Missed a few say-nothing-new comments in fgOpenWindow().

Eeep.  Should be better now.  (^&


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@277 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-10-31 06:25:34 +00:00
parent a1c14f4cf5
commit 350de30921

View File

@ -524,32 +524,21 @@ void fgOpenWindow( SFG_Window* window, const char* title,
if( !( window->Window.Handle ) ) if( !( window->Window.Handle ) )
fgError( "Failed to create a window (%s)!", title ); fgError( "Failed to create a window (%s)!", title );
/*
* Show and update the main window. Hide(???) the mouse cursor.
*/
ShowWindow( window->Window.Handle, ShowWindow( window->Window.Handle,
fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW ); fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
UpdateWindow( window->Window.Handle ); UpdateWindow( window->Window.Handle );
ShowCursor( TRUE ); ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */
#endif #endif
window->Window.DoubleBuffered = window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0 ; ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0 ;
/*
* If it's not double-buffered, make sure the rendering is done to the
* front buffer.
*/
if ( ! window->Window.DoubleBuffered ) if ( ! window->Window.DoubleBuffered )
{ {
glDrawBuffer ( GL_FRONT ) ; glDrawBuffer ( GL_FRONT ) ;
glReadBuffer ( GL_FRONT ) ; glReadBuffer ( GL_FRONT ) ;
} }
/*
* Set the newly created window as the current one
*/
fgSetWindow( window ); fgSetWindow( window );
} }