Improved window positioning.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@18 7f0cb862-5218-0410-a997-914c9d46530a
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@ -389,8 +389,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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*/
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sizeHints.flags = 0;
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sizeHints.flags |= (fgState.Position.Use == TRUE) ? USPosition : PPosition;
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sizeHints.flags |= (fgState.Size.Use == TRUE) ? USSize : PSize;
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if (fgState.Position.Use == TRUE) sizeHints.flags |= USPosition;
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if (fgState.Size.Use == TRUE) sizeHints.flags |= USSize;
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/*
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* Fill in the size hints values now (the x, y, width and height
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@ -438,7 +438,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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/*
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* This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem...
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*/
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XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y );
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//XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y );
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/*
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* In game mode, move the viewport a bit to hide the decorations.
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