diff --git a/freeglut/freeglut/src/freeglut_window.c b/freeglut/freeglut/src/freeglut_window.c index 6125032..17a95e2 100644 --- a/freeglut/freeglut/src/freeglut_window.c +++ b/freeglut/freeglut/src/freeglut_window.c @@ -524,32 +524,21 @@ void fgOpenWindow( SFG_Window* window, const char* title, if( !( window->Window.Handle ) ) fgError( "Failed to create a window (%s)!", title ); - /* - * Show and update the main window. Hide(???) the mouse cursor. - */ ShowWindow( window->Window.Handle, fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW ); UpdateWindow( window->Window.Handle ); - ShowCursor( TRUE ); + ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */ #endif window->Window.DoubleBuffered = ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0 ; - /* - * If it's not double-buffered, make sure the rendering is done to the - * front buffer. - */ if ( ! window->Window.DoubleBuffered ) { glDrawBuffer ( GL_FRONT ) ; glReadBuffer ( GL_FRONT ) ; } - - /* - * Set the newly created window as the current one - */ fgSetWindow( window ); }