiers = 0xffffffff;
|
||||
}
|
||||
break;
|
||||
@ -1648,9 +1558,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
|
||||
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
|
||||
|
||||
/*
|
||||
* Set the mouse position
|
||||
*/
|
||||
GetCursorPos ( &mouse_pos ) ;
|
||||
ScreenToClient ( window->Window.Handle, &mouse_pos ) ;
|
||||
|
||||
@ -1663,9 +1570,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
|
||||
switch( wParam )
|
||||
{
|
||||
/*
|
||||
* Most of the special characters can be handled automagically...
|
||||
*/
|
||||
KEY( VK_F1, GLUT_KEY_F1 ); KEY( VK_F2, GLUT_KEY_F2 );
|
||||
KEY( VK_F3, GLUT_KEY_F3 ); KEY( VK_F4, GLUT_KEY_F4 );
|
||||
KEY( VK_F5, GLUT_KEY_F5 ); KEY( VK_F6, GLUT_KEY_F6 );
|
||||
@ -1678,9 +1582,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
KEY( VK_RIGHT, GLUT_KEY_RIGHT ); KEY( VK_DOWN, GLUT_KEY_DOWN );
|
||||
KEY( VK_INSERT, GLUT_KEY_INSERT );
|
||||
|
||||
/*
|
||||
* ...yet there is a small exception we need to have handled...
|
||||
*/
|
||||
case VK_DELETE:
|
||||
/*
|
||||
* The delete key should be treated as an ASCII keypress:
|
||||
@ -1694,9 +1595,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
break ;
|
||||
default:
|
||||
{
|
||||
/*
|
||||
* Call the KeyboardUp callback for a regular character if there is one.
|
||||
*/
|
||||
BYTE state[ 256 ];
|
||||
WORD code[ 2 ];
|
||||
|
||||
@ -1707,35 +1605,18 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
|
||||
if( window->Callbacks.KeyboardUp != NULL )
|
||||
{
|
||||
/*
|
||||
* Set the current window
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
window->Callbacks.KeyboardUp( (char)wParam, window->State.MouseX, window->State.MouseY );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Execute the special callback, if present, given the conversion was a success:
|
||||
*/
|
||||
if( (keypress != -1) && (window->Callbacks.SpecialUp != NULL) )
|
||||
{
|
||||
/*
|
||||
* Set the current window
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
/*
|
||||
* Have the special callback executed:
|
||||
*/
|
||||
window->Callbacks.SpecialUp( keypress, window->State.MouseX, window->State.MouseY );
|
||||
}
|
||||
|
||||
/*
|
||||
* Thrash the modifiers register now
|
||||
*/
|
||||
window->State.Modifiers = 0xffffffff;
|
||||
}
|
||||
break;
|
||||
@ -1743,38 +1624,18 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
case WM_SYSCHAR:
|
||||
case WM_CHAR:
|
||||
{
|
||||
/*
|
||||
* Ignore the automatic key repetition if needed:
|
||||
*/
|
||||
if( fgState.IgnoreKeyRepeat && (lParam & KF_REPEAT) )
|
||||
break;
|
||||
|
||||
/*
|
||||
* Clear to go with the keyboard callback, if registered:
|
||||
*/
|
||||
if( window->Callbacks.Keyboard != NULL )
|
||||
{
|
||||
/*
|
||||
* Set the current window
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
/*
|
||||
* Remember the current modifiers state
|
||||
*/
|
||||
window->State.Modifiers =
|
||||
( ( (GetKeyState( VK_LSHIFT ) < 0 ) || ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |
|
||||
( ( (GetKeyState( VK_LCONTROL ) < 0 ) || ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
|
||||
( ( (GetKeyState( VK_LMENU ) < 0 ) || ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
|
||||
|
||||
/*
|
||||
* Have the special callback executed:
|
||||
*/
|
||||
window->Callbacks.Keyboard( (char)wParam, window->State.MouseX, window->State.MouseY );
|
||||
|
||||
/*
|
||||
* Thrash the modifiers register now
|
||||
*/
|
||||
window->State.Modifiers = 0xffffffff;
|
||||
}
|
||||
}
|
||||
@ -1783,9 +1644,6 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPara
|
||||
case WM_CAPTURECHANGED : /* User has finished resizing the window, force a redraw */
|
||||
if ( window->Callbacks.Display )
|
||||
{
|
||||
/*
|
||||
* Set the current window
|
||||
*/
|
||||
fgSetWindow( window );
|
||||
|
||||
window->Callbacks.Display () ;
|
||||
|
Reference in New Issue
Block a user