Update from John: Includes mouse button, mouse motion, and mouse wheel
support. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@301 7f0cb862-5218-0410-a997-914c9d46530a
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@ -67,7 +67,7 @@ static void draw_level ( int num, double m00, double m01, double m10, double m11
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double new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ;
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double new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ;
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glVertex2f ( new_x, new_y ) ;
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glVertex2d ( new_x, new_y ) ;
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current_x = new_x ;
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current_y = new_y ;
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}
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@ -200,6 +200,59 @@ Special(int key, int x, int y)
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}
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static int mouse_x = 0, mouse_y = 0 ;
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static int button_down = GLUT_DOWN ;
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static void
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Mouse ( int button, int updown, int x, int y )
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{
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button_down = updown ;
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if ( updown == GLUT_DOWN )
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{
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mouse_x = x ;
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mouse_y = y ;
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}
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}
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static void
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MouseMotion ( int x, int y )
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{
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int window_width = glutGet ( GLUT_WINDOW_WIDTH ) ;
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int window_height = glutGet ( GLUT_WINDOW_HEIGHT ) ;
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int window_size = ( window_width < window_height ) ? window_width : window_height ;
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double delta_x = 5.0 * (double)(x - mouse_x) / (double)(window_size) ;
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double delta_y = 5.0 * (double)(y - mouse_y) / (double)(window_size) ;
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xwin += delta_x * scale_factor ;
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ywin -= delta_y * scale_factor ;
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glMatrixMode ( GL_MODELVIEW ) ;
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glTranslated ( delta_x * scale_factor, -delta_y * scale_factor, 0.0 ) ;
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needClear = GL_TRUE;
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glutPostRedisplay();
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mouse_x = x ;
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mouse_y = y ;
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}
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static void
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MouseWheel ( int wheel_number, int direction, int x, int y )
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{
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double scale = ( direction > 0 ) ? 1.25 : 0.8 ;
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glMatrixMode ( GL_MODELVIEW ) ;
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glTranslated ( -xwin, -ywin, 0.0 ) ;
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glScaled ( scale, scale, scale ) ;
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glTranslated ( xwin, ywin, 0.0 ) ;
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scale_factor /= scale ;
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needClear = GL_TRUE;
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glutPostRedisplay();
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}
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void readConfigFile ( char *fnme )
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{
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FILE *fptr = fopen ( fnme, "rt" ) ;
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@ -303,6 +356,9 @@ main(int argc, char *argv[])
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glutKeyboardFunc(Key);
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glutSpecialFunc(Special);
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glutDisplayFunc(Display);
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glutMouseFunc(Mouse);
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glutMotionFunc(MouseMotion);
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glutMouseWheelFunc(MouseWheel);
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glutMainLoop();
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